Hi! I think that might be a bit too specialized; most players would probably be more interested in where forage already spawned, rather than where it could spawn. For that, the tracker profession might be better (maybe with a mod like Custom Tracker to make the arrows more visible)?
I try to avoid building on tiles that can spawn forage. I don't know if it effects spawn rate, I just enjoy the treasure hunt aspect of the game. The custom tracker mod is great too! My eyesight isn't great so the vanilla tracker profession arrows are kind of hard to see. Thanks for replying
That's on my list of ideas for future versions, but there's no timeline for any given idea unfortunately. (The mod is open-source in case anyone wants to contribute the feature sooner.) Thanks for the suggestion!
Hello dear mod writer Currently, players need to click the left and right button (or set the corresponding shortcut key) to switch between different layers, given the large number of layers, the process is not very easy for players to switch. Suggestion: Make different layers into a small square button (with a simple image to let the player better distinguish its function), displayed in the top left row, the player needs which data layer to click the corresponding small button, which will be more convenient
Thanks for the suggestion! There's quite a few layers though, particularly if other mods can add their own layers in the future. Showing all the layer icons at once would be hard to use. Maybe a dropdown UI where you can choose a category and layer name from the dropdowns could work?
Hi! What happens when you try to use it on mobile? Can you try it again, then upload your SMAPI log (see instructions on that page) and post a link here?
Thanks for another great mod Pathoschild. It would be nice if there was a layer that distinguished between Fertilizer/Quality Fertilizer/Deluxe Fertilizer and Speed-Gro/Deluxe Speed-Gro/Hyper Speed-Gro if you're ever bored in the future.
Thanks for the suggestion! I try to keep the number of layers relatively small so it's easier to navigate them, so I'd rather not have different layers for the same thing. There's a new Data Layers API though, so other mods can add custom layers for players to choose from; that avoids the issue with having too many built-in layers, since players can choose which ones they want. (It's a very new feature, so I'm not sure any mods use it yet.)
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I tried 1.20-1.20.2 but still not working
https://smapi.io/log/42135af9ab814cf49883ab4eed109ebd
Thanks 🙏
Log: https://smapi.io/log/19cc48b58d414b22a38cb7bf2afd2647
Currently, players need to click the left and right button (or set the corresponding shortcut key) to switch between different layers, given the large number of layers, the process is not very easy for players to switch.
Suggestion: Make different layers into a small square button (with a simple image to let the player better distinguish its function), displayed in the top left row, the player needs which data layer to click the corresponding small button, which will be more convenient