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Kanjinuma

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28 comments

  1. Blossom5280
    Blossom5280
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    hey? is this mod compatible with additional farm cave?

    all it does is just add another farm cave 
    1. Kanjinuma
      Kanjinuma
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      I have no clue. So I tested it.

      As far as it goes right now, When having both active, it generates a door without a warp assigned to it.
      My mod is really just replaces the original farm cave with a larger version so it shouldn't be too hard to patchwork in a solution.

      While I can probably do it from my side, their mod seems to be a lot more in-depth.
      I'll send em a message and see what comes of it.
      o7 o/
    2. Blossom5280
      Blossom5280
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      thank you!

      for now i'll choose between em!
    3. Kanjinuma
      Kanjinuma
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      The creator of the additional farm cave was kind enough to add compatibility from their end. They've put out an update with the changes a couple days ago.
      I hope you enjoy. o7 o/
  2. Recable
    Recable
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    Does this mod allow you to have both Mushrooms and Fruit Bats at the same time?
    1. Kanjinuma
      Kanjinuma
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      It does not.
      The Dark spot meant to be below the mushroom boxes can be toggled regardless though.

      Having both of them would take some major coding knowledge that I do not have.
  3. Bloodstrael
    Bloodstrael
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    Would it be possible to add the option to make the mushroom boxes (that are spawned by the cutscene) removeable via tools? (axe, pickaxe, ...)
    The vanilla game now (since 1.6) seems to allow removing boxes that were placed by the player, but with those spawned by the mushrooms/bats event it's not possible, sadly.
    1. Kanjinuma
      Kanjinuma
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      As those are hardcoded in the game & not a part of my mod, I am unable to make them breakable or remove them in any way that wasn't already intended.
    2. Bloodstrael
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      Makes me wonder how mods prior to 1.6 did it then 🤔at least it was possible as long as the mod was installed before said cutscene event.
      Also makes me wonder if there would be other workarounds, like preventing them from being placed in the first place and instead giving the player those mushroom boxes, or something like that.

      And yeah, i just thought it might be a fitting option for a cave mod. If it's not possible, well, no worries then. 🤷
  4. babayagah07
    babayagah07
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    what happened to the soil patch to the right? I was using that as a greenhouse, sad to see it gone
    1. Kanjinuma
      Kanjinuma
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      I had removed it in update 1.1.0 since I thought that few people seemed to be using it.
      (And it kinda took up alot of space, prior to me learning of toggles. :p)

      While it didn't actually function as a proper greenhouse, I can see about adding it back in as a option for ya in the next update lol.
      My apologies for the inconvenience.
    2. babayagah07
      babayagah07
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      It did function as a greenhouse for me! I saw the comment below but idk how, I could grow anything in it like in a greenhouse (without any additional mods that allow planting in every season etc) :D Thank you for considering it and no need to apologize! <3
    3. Kanjinuma
      Kanjinuma
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      Figured I'd ask; How would you like me to re-apply it?

      • Return it to how it was with a small patch in the first floor.
      • Add it back but modified. (Bigger radius, etc.)
      • Add it to the second floor as a config option. (Casks vs. Crops)
      • Add it as a whole new region of the cave. (Side entry, extra ladder, etc. So long as it makes sense.)
      • Something else..?

      Always open to some new ideas. o7 o/
    4. babayagah07
      babayagah07
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      Oh thanks for asking! I don't mind it being like it was before, no need to be bigger. But if you feel like doing something different I personally don't use casks at all, so putting it as optional config for the second floor would be great also!
    5. Bloodstrael
      Bloodstrael
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      a +1 in favor of that small soil patch from me as well.
      Would it be possible to add it as an additional config in the config menu? Similar to the Minecart, the Dark Spot and the Chest & seat?
      That 5x5ish spot on the first floor, as it was previously, seemed kinda nice.

      The problem with adding more stuff is, where would you stop? Especially since different people have varying preferences, in terms of aesthetics and such.
      Personal suggestion, if you want to add more (or even as an option for the cask area), how about the option to lock it behind friendship with Demetrius, a rock similar to the one in the mines, or resources like on the beach? Just so you don't get an OP area without working for it. And again, options for the mod menu for that. 
    6. Kanjinuma
      Kanjinuma
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      I can for sure see about adding a lock for it. (Whether it be via friendship, a boulder, or even the CC unlock for the greenhouse)

      In most cases, I tend to leave the option to opt-out of any features I add and leave it to player to decide what's fair or not.
      I can't make everyone happy and I'm not about to try. <3
    7. Kanjinuma
      Kanjinuma
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      The "Dirt Spot" feature has now been re-added as of version 1.2.1.
      I've made it slightly smaller, (To a 5x5 space), & added proper "Greenhouse" functionality to the dirt if toggled.

      I'm sure I'll have to tweak it in the future but I hope you both enjoy. o7 o/
    8. Bloodstrael
      Bloodstrael
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      Yeah, any locks would be more of an option for those really huge things, and not so much for small moderate stuff. :)

      Maybe an option would be to keep the older patch (5x5+2x3, 2 more rows of 5) as an option for "legacy compatibility", or something. 🤷 Just like in those images that you can appearantly still find on google.

      The greenhouse toggle works just fine and as intended btw, good job. 
    9. babayagah07
      babayagah07
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      thank you so much for the update!!!
  5. gabrielsfeather
    gabrielsfeather
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    After unlocking minecarts the cave minecart does not seem to work?
    1. Kanjinuma
      Kanjinuma
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      The minecart in my design is unfortunately, only for decoration.
    2. Kanjinuma
      Kanjinuma
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      Incase you see this, I've recently added in the minecart functions you & another person requested in version 1.2.0.

      I hope you enjoy o7 o/
  6. SirKirky
    SirKirky
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    Is there any way to make the minecart functional? I've tried editing the map myself but I can't figure it out.
    1. Kanjinuma
      Kanjinuma
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      In order to make it function like other minecarts, you would need a specific mod that lets you add in custom carts, or to add a one way warp to the tiles.

      In vanilla, you aren't meant to have it connect normally.
    2. Kanjinuma
      Kanjinuma
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      I'll somewhat correct myself by saying that you no longer need a super specific framework mods (i.e for instance: Extended Minecarts,) to generate a new minecart location thanks to recent SDV 1.6 changes.
      You do however, still need support from mods (In my case, Content Patcher,) to apply the changes to your game.

      I've added the functions of a regular minecart in as a toggleable option as of version 1.2.0.
      I hope you enjoy o7 o/

      (P.s: you will still need to activate/unlock the minecarts via the community center/joja membership for it to allow usage.)
  7. rvnmay
    rvnmay
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    Does the planting area grow only what's in season? or can it grow any crop anytime like the greenhouse?
    1. Kanjinuma
      Kanjinuma
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      I used the assets from the original farm exterior so it follows the seasons like normal. No greenhouse buff. Sad times.
    2. rvnmay
      rvnmay
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      Okay, thanks !!