Stardew Valley
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CyanFire

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80 comments

  1. RunningLamb
    RunningLamb
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    Why would crops from other places appear in the farmhouse..?
    Image:https://ibb.co/6RN4nkq
    https://smapi.io/log/24b73967e39144b592ab72273d2c65cc
    1. CyanFire
      CyanFire
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      What makes you think that this mod is the cause?
    2. RunningLamb
      RunningLamb
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      I found the reason,
    3. CyanFire
      CyanFire
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      What was it?
    4. RunningLamb
      RunningLamb
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      It should be a compatibility issue between Greenhouse Gatherers and greenhouses from other MODs.
  2. Mlaurien
    Mlaurien
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    Hi there,

    I'm a little new to working with mods but this was working for me last night but today. when trying to play the farmhouse is almost flipped with a few rooms and features missing. This is what my SMAPI ws saying but I checked to folder and the DLL is there so I'm a lil unsure of how to fix it

    [SMAPI]    Skipped mods[SMAPI]    --------------------------------------------------[SMAPI]       These mods could not be added to your game.[SMAPI]       - Farmhouse Fixes 1.7.8 because its DLL couldn't be loaded.[SMAPI]       - Seasonal Garden Farmhouse V2 1.7.5 because it needs the 'Farmhouse Fixes' mod, which couldn't be loaded.
    1. CyanFire
      CyanFire
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      This mod now requires SpaceCore
    2. natja
      natja
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      If you check the log does it mention anything about Farmhouse fixes not being loaded because it can't find the correct version of Spacecore?
    3. Mlaurien
      Mlaurien
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      I have Spacecore and the newest update of it aswell 
    4. natja
      natja
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      yeah i was getting an error where the latest Farmhouse fixes wouldn't load with the latest Spacecore because it was expecting version 1.22.1.0, didn't get it to work so i reverted.
    5. Mlaurien
      Mlaurien
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      reverted to an older version of SpaceCore?
    6. CyanFire
      CyanFire
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      I re-uploaded should be fixed
    7. natja
      natja
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      older version of Farmhouse fixes, I tried with the version of Spacecore it was looking for and it still didn't work
    8. Mlaurien
      Mlaurien
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      It worked perfectly for me last night but when trying to load my save this evening that's the first time Ive seen the issue so I don't think its my SpaceCore unless updates were made today
    9. Mlaurien
      Mlaurien
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      Thank you so much! I just redownloaded and launched and its all loading properly now!
    10. natja
      natja
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      it worked with the re-uploaded file, thanks!
    11. ACatNamedSpooky
      ACatNamedSpooky
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      well...now spacecore is a bit busted and bugging warp locations. If it tells you a location warp cant be loaded, it is recommended to not go to said location as its been causing crashes.
  3. tikamin557
    tikamin557
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    I tried to return to the farmhouse from a custom map using a token, but when I touch a tile with a "TouchAction" set, I get this error message and no warp occurs.
    [game] Can't parse tile property 'TouchAction' at Back:3,2 with value 'Warp 22 34' in location 'Custom_TsAH_EX_Basement': required index 3 not found (list has indexes 0 through 2).[SMAPI.log]

    Here is the code that adds the touch action.
    {
      "Action": "EditMap",
      "Target": "Maps/Custom_TsAH_EX_Basement",
      "MapTiles": [
    {
      "Position": { "X": 3, "Y": 2 },
      "Layer": "Back",
      "SetProperties": {
    "TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 22 34"
      }
    },
    {
      "Position": { "X": 4, "Y": 2 },
      "Layer": "Back",
      "SetProperties": {
    "TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 23 34"
      }
    },
      ],
      "When": {
    "Basement Entrance": "Kitchen"
      }
    },
    The strange thing is that after this error appears, if I reload the mod that adds this warp using the "patch reload" command, the warp works correctly.
    Do you have a problem with your token not being recognized?
    Is there a problem with the order in which they are loaded?
    I would appreciate any corrections you could provide!
    1. CyanFire
      CyanFire
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       Delete
    2. CyanFire
      CyanFire
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      Scratch my last reply, i totally forgot that the patch requires an update on location change so it should look like this:

      {
        "Action": "EditMap",
        "Target": "Maps/Custom_TsAH_EX_Basement",
        "MapTiles": [
      {
        "Position": { "X": 3, "Y": 2 },
        "Layer": "Back",
        "SetProperties": {
      "TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 22 34"
        }
      },
      {
        "Position": { "X": 4, "Y": 2 },
        "Layer": "Back",
        "SetProperties": {
      "TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 23 34"
        }
      },
        ],
        "When": {
      "Basement Entrance": "Kitchen"
        },
              "Update": "OnLocationChange"
      },

    3. tikamin557
      tikamin557
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      I see! It now works correctly!
      Thank you very much!!!
  4. tikamin557
    tikamin557
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    Hello!
    I have a problem with adding and removing "DiningRoom" when "Warp Settings" is enabled.
    Is there something interfering with the other mods?
    SMAPI.log
    

    ------------------------------
    This problem appears to have been fixed by an update.
  5. dreamer9861
    dreamer9861
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    Hi! 

