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Xezarior

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Xezarior

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17 comments

  1. morimoto2kB
    morimoto2kB
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    I like and use this mod.
    However, I found a small problem: on the left side of the bridge that leads to the forest south of the ranch, in the area circled by the red square in the image, there is no collision detection and can go out of the map.
    I would appreciate it if you could fix this when you have time.
    (I am using machine translation)
    1. Xezarior
      Xezarior
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      Hi morimoto2kB,

      thank you very much for your nice message and polite request. You are right, there is a problem with collision.
      I do not fully understand why that happens, but I have an idea on how to fix it. I should have a bit of free time next week, I hope to be able to propose a fixed version after that.

      I am happy you like the mod. It is always nice to hear from people that use it.
      I'll reply again once I have fixed the issue. See you soon!
    2. morimoto2kB
      morimoto2kB
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      Thank you for taking the time to reply!
      Looking forward to the fix ;)
    3. Xezarior
      Xezarior
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      Hi morimoto2kB,

      I have uploaded a corrected version just now. I am sorry for the delay, work is a bit stressful recently.
      The problem should be fixed now, as far as I was able to test it.

      Thank you a lot for reporting the issue, and have fun! :)
  2. FormDrop
    FormDrop
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    Will this have the Mod Manager Download button? (Currently being checked before I can download latest so can't find out right now)

    I used the Mod Manager Download button allows me to use the Stardrop Mod Manager to efficiently install mods as well as update easily whenever you send updates.
    1. Xezarior
      Xezarior
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      Hi FormDrop,

      thank you for the hint, I activated the button now thanks to your message. It should be there once the file is scanned.
      I'll take a look at the Stardrop Mod Manager, that sounds useful for myself also. :)
    2. Xezarior
      Xezarior
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      The file is still stuck in the virus scan, so I contacted the support to ask if there is an issue. I hope it will be available soon.
    3. FormDrop
      FormDrop
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      It is finally free!!!!!!
  3. Evaleena
    Evaleena
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    Love this map! Well done!
    1. EDekar
      EDekar
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      Funny that you should post this just as I was looking at a farm map to start for a fresh vanilla plus farm map and strongly considering a riverlands map.  Everything looking alright for 1.6 with this?  Nothing looking awry?
    2. EDekar
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      Ah, answered my own question.  While the map itself seems to work fairly well, the eastern map exit is functionally unusable since you can't properly exit to the bus stop in a useful way; you can only really exit to the north or south correctly.  To clarify, you can transition to the bus stop map, but your only option is to move left to move back into your farm map because you didn't zone in correctly.  Hope that helps in case anyone else looks at this!
    3. Evaleena
      Evaleena
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      I just changed the Bus Stop warp value in assets/Farm_Fishing, so it works fine for me.
    4. sprtjtmtm
      sprtjtmtm
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      Warp values work like this "X Y locationname(mapname) X Y"
      when you step on Former X Y in a map has that warp properties, you can warp to latter X Y in a map designated warp value
      so, you can fix the Warp value line by yourself if you know the mapname and coordinates of destination
      I recommend the mod 'lookupeverything' it can allow you figure out information of tiles easily by pointing the tile and typing F1 key(default)

      and here are my values to fix the busstop warp values
      80 15 BusStop 11 22 80 16 BusStop 11 23 80 17 BusStop 11 24 80 18 BusStop 11 25
      Pls be advised, I use SV Expanded mod so it would not work on your environment
      In that case, follow the way to figure out the coordinates and do it yourself
    5. EDekar
      EDekar
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      Thanks for the tips on the coordinates!  I was able to puzzle out a solution to this using
      80 15 BusStop 12 23 80 18 BusStop 12 24 80 16 BusStop 12 23 80 17 BusStop 12 23
      for my otherwise vanilla maps.  Perhaps it may help others!
    6. Broccolihead
      Broccolihead
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      how do  you edit coordinates?
    7. Xezarior
      Xezarior
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      Hi everyone,
      is this problem still relevant? I could not reproduce it on my side, using the current versions of the game, SMAPI and the ContentPatcher.

      @EDekar: I just unpacked the map file for version 1.6.8, and it uses the following warp coordinates:
      80 15 BusStop 11 23 80 18 BusStop 11 24 80 16 BusStop 11 23 80 17 BusStop 11 23
      @Broccolihead: I am looking into an updated version, meaning it soon shouldn't be necessary any more.
      But since you've asked:

      • Download the map editor "Tiled" from mapeditor.org and start it
      • Open the map file from this mod out of your game folder: ...\Mods\[CP] XezariorsLargerFishingFarmMap\assets\Farm_Fishing.tmx
      • Do not click anywhere and ignore everything. In the menu bar, go to "Map" -> "Map Properties"
      • In the panel on the left of the program, look for the section "Properties".
      • Under "Custom Properties" at the bottom, look for the line "Warp".
      • Scroll to the right until you see a "..." symbol, then click on it.
      • A pop-up should open, replace the numbers needed. Be careful to only edit the first part of the text: only the text written before 40 65 Forest... which should amount to 4 numbers.

    8. Xezarior
      Xezarior
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      Hello,

      I am truly sorry for the delay, but I finally think I have reached a point where the new version is safe enough to be published. Don't hesitate to leave a bug report in case you encounter any problems, I'll keep an eye on the mod page this time.