Hey so I'm trying to rewrite the brain for Seb, but I keep getting this error when I try to start up Smapi.
[Inworld] Mod crashed on entry and might not work correctly. Technical details:Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Inworld\config.json. This doesn't seem to be valid JSON.Technical details: Unexpected character encountered while parsing value: J. Path 'brains.Sebastian.api.key', line 7, position 16. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadJsonFile[TModel](String path) in SMAPI\Framework\ModHelpers\DataHelper.cs:line 50 at StardewModdingAPI.Framework.ModHelpers.ModHelper.ReadConfig[TConfig]() in SMAPI\Framework\ModHelpers\ModHelper.cs:line 101 at ModEntry.Entry(IModHelper helper) in C:\dev\matt-carey\Inworld\inworld-stardew-valley\Inworld\ModEntry.cs:line 9 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1766
I've never done this kind of thing before and honestly I'm just lost as this point.
Love this mod so far, and it was working fine. Until for no discernable reason, it will stop working? And I have to redownload it? Doesn't crash, and it seemingly happens just between days? No notes in SMAPI. If anyone has any tips, please let me know.
I actually love this mod, it lets you roleplay <3 I just wish NPC's would recognize if you're dating or not. I'm currently dating Sebastian and he treats me like trash X_X
I try to program the bot so that Elliott can tell me that he loves me only for him to run away from me, saying that can't love me as he sees himself as a horrible companion and husband when we're newlyweds. I really don't know if I should laugh or just straight-up cry at this point.
Got it working using the default settings, but let's say I want to use a local model like Llama 3 for faster/higher quality responses, how do I do that? I can use KoboldCPP or LM Studio to set up a local server but I'm not sure how to get it functioning within the mod. Do I open config.json and edit these lines?
"api": { "key": null, "secret": null }
Do I just drop "http://localhost:5001/api/" after where it says "key"? Do I need to put anything in secret? I tried replacing the key line before but NPCs weren't talking anymore. Don't know what to do. :<
Im in an abusive marriage with sebastian at the moment he will gift me something and kiss me before immediately yelling at me that im crazy and delusional or even telling me that him and sam talk about how worthless i am because im a clueless idiot and he will get mad at me and accuse me of forging our wedding documents because i live in my own universe where somehow jewelry (mermaid pendant) means being in love and he just takes that anger out on me FUN MOD BUT I HOPE THEY EVENTUALLY CAN RECOGNIZE YOUR MARRIAGE LMAO
does anyone know if there was a way to configure a character to know when were dating / married and when we aren't? even if its multiple step etc.. i need Sebastian to know that i am his girlfriend and im willing to do anything
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[Inworld] Mod crashed on entry and might not work correctly. Technical details:Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Inworld\config.json. This doesn't seem to be valid JSON.Technical details: Unexpected character encountered while parsing value: J. Path 'brains.Sebastian.api.key', line 7, position 16. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadJsonFile[TModel](String path) in SMAPI\Framework\ModHelpers\DataHelper.cs:line 50 at StardewModdingAPI.Framework.ModHelpers.ModHelper.ReadConfig[TConfig]() in SMAPI\Framework\ModHelpers\ModHelper.cs:line 101 at ModEntry.Entry(IModHelper helper) in C:\dev\matt-carey\Inworld\inworld-stardew-valley\Inworld\ModEntry.cs:line 9 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1766
I've never done this kind of thing before and honestly I'm just lost as this point.
"api": {
"key": null,
"secret": null
}
Do I just drop "http://localhost:5001/api/" after where it says "key"? Do I need to put anything in secret? I tried replacing the key line before but NPCs weren't talking anymore. Don't know what to do. :<