    I just downloaded and installed the 1.7.5 version. However, when I started the game a few of my other mods clashed. Checking the SMAPI log, I noticed the following errors:

    Failed loading PDB for 'FarmhouseFixes.dll'. Technical details:
    Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
       at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
       at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
       at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
       at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
    1. CyanFire
      CyanFire
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      Delete the FarmhouseFixes.pdb in the mod folder
  6. Kinasin
    Kinasin
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    What does it mean by warp I'm a bit confused is this like a command through smapi to warp to locations. Sry for dumb question.
    1. CyanFire
      CyanFire
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      No this is not a command through SMAPI. This mod fixes some bugs with farmhouses/cabins and also improves things for modders when altering the farmhouse/cabins
    2. Kinasin
      Kinasin
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      oh ok and these bugs where still left over in the 1.6 update?
    3. CyanFire
      CyanFire
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      Yeah unfortunately
  7. Bunnys76
    Bunnys76
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    Hello, I want to ask... is the alpha version okay to use with 1.6 version for now? or it's not recommended until you release the real one...? thank youu
    1. CyanFire
      CyanFire
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      The alpha version is slightly broken due to some game code changes but i will hopefully have a new version out soon
  8. LittlePotion
    LittlePotion
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    Hey there!  I use this mod for Aimon's Tidy Cozy Cellar.  With the latest update, when I re-enter my farmhouse, it puts me outside of the upper left corner room.  I can just use the older version for now, no problem, but thought I'd bring it to your attention. :)

    Oh and here's my SMAPI log in case you need it: https://smapi.io/log/bcf5b6173ff74d70a70a0e28b453a8c3

    Thanks for all you do!


     
    1. snowleopardsky
      snowleopardsky
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      I also have this problem, using it for Dusty Overhaul. I can't use the old version because I deleted it but I do have the Noclip mod so I can cope.
    2. mccj
      mccj
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      I also had this problem and I had no way to download to the historical version so I had to stop the game
    3. CyanFire
      CyanFire
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      Reverted the changes as clearly they made things worse
    4. mccj
      mccj
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      I'm fine. Thank you so much. Happy New Year.
  9. zzy1812404289
    zzy1812404289
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    Hello, I may have found a small bug where this module causes the windows of the hut to not load the light maps properly, as evidenced by the fact that when I enter the hut from the outside, the windows do not glow. After removing the window and reinstalling it, the window glows for five seconds and then stops glowing.
    1. CyanFire
      CyanFire
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      When you mean hut do you mean the farmhouse?
    2. zzy1812404289
      zzy1812404289
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      Sorry, the exact English translation should be shed
    3. CyanFire
      CyanFire
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      Ah yes your right, i will get this fixed up
    4. zzy1812404289
      zzy1812404289
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      Thank you!
  10. SoliOtario
    SoliOtario
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    Help?

    This mod failed in the Player.Warped event. Technical details:
    System.Exception: The cabin cellar map doesn't have the required warp points.
       at FarmhouseFixes.ModEntry.GetCellarToCabinWarps(Cabin cabin) in D:\StardewProjects\FarmhouseFixes\ModEntry.cs:line 1003
       at FarmhouseFixes.ModEntry.CreateCellarToCabinWarps(Cabin cabin) in D:\StardewProjects\FarmhouseFixes\ModEntry.cs:line 880
       at FarmhouseFixes.ModEntry.OnWarped(Object sender, WarpedEventArgs e) in D:\StardewProjects\FarmhouseFixes\ModEntry.cs:line 653
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    [Farmhouse Fixes] This mod failed in the Player.Warped event. Technical details:
    1. Astral3
      Astral3
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      I also have this, not sure why.
    2. CyanFire
      CyanFire
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      I would need to see a list of other mods you have installed to be able to help, this error means that my mod can't find the warp points for the cabin cellar which may be due to a mod that alters the cellar possibly?