Content pack which fixes an issue where Lance's spouse patio planter in Stardew Valley Expanded would be invisible when using DaisyNiko's Earthy Recolour. If using Immersive Farm 2 Remastered also ensures that the spouse patio has the relevant tile data in the expected location.
This mod contains assets that are not my own and that I was given permission to use. I would prefer that if you were to edit this mod, you would also ask FlashShifter's permission to use the same assets.
File credits
- FlashShifter Stardew Valley Expanded's Author
- iKeychain SVE's Object Artist
- DaisyNiko Earthy Recolour's Author
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Changelogs
Version 1.2.0
Update to 1.6.
Version 1.1-Typo-Fix
Fixed a typo in the config which misspelled "IF2R" as "IFR2"; the fix was still functional but the typo bothered me to leave alone
Version 1.1
Added a soft dependency for Immersive Farm 2 Remastered to accompany the following change Added a call to place the SpouseAreaLocation at the correct coordinates on IF2R Added a config with a true/false as to if IF2R is present
Lance's patio planter becomes transparent when Stardew Valley Expanded is used with DaisyNiko's Earthy Recolour. My sister and I ran into this on our save file after I married Lance, and this is my fix for an issue I saw previously discussed a handful of times in my search to find the cause. There isn't terribly much to say; it's a straightforward fix and I'm hoping to help other Lance enjoyers who like me would prefer to keep using the wonderful Earthy Recolour mod.
As of version 1.1, I have also added an EditMap action to this mod for those using Immersive Farm 2 Remastered alongside SVE and DNER. This places the SpouseAreaLocation tile property on the tile at 69, 6 on the farm map. This allows for Lance to go to his patio area, something I found he was not doing at all in our save file. He would never be there nor have dialogue relating to it, so I tested a fix and it worked out.
For those not using IF2R, there is a new config which will generate allowing you to disable this map edit by either unchecking the "IF2R" option in the Generic Mod Config Menu, or editing the file and setting "IF2R" to "false".
Big big thanks to the fine folks at the Stardew Valley Expanded and official Stardew Valley Discords for the past discussions which steered me in the right direction.