Stardew Valley

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AshesForAshe

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AshesForAshe

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84 comments

  1. DirtyIceCube
    DirtyIceCube
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    The Standard map is great only one problem.. You can't get fish in the water areas on the farm, I tried each spot for 15 minutes and only ever caught trash/junk. Would you be willing to remake a new one without the water areas, fences, and telescope?
    1. AshesForAshe
      AshesForAshe
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      Hey sorry for the late reply. The fishing up trash has nothing to do with the map layout. only the fishing farm in game (when you start a new game that layout option) gives you the ability to fish for actual fish on the farm. Not my mistake, its a game limitation.
    2. DirtyIceCube
      DirtyIceCube
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      Then you might want to include that in your information.
    3. QuietCamaro
      QuietCamaro
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      no
  2. ikki411
    ikki411
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    @coldazrael your CP version no longer works. I think you're no longer into modding SDV, but I figured I'd comment anyway. The error is the following:

    [15:04:30 ERROR Content Patcher] Mod crashed when loading asset 'Maps/Farm_Mining' (for the 'Memory Farm - Farm Map Layouts' content pack). SMAPI will use the default asset instead. Error details:
    SContentLoadException: Memory Farm - Farm Map Layouts loaded map 'assets/clean/Farm_Mining' with invalid tilesheet path 'assets/clean/paths'. The tilesheet couldn't be found relative to either map file or the game's content folder.
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadXnbFile[T](IAssetName assetName) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 132
       at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
       at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
       at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175
  3. rivionna
    rivionna
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    Really wished somewhere on here, in some way you listed SINGLE PLAYER MAP ONLY cause I just deleted my very accomplished world to try this one. Really thought it would be great for my competition map with a friend. yet it wont let them join at all., and theres nothing listed here, theres nothing to help, and now i feel screwed over. So for ALL you CO-OP players THIS MAP WONT WORK UNLESS THEY FIX IT!!!!!!!!
    1. sintholo
      sintholo
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      Nothing wrong with the map, you just don't know what you're doing.
  4. craftykit
    craftykit
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    I'm aware this mod is no longer getting regular updates, I just have a question. The vanilla foraging map has renewable large stumps on the western side of the farm, does this map's foraging version also have it? I can't figure out where they'd spawn based on the "with debris" image
  5. nikkievansx
    nikkievansx
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    Hi I've done as you said aby replacing the farm.xnb file but it wont seem to show up, ive never done this before could anybody help me? thanks
    1. Kimmodsxx
      Kimmodsxx
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      I have the same problem aswell...
  6. BKitsune
    BKitsune
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    Didn't see this listed but I am running into an issue with the fishing map version. Collision issues involving crops, I am not able to walk through crops without my character getting stuck and having to restart the day.

    Removed all my mods including the farm. Only getting the issue when I put the farm map back in. Thanks!
  7. MayumiMatsubara
    MayumiMatsubara
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    Please make a version without the fences around the farm
  8. coldazrael
    coldazrael
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    @author
    Hey there, I've made the content patcher version of your mod :
    https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-87#post-3323318
    You are free to append it to your mod page or have my post to be taken down :)
    1. Cinnamoon
      Cinnamoon
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      I've tried to use the CP version you've made and I can't seem to get it to work? I have everything set to true in the config file, what am I doing wrong?
    2. AshesForAshe
      AshesForAshe
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      I'm working on the CP version since I applied it to my newer mods, thank you for your effort though.
  9. asante21
    asante21
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    hi did you do a CP on these maps I am interested in the foraging map (btw I use your oracle map love it)
    1. AshesForAshe
      AshesForAshe
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      I'm working on it! My other mods do support CP now though.
  10. sethman2121
    sethman2121
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    Not sure if this has been brought up yet, but at least on the mining map when i enter from the south entrance near marnies ranch, my character gets placed off the map and I have to use a cheat to get teleported back, this happens every time i use that entrance. Can take a video if needed.
    1. AshesForAshe
      AshesForAshe
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      I'll take a look if I experience the same issue thanks for letting me know
    2. AshesForAshe
      AshesForAshe
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      I'm sorry, I just tried this with the mining farm (used the file from the download to make sure I'd have the same variables you have, and there was no issue whatsoever. I haven't altered the warp points at all for these layouts either. Maybe see what mods you're running if any besides this that may change anything on the map (like farm enlargement mods maybe?). I can't find or encounter the issue on my end so I can't help with this...