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Jboss

Uploaded by

jbossjaslow

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10 comments

  1. Kodi4444
    Kodi4444
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    Small problem.
    Sometimes when it displays the location of the NPC part of the string is hidden behind the energy bar when the string is long enough. 
    If you could fix this that would be great. 
    1. jbossjaslow
      jbossjaslow
      • supporter
      • 5 kudos
      There's not really much I can do to fix that unfortunately, as I can't control the names of the built in/mod locations. Not sure if I can make it wrap to multiple lines, but I can make an attempt
  2. woollysheep
    woollysheep
    • premium
    • 114 kudos
    Ooo cool mod :D
    1. jbossjaslow
      jbossjaslow
      • supporter
      • 5 kudos
      Thank you very much!
  3. YeaH04
    YeaH04
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    • 0 kudos
    It's work but the arrow is missing i try change other npc didn't work only Haleyhouse in there and no arrow in compass.. 
    1. jbossjaslow
      jbossjaslow
      • supporter
      • 5 kudos
      If there's no arrow and some text with a location, it means the npc is not in the same location as you are. In your case, it means Haley/Emily is in their house (called "HaleyHouse") and that's where you have to go to find them. I can only display the arrow if you're in the same location as the NPC unfortunately
  4. Essay16V
    Essay16V
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    Whats that mod you use for knowing if the Traders Cart is there?
    1. jbossjaslow
      jbossjaslow
      • supporter
      • 5 kudos
      UI Info Suite by cdaragorn, it's what I based my other mod (Chatter) off of. Super handy for a bunch of different things
  5. WhitneyFox
    WhitneyFox
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    Does this work if you haven't yet met the NPC? I have several mods that add NPCs and it can sometimes seem impossible to find that last NPC to meet.

    Also, does this work for mods that don't have the mini-map, such as Soffton or Mineral Town?

    Thanks.
    1. jbossjaslow
      jbossjaslow
      • supporter
      • 5 kudos
      Yes, this will totally work for every NPC, even those added by mods. I use a bunch of npc mods myself, and there hasn't really been any problems I've seen so far. It shouldn't matter if you've met the npc yet, as this mod just pulls the entire list of npcs from the game at startup.

      To clarify, there isn't a requirement to have a minimap mod at all, or that a mod needs to contribute to a minimap mod. I was simply giving an example of the limitations of the mod and why I made it in the first place. I'm pretty sure those mods won't have any issues with my mod.

      Let me know if you have any more questions, thanks for using Villager Compass! :)