cant open the cooking collection or the kitchen.here's the warning
[SMAPI] The StardewValley.Menus.GameMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game. ObjectDisposedException: Cannot access a disposed object. Object name: 'Can't draw texture 'JA/Object/Giant_Farmer_Elixir.zh-CN' because it's disposed.'. at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 176 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.Menus.ClickableTextureComponent.draw(SpriteBatch b, Color c, Single layerDepth, Int32 frameOffset, Int32 xOffset) at StardewValley.Menus.CollectionsPage.draw(SpriteBatch b) at StardewValley.Menus.GameMenu.draw(SpriteBatch b) at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
Looks like a Localization issue. This mod does not use any localizations and should show Text in English. There are no issues within my Savegame, everything works fine.
i'll will take a look to add a default i18n localization in near future. Thx for the Feedback.
Dont know why but this time it works without changing the language.
The only problem is the description of elixirs are missing. And it lags. :( I can see the effect in the kitchen but I cant see any description or even the name of it in inventory. Anyway, It works well when drinking. I like the three Pure Elixirs:)
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[SMAPI] The StardewValley.Menus.GameMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
ObjectDisposedException: Cannot access a disposed object.
Object name: 'Can't draw texture 'JA/Object/Giant_Farmer_Elixir.zh-CN' because it's disposed.'.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 176
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at StardewValley.Menus.ClickableTextureComponent.draw(SpriteBatch b, Color c, Single layerDepth, Int32 frameOffset, Int32 xOffset)
at StardewValley.Menus.CollectionsPage.draw(SpriteBatch b)
at StardewValley.Menus.GameMenu.draw(SpriteBatch b)
at StardewModdingAPI.Framework.SModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action)
i'll will take a look to add a default i18n localization in near future. Thx for the Feedback.
The only problem is the description of elixirs are missing. And it lags. :(
I can see the effect in the kitchen but I cant see any description or even the name of it in inventory.
Anyway, It works well when drinking.
I like the three Pure Elixirs:)