I'm a little new to working with mods but this was working for me last night but today. when trying to play the farmhouse is almost flipped with a few rooms and features missing. This is what my SMAPI ws saying but I checked to folder and the DLL is there so I'm a lil unsure of how to fix it
[SMAPI] Skipped mods[SMAPI] --------------------------------------------------[SMAPI] These mods could not be added to your game.[SMAPI] - Farmhouse Fixes 1.7.8 because its DLL couldn't be loaded.[SMAPI] - Seasonal Garden Farmhouse V2 1.7.5 because it needs the 'Farmhouse Fixes' mod, which couldn't be loaded.
yeah i was getting an error where the latest Farmhouse fixes wouldn't load with the latest Spacecore because it was expecting version 1.22.1.0, didn't get it to work so i reverted.
It worked perfectly for me last night but when trying to load my save this evening that's the first time Ive seen the issue so I don't think its my SpaceCore unless updates were made today
well...now spacecore is a bit busted and bugging warp locations. If it tells you a location warp cant be loaded, it is recommended to not go to said location as its been causing crashes.
I tried to return to the farmhouse from a custom map using a token, but when I touch a tile with a "TouchAction" set, I get this error message and no warp occurs. [game] Can't parse tile property 'TouchAction' at Back:3,2 with value 'Warp 22 34' in location 'Custom_TsAH_EX_Basement': required index 3 not found (list has indexes 0 through 2).[SMAPI.log]
Here is the code that adds the touch action. { "Action": "EditMap", "Target": "Maps/Custom_TsAH_EX_Basement", "MapTiles": [ { "Position": { "X": 3, "Y": 2 }, "Layer": "Back", "SetProperties": { "TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 22 34" } }, { "Position": { "X": 4, "Y": 2 }, "Layer": "Back", "SetProperties": { "TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 23 34" } }, ], "When": { "Basement Entrance": "Kitchen" } }, The strange thing is that after this error appears, if I reload the mod that adds this warp using the "patch reload" command, the warp works correctly. Do you have a problem with your token not being recognized? Is there a problem with the order in which they are loaded? I would appreciate any corrections you could provide!
Hello! I have a problem with adding and removing "DiningRoom" when "Warp Settings" is enabled. Is there something interfering with the other mods? SMAPI.log ------------------------------ This problem appears to have been fixed by an update.
I just downloaded and installed the 1.7.5 version. However, when I started the game a few of my other mods clashed. Checking the SMAPI log, I noticed the following errors:
Failed loading PDB for 'FarmhouseFixes.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
No this is not a command through SMAPI. This mod fixes some bugs with farmhouses/cabins and also improves things for modders when altering the farmhouse/cabins
Hello, I want to ask... is the alpha version okay to use with 1.6 version for now? or it's not recommended until you release the real one...? thank youu
Hey there! I use this mod for Aimon's Tidy Cozy Cellar. With the latest update, when I re-enter my farmhouse, it puts me outside of the upper left corner room. I can just use the older version for now, no problem, but thought I'd bring it to your attention. :)
Oh and here's my SMAPI log in case you need it: https://smapi.io/log/bcf5b6173ff74d70a70a0e28b453a8c3
Hello, I may have found a small bug where this module causes the windows of the hut to not load the light maps properly, as evidenced by the fact that when I enter the hut from the outside, the windows do not glow. After removing the window and reinstalling it, the window glows for five seconds and then stops glowing.
This mod failed in the Player.Warped event. Technical details: System.Exception: The cabin cellar map doesn't have the required warp points. at FarmhouseFixes.ModEntry.GetCellarToCabinWarps(Cabin cabin) in D:\StardewProjects\FarmhouseFixes\ModEntry.cs:line 1003 at FarmhouseFixes.ModEntry.CreateCellarToCabinWarps(Cabin cabin) in D:\StardewProjects\FarmhouseFixes\ModEntry.cs:line 880 at FarmhouseFixes.ModEntry.OnWarped(Object sender, WarpedEventArgs e) in D:\StardewProjects\FarmhouseFixes\ModEntry.cs:line 653 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101 [Farmhouse Fixes] This mod failed in the Player.Warped event. Technical details:
I would need to see a list of other mods you have installed to be able to help, this error means that my mod can't find the warp points for the cabin cellar which may be due to a mod that alters the cellar possibly?
