I like and use this mod. However, I found a small problem: on the left side of the bridge that leads to the forest south of the ranch, in the area circled by the red square in the image, there is no collision detection and can go out of the map. I would appreciate it if you could fix this when you have time. (I am using machine translation)
thank you very much for your nice message and polite request. You are right, there is a problem with collision. I do not fully understand why that happens, but I have an idea on how to fix it. I should have a bit of free time next week, I hope to be able to propose a fixed version after that.
I am happy you like the mod. It is always nice to hear from people that use it. I'll reply again once I have fixed the issue. See you soon!
I have uploaded a corrected version just now. I am sorry for the delay, work is a bit stressful recently. The problem should be fixed now, as far as I was able to test it.
Thank you a lot for reporting the issue, and have fun! :)
Will this have the Mod Manager Download button? (Currently being checked before I can download latest so can't find out right now)
I used the Mod Manager Download button allows me to use the Stardrop Mod Manager to efficiently install mods as well as update easily whenever you send updates.
thank you for the hint, I activated the button now thanks to your message. It should be there once the file is scanned. I'll take a look at the Stardrop Mod Manager, that sounds useful for myself also. :)
Funny that you should post this just as I was looking at a farm map to start for a fresh vanilla plus farm map and strongly considering a riverlands map. Everything looking alright for 1.6 with this? Nothing looking awry?
Ah, answered my own question. While the map itself seems to work fairly well, the eastern map exit is functionally unusable since you can't properly exit to the bus stop in a useful way; you can only really exit to the north or south correctly. To clarify, you can transition to the bus stop map, but your only option is to move left to move back into your farm map because you didn't zone in correctly. Hope that helps in case anyone else looks at this!
Warp values work like this "X Y locationname(mapname) X Y" when you step on Former X Y in a map has that warp properties, you can warp to latter X Y in a map designated warp value so, you can fix the Warp value line by yourself if you know the mapname and coordinates of destination I recommend the mod 'lookupeverything' it can allow you figure out information of tiles easily by pointing the tile and typing F1 key(default)
and here are my values to fix the busstop warp values 80 15 BusStop 11 22 80 16 BusStop 11 23 80 17 BusStop 11 24 80 18 BusStop 11 25 Pls be advised, I use SV Expanded mod so it would not work on your environment In that case, follow the way to figure out the coordinates and do it yourself
Thanks for the tips on the coordinates! I was able to puzzle out a solution to this using 80 15 BusStop 12 23 80 18 BusStop 12 24 80 16 BusStop 12 23 80 17 BusStop 12 23 for my otherwise vanilla maps. Perhaps it may help others!
Hi everyone, is this problem still relevant? I could not reproduce it on my side, using the current versions of the game, SMAPI and the ContentPatcher.
@EDekar: I just unpacked the map file for version 1.6.8, and it uses the following warp coordinates: 80 15 BusStop 11 23 80 18 BusStop 11 24 80 16 BusStop 11 23 80 17 BusStop 11 23 @Broccolihead: I am looking into an updated version, meaning it soon shouldn't be necessary any more. But since you've asked:
Download the map editor "Tiled" from mapeditor.org and start it
Open the map file from this mod out of your game folder: ...\Mods\[CP] XezariorsLargerFishingFarmMap\assets\Farm_Fishing.tmx
Do not click anywhere and ignore everything. In the menu bar, go to "Map" -> "Map Properties"
In the panel on the left of the program, look for the section "Properties".
Under "Custom Properties" at the bottom, look for the line "Warp".
Scroll to the right until you see a "..." symbol, then click on it.
A pop-up should open, replace the numbers needed. Be careful to only edit the first part of the text: only the text written before 40 65 Forest... which should amount to 4 numbers.
I am truly sorry for the delay, but I finally think I have reached a point where the new version is safe enough to be published. Don't hesitate to leave a bug report in case you encounter any problems, I'll keep an eye on the mod page this time.
17 comments
However, I found a small problem: on the left side of the bridge that leads to the forest south of the ranch, in the area circled by the red square in the image, there is no collision detection and can go out of the map.
I would appreciate it if you could fix this when you have time.
(I am using machine translation)
thank you very much for your nice message and polite request. You are right, there is a problem with collision.
I do not fully understand why that happens, but I have an idea on how to fix it. I should have a bit of free time next week, I hope to be able to propose a fixed version after that.
I am happy you like the mod. It is always nice to hear from people that use it.
I'll reply again once I have fixed the issue. See you soon!
Looking forward to the fix ;)
I have uploaded a corrected version just now. I am sorry for the delay, work is a bit stressful recently.
The problem should be fixed now, as far as I was able to test it.
Thank you a lot for reporting the issue, and have fun! :)
I used the Mod Manager Download button allows me to use the Stardrop Mod Manager to efficiently install mods as well as update easily whenever you send updates.
thank you for the hint, I activated the button now thanks to your message. It should be there once the file is scanned.
I'll take a look at the Stardrop Mod Manager, that sounds useful for myself also. :)
when you step on Former X Y in a map has that warp properties, you can warp to latter X Y in a map designated warp value
so, you can fix the Warp value line by yourself if you know the mapname and coordinates of destination
I recommend the mod 'lookupeverything' it can allow you figure out information of tiles easily by pointing the tile and typing F1 key(default)
and here are my values to fix the busstop warp values
80 15 BusStop 11 22 80 16 BusStop 11 23 80 17 BusStop 11 24 80 18 BusStop 11 25
Pls be advised, I use SV Expanded mod so it would not work on your environmentIn that case, follow the way to figure out the coordinates and do it yourself
80 15 BusStop 12 23 80 18 BusStop 12 24 80 16 BusStop 12 23 80 17 BusStop 12 23
for my otherwise vanilla maps. Perhaps it may help others!is this problem still relevant? I could not reproduce it on my side, using the current versions of the game, SMAPI and the ContentPatcher.
@EDekar: I just unpacked the map file for version 1.6.8, and it uses the following warp coordinates:
80 15 BusStop 11 23 80 18 BusStop 11 24 80 16 BusStop 11 23 80 17 BusStop 11 23
@Broccolihead: I am looking into an updated version, meaning it soon shouldn't be necessary any more.
But since you've asked:
I am truly sorry for the delay, but I finally think I have reached a point where the new version is safe enough to be published. Don't hesitate to leave a bug report in case you encounter any problems, I'll keep an eye on the mod page this time.