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Sierra Schedin

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alistairweekend

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31 comments

  1. drmellifluous
    drmellifluous
    • supporter
    • 0 kudos
    Loved this mod and would love to play with it again
  2. everymilie
    everymilie
    • member
    • 0 kudos
    UPDATE TO 1.6 PLEASEEEEE
  3. grodygal
    grodygal
    • supporter
    • 0 kudos
    +1 comment begging for a 1.6 update!
  4. XxErekixX
    XxErekixX
    • member
    • 0 kudos
    will this mod get an update??
  5. PcktFox
    PcktFox
    • supporter
    • 2 kudos
    No longer seems to be working as of 1.5 :( I hope you can update it! I miss my boys flirting and getting all flustered with my farmer.
  6. sasuke1229
    sasuke1229
    • member
    • 0 kudos
    should be updated
  7. AnitaCoffee
    AnitaCoffee
    • member
    • 1 kudos
    Sat here whistling the DDLC theme some as I downloaded and installed each of your mods. Soooo looking forward to these, and hope to see Leah eventually!
    1. alistairweekend
      alistairweekend
      • member
      • 104 kudos
      Thank you, so glad you've downloaded all of them! :D Leah will be out eventually; I'm on hiatus with this mod until I graduate, but I can't wait for when I finally get time to continue it.
  8. andiluxe
    andiluxe
    • member
    • 7 kudos
    Is there any way you could give the XNB and CP versions the same version numbers if they contain the same dialogue? Content Patcher keeps telling me I can update a few of your Doki Doki mods and it's because the XNB version is usually a higher version number. CP can't tell the difference though, so if I have CP v3.0 and the XNB is 3.0.1... you see the issue?

    I can manually update the manifests myself, but that means when you do update these, I probably wouldn't know.
    1. alistairweekend
      alistairweekend
      • member
      • 104 kudos
      Ah, shoot, I'm sorry about that! I can see how that'd be annoying. ^^; I can go ahead and do that.
  9. marisadf13
    marisadf13
    • member
    • 0 kudos
    heyy there! how do you manually add the text lines for the dialogue so it doesn't conflict with other mods? Thank you! ~m.
    1. alistairweekend
      alistairweekend
      • member
      • 104 kudos
      Hello! To combine dialogue mods, you'll have to learn how to alter XNB files using tools such as XNBNode (I can't provide a full explanation on how to do it, but here's an introduction to using it: https://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/). You'll have to add in all the lines you want to see in your game to the relevant character's dialogue XNB file and comb through the other content to make sure none of the lines overwrite each other.
  10. SoriAstar101
    SoriAstar101
    • member
    • 0 kudos
    I don't know how to put the files in the content packer for it to activate? I need some guidance please!!
    1. alistairweekend
      alistairweekend
      • member
      • 104 kudos
      Hey there, sorry for my belated reply. I'm not quite sure what your problem is from what you're describing... If you have the Content Patcher and SMAPI installed, you should just be able to drag and drop my file folder into your "Mods" folder and be good to go, like the installation instructions describe.
    2. Hyaoho
      Hyaoho
      • member
      • 0 kudos
      I think I'm having a similar problem. I'm probably doing it wrong but SMAPI says there's no manifest file. I'm new to the modding scene and don't really know what this means.