80 comments
Image:https://ibb.co/6RN4nkq
https://smapi.io/log/24b73967e39144b592ab72273d2c65cc
I'm a little new to working with mods but this was working for me last night but today. when trying to play the farmhouse is almost flipped with a few rooms and features missing. This is what my SMAPI ws saying but I checked to folder and the DLL is there so I'm a lil unsure of how to fix it
[SMAPI] Skipped mods[SMAPI] --------------------------------------------------[SMAPI] These mods could not be added to your game.[SMAPI] - Farmhouse Fixes 1.7.8 because its DLL couldn't be loaded.[SMAPI] - Seasonal Garden Farmhouse V2 1.7.5 because it needs the 'Farmhouse Fixes' mod, which couldn't be loaded.
[game] Can't parse tile property 'TouchAction' at Back:3,2 with value 'Warp 22 34' in location 'Custom_TsAH_EX_Basement': required index 3 not found (list has indexes 0 through 2).
[SMAPI.log]Here is the code that adds the touch action.
{
The strange thing is that after this error appears, if I reload the mod that adds this warp using the "patch reload" command, the warp works correctly."Action": "EditMap",
"Target": "Maps/Custom_TsAH_EX_Basement",
"MapTiles": [
{
"Position": { "X": 3, "Y": 2 },
"Layer": "Back",
"SetProperties": {
"TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 22 34"
}
},
{
"Position": { "X": 4, "Y": 2 },
"Layer": "Back",
"SetProperties": {
"TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 23 34"
}
},
],
"When": {
"Basement Entrance": "Kitchen"
}
},
Do you have a problem with your token not being recognized?
Is there a problem with the order in which they are loaded?
I would appreciate any corrections you could provide!
{
"Action": "EditMap",
"Target": "Maps/Custom_TsAH_EX_Basement",
"MapTiles": [
{
"Position": { "X": 3, "Y": 2 },
"Layer": "Back",
"SetProperties": {
"TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 22 34"
}
},
{
"Position": { "X": 4, "Y": 2 },
"Layer": "Back",
"SetProperties": {
"TouchAction": "Warp {{CF.FarmhouseFixes/PreviousLocation}} 23 34"
}
},
],
"When": {
"Basement Entrance": "Kitchen"
},
"Update": "OnLocationChange"
},
Thank you very much!!!
I have a problem with adding and removing "DiningRoom" when "Warp Settings" is enabled.
Is there something interfering with the other mods?
SMAPI.log
------------------------------
This problem appears to have been fixed by an update.
I just downloaded and installed the 1.7.5 version. However, when I started the game a few of my other mods clashed. Checking the SMAPI log, I noticed the following errors:
Failed loading PDB for 'FarmhouseFixes.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
Oh and here's my SMAPI log in case you need it: https://smapi.io/log/bcf5b6173ff74d70a70a0e28b453a8c3
Thanks for all you do!
This mod failed in the Player.Warped event. Technical details:
System.Exception: The cabin cellar map doesn't have the required warp points.
at FarmhouseFixes.ModEntry.GetCellarToCabinWarps(Cabin cabin) in D:\StardewProjects\FarmhouseFixes\ModEntry.cs:line 1003
at FarmhouseFixes.ModEntry.CreateCellarToCabinWarps(Cabin cabin) in D:\StardewProjects\FarmhouseFixes\ModEntry.cs:line 880
at FarmhouseFixes.ModEntry.OnWarped(Object sender, WarpedEventArgs e) in D:\StardewProjects\FarmhouseFixes\ModEntry.cs:line 653
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[Farmhouse Fixes] This mod failed in the Player.Warped event. Technical details: