Hey, this mod is great, it saves me lots of time. However, since the update it doesnt work anymore. As soon as the mod loads the save, the game resets and launches normaly again. SMAPI give me this error:
[table]14:36:42ERRORgameInvalidOperationException: There is an error in XML document (46, 3402022). ---> InvalidOperationException: The specified type was not recognized: name='Mods_DGABasicFurniture', namespace='', at <Furniture xmlns=''>. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read16_Furniture_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read113_Farm_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read237_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read238_SaveGame() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at SpaceCore.Patches.SaveGamePatcher.DeserializeProxy(XmlSerializer serializer, Stream stream, String farmerPath, Boolean fromSaveGame) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 364 at StardewValley.SaveGame+c__DisplayClass95_0.<getLoadEnumerator>b__0_PatchedBy<spacechase0.SpaceCore>(<>c__DisplayClass95_0 this) at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)14:36:42ERRORSMAPIAn error occurred in the overridden update loop: InvalidOperationException: There is an error in XML document (46, 3402022). ---> InvalidOperationException: The specified type was not recognized: name='Mods_DGABasicFurniture', namespace='', at <Furniture xmlns=''>. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read16_Furniture_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read113_Farm_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read237_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read238_SaveGame() --- End of inner exception stack trace --- at StardewValley.SaveGame+<getLoadEnumerator>d__95.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__95 this) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)[/table]
Full Log: https://smapi.io/log/b4be52b1ef594d85baa619d12b5c2cd1
I dont get this error when loading the game with Instant Load deactivated. It was working perfectly before last update.
7 comments
Log here - just in case.
As soon as the mod loads the save, the game resets and launches normaly again.
SMAPI give me this error:
[table]14:36:42ERRORgameInvalidOperationException: There is an error in XML document (46, 3402022). ---> InvalidOperationException: The specified type was not recognized: name='Mods_DGABasicFurniture', namespace='', at <Furniture xmlns=''>.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read16_Furniture_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read113_Farm_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read237_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read238_SaveGame()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at SpaceCore.Patches.SaveGamePatcher.DeserializeProxy(XmlSerializer serializer, Stream stream, String farmerPath, Boolean fromSaveGame) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 364
at StardewValley.SaveGame+c__DisplayClass95_0.<getLoadEnumerator>b__0_PatchedBy<spacechase0.SpaceCore>(<>c__DisplayClass95_0 this)
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)14:36:42ERRORSMAPIAn error occurred in the overridden update loop: InvalidOperationException: There is an error in XML document (46, 3402022). ---> InvalidOperationException: The specified type was not recognized: name='Mods_DGABasicFurniture', namespace='', at <Furniture xmlns=''>.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read16_Furniture_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read113_Farm_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read190_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read237_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationReaderSaveGame this, Boolean isNullable, Boolean checkType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read238_SaveGame()
--- End of inner exception stack trace ---
at StardewValley.SaveGame+<getLoadEnumerator>d__95.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__95 this)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)[/table]
Full Log: https://smapi.io/log/b4be52b1ef594d85baa619d12b5c2cd1
I dont get this error when loading the game with Instant Load deactivated.
It was working perfectly before last update.