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DreamyGloom

Uploaded by

Lucidvisionsinc

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8 comments

  1. MadLadArren
    MadLadArren
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    • 3 kudos
    Error item?

    1. Lucidvisionsinc
      Lucidvisionsinc
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      Thanks for reporting!
  2. canacezyy
    canacezyy
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    OMG this idea is so cool! I'm gonna use the master ball to catch some carp! Thank you for making and sharing this~
    1. Lucidvisionsinc
      Lucidvisionsinc
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      I haven’t added the master ball as a fishing tackle yet is that something you’d like?
    2. canacezyy
      canacezyy
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      Haha of course yes~ just I would blame my fishing skill a lot if a master ball can't get me squid
  3. Crystallion88
    Crystallion88
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    Hello.

    First of all, great mod, love the sprites, and more Pokemon mods are always appreciated.
    I've got a small problem though, which I will attempt to fix after playing through the day I just started, but I think you'll want to know. The community center's fishing bundle seems to have a problem with your mod. One of the rewards is a dressed spinner, but because the dressed spinner has been renamed by your mod, the CC fails to recognize the item, and thus I can't collect the item. This is just speculation though.

    Here is part of the SMAPI log:
    [game] An error occurred in the base update loop: FormatException: Failed to parse item text description "1 Dressed Spinner" with delimiter " ".
     ---> FormatException: Input string was not in a correct format.
       at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
       at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
       at StardewValley.Utility.getItemFromStandardTextDescription_Patch1(String description, Farmer who, Char delimiter)
       --- End of inner exception stack trace ---
       at StardewValley.Utility.getItemFromStandardTextDescription_Patch1(String description, Farmer who, Char delimiter)
       at StardewValley.Menus.JunimoNoteMenu.GetBundleRewards(Int32 area, List`1 rewards)
       at StardewValley.Menus.JunimoNoteMenu.openRewardsMenu()
       at StardewValley.Menus.JunimoNoteMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
       at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
       at StardewValley.Game1._update(GameTime gameTime)
       at StardewValley.Game1.Update(GameTime gameTime)
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    Thanks in advance for your help!
    1. Lucidvisionsinc
      Lucidvisionsinc
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      ok I will be updating the mod later tonight and adding a few things.
    2. Lucidvisionsinc
      Lucidvisionsinc
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      Hello I think the problem was a typo.