If starting a new save, is farm cave framework needed? I know you put it as a requirement, but the manifest in the mod doesn't list it as a dependancy.
If I have SayNoToCave enabled in the config then Demetrius gives me his disappointed reply, when I have it disabled he goes ahead with his enthusiastic "I'll do it right away" answer. This seems to be regardless of which option I choose in game. The cave gets laid out to the particular option selected just fine but the dialoque isn't dependant on what you choose. Is there any way to alter it dynamically?
That's odd - I'll look into it. Edit: I forgot how I did this, it's been a while. The config is only for the dialogue change - disable the config if you want to allow him to use the farm cave, enable it if you don't.
Honestly, the idea came from a conversation I had on discord where some people wanted the ability to just say no to Demetrius, since the game doesn't let you set that boundary if you so wish.
Having said that, I've been told this could be useful for people who use their caves for other purposes and don't want to waste flooring on the cave to prevent fruit spawn, so there's that.
Personally, I've always found the cave to be of very little use to me and rarely ever went in there for the 1-2 forage items or mushrooms and would much rather be able to use the space as a free shed of sorts for crafting or other artisan good making.
This sounds like it could be pretty good for a challenge run! And, of course, for more versatility for decorating! I'll certainly have trouble saying no, though. Fictionally extending social anxiety can be like that. But I'll definitely be using this with the change farm cave mod for if I ever get to the endgame decoration phase in my playthrough(s)!
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Having said that, I've been told this could be useful for people who use their caves for other purposes and don't want to waste flooring on the cave to prevent fruit spawn, so there's that.