I have this error in my log: [AutoWater] This mod failed in the GameLoop.DayStarted event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at AutoWater.ModEntry.WaterEverything(Object sender, EventArgs e) in C:\Users\ddgro\source\repos\AutoWater\AutoWater\ModEntry.cs:line 27 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101 Is it a bug or something? This is a full version of my smapi log.
Edit: This mod doesn't water crops in Ginger Island.
Hi, thanks for this awesome mod! Just wondering: is there any way you could get this to work on the Ginger Island farm or Grandpa's Shed from Stardew Valley Expanded? It would be much appreciated, thanks!
I second this request. Although this is the first time I've needed to make sprinklers with the mod, but it's not the worst, since the planting area on the Ginger Island Farm isn't so big, so it's not a huge deal
I second this request. Although this is the first time I've needed to make sprinklers with the mod, but it's not the worst, since the planting area on the Ginger Island Farm isn't so big, so it's not a huge deal
I have updated the mod to support the area's requested.
I have consistent issues with this mod, like my stuff still ends up watered (but idk if that's my sprinklers I still use), and it always pops at the start of the day. This was the most recent smapi, but it happens every time I load the game and the start of each game. At first I thought it was a different mod, getting this and one sprinkler one scarecrow combined, and figured it was just because I hadn't placed that sprinkler, but clearly that's not the case. Idk if it's an incompatibility or what, but even when everything was fully updated and got no other errors I always got this one. https://smapi.io/log/822a84360e974bf9ad77133ea969719e
The error in question, and since it mentions being set to an object that's why I thought it was the other mod combined; [AutoWater] This mod failed in the GameLoop.DayStarted event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at AutoWater.ModEntry.WaterEverything(Object sender, EventArgs e) in C:\Users\ddgro\source\repos\AutoWater\AutoWater\ModEntry.cs:line 27 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(Action`2 invoke, Func`2 match)
I have the mods and SMAPI installed via Vortex and they are enabled but my plants don't "look" watered in the morning; is there a certain way it works?
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[AutoWater] This mod failed in the GameLoop.DayStarted event. Technical details:
Is it a bug or something? This is a full version of my smapi log.NullReferenceException: Object reference not set to an instance of an object.
at AutoWater.ModEntry.WaterEverything(Object sender, EventArgs e) in C:\Users\ddgro\source\repos\AutoWater\AutoWater\ModEntry.cs:line 27
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
Edit: This mod doesn't water crops in Ginger Island.
I have updated the mod to support the area's requested.
https://smapi.io/log/822a84360e974bf9ad77133ea969719e
The error in question, and since it mentions being set to an object that's why I thought it was the other mod combined;
[AutoWater] This mod failed in the GameLoop.DayStarted event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at AutoWater.ModEntry.WaterEverything(Object sender, EventArgs e) in C:\Users\ddgro\source\repos\AutoWater\AutoWater\ModEntry.cs:line 27
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(Action`2 invoke, Func`2 match)
the mod works well for me (1.5.3)