The Standard map is great only one problem.. You can't get fish in the water areas on the farm, I tried each spot for 15 minutes and only ever caught trash/junk. Would you be willing to remake a new one without the water areas, fences, and telescope?
Hey sorry for the late reply. The fishing up trash has nothing to do with the map layout. only the fishing farm in game (when you start a new game that layout option) gives you the ability to fish for actual fish on the farm. Not my mistake, its a game limitation.
@coldazrael your CP version no longer works. I think you're no longer into modding SDV, but I figured I'd comment anyway. The error is the following:
[15:04:30 ERROR Content Patcher] Mod crashed when loading asset 'Maps/Farm_Mining' (for the 'Memory Farm - Farm Map Layouts' content pack). SMAPI will use the default asset instead. Error details: SContentLoadException: Memory Farm - Farm Map Layouts loaded map 'assets/clean/Farm_Mining' with invalid tilesheet path 'assets/clean/paths'. The tilesheet couldn't be found relative to either map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadXnbFile[T](IAssetName assetName) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 132 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519 at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175
Really wished somewhere on here, in some way you listed SINGLE PLAYER MAP ONLY cause I just deleted my very accomplished world to try this one. Really thought it would be great for my competition map with a friend. yet it wont let them join at all., and theres nothing listed here, theres nothing to help, and now i feel screwed over. So for ALL you CO-OP players THIS MAP WONT WORK UNLESS THEY FIX IT!!!!!!!!
I'm aware this mod is no longer getting regular updates, I just have a question. The vanilla foraging map has renewable large stumps on the western side of the farm, does this map's foraging version also have it? I can't figure out where they'd spawn based on the "with debris" image
Didn't see this listed but I am running into an issue with the fishing map version. Collision issues involving crops, I am not able to walk through crops without my character getting stuck and having to restart the day.
Removed all my mods including the farm. Only getting the issue when I put the farm map back in. Thanks!
@author Hey there, I've made the content patcher version of your mod : https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-87#post-3323318 You are free to append it to your mod page or have my post to be taken down :)
I've tried to use the CP version you've made and I can't seem to get it to work? I have everything set to true in the config file, what am I doing wrong?
Not sure if this has been brought up yet, but at least on the mining map when i enter from the south entrance near marnies ranch, my character gets placed off the map and I have to use a cheat to get teleported back, this happens every time i use that entrance. Can take a video if needed.
I'm sorry, I just tried this with the mining farm (used the file from the download to make sure I'd have the same variables you have, and there was no issue whatsoever. I haven't altered the warp points at all for these layouts either. Maybe see what mods you're running if any besides this that may change anything on the map (like farm enlargement mods maybe?). I can't find or encounter the issue on my end so I can't help with this...
84 comments
[15:04:30 ERROR Content Patcher] Mod crashed when loading asset 'Maps/Farm_Mining' (for the 'Memory Farm - Farm Map Layouts' content pack). SMAPI will use the default asset instead. Error details:
SContentLoadException: Memory Farm - Farm Map Layouts loaded map 'assets/clean/Farm_Mining' with invalid tilesheet path 'assets/clean/paths'. The tilesheet couldn't be found relative to either map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadXnbFile[T](IAssetName assetName) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 132
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175
Removed all my mods including the farm. Only getting the issue when I put the farm map back in. Thanks!
Hey there, I've made the content patcher version of your mod :
https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-87#post-3323318
You are free to append it to your mod page or have my post to be taken down :)