Hey folks! I hear and see all the concerns about the romance not functioning cleanly and I will be fixing that in a larger, more encompassing update! I thank you all for your patience and hope to see you soon.
For those of you who have said such kind things in the course of playing, I appreciate you!!! Thank you for giving this lil mod a try!
Hey! Absolutely love your mod, definitely my favorite custom characters since they're so lively and heartwarming this days, congralutations on all the hard work!
I wanted to ask how do you get the 4.5♡ heart event of Gunnar and 5♡ heart of Sig, in the Mines and Saloon at fridays it reads on the files, but its not triggering; and if you'll do the event guide in a readme text like others this month? (melting and exploding by trying to read the events data)
Aside as a suggestion, if you'd add more romantic or spouse dialogues next update would be appreciated fr (because Stardew characters get down boring repeating like parrots the same idk 20 lines). Thanks in advance if you read this!
Hi, I just wanted to drop in and say, I put off downloading this mod for the longest because I swore up and down I didn’t need more NPCs in my game because I have so many as it is.
but one day, I finally just decided to say screw it and I downloaded it anyways, and listen…
I am SO mad I put off downloading it for so long because I love these characters so, so much. They’re just so wonderful and warm and have so much depth, and I am so incredibly grateful to you that you decided to share them with us.
I’ve never had to work so hard for a romance, but Sig makes it worth it 🤣💖
that said, thank you again for such wonderful little pixel people and I desperately hope to see more adventures with the Bear fam as their story continues. 💖
Thank you, I appreciate this feedback so much! I'm glad Sig and his family won you over and I hope you enjoy the romance route!
In the upcoming update I actually intend to make the romance route a little less convoluted to hopefully make it easy while still be worthwhile, but I can't say enough how much I appreciate you sticking it out for Sig despite the struggle!
I'm having an issue where Teren's schedule isn't showing up on both Schedule Viewer and with the Lookup Anything mods. All it says is: No schedule for today. Current Location: Bear Loading Zone.
Here is my SMAPI Log: https://smapi.io/log/5273f9f5cb1d44cdbc2bf21558898ad4
I'm not seeing anything standing out in your log that would indicate what went wrong - just to confirm, you'd already seen Teren's intro event where he arrives to the Valley?
Hi, first I want to say that I do really love this mod, the content, the stories, I am really having a lot of fun with them. Which is why I am coming for help, I keep getting an error about a location not found for the schedule ? Here is my log I really am confused about what I am supposed to do, hopefully it's not a conflict with another mod making me choose between them :D
I'm not seeing it in the wiki, so I'll ask here: where can I find the recipe for a hazelnut filled croissant? I'm already at max hearts with everyone, so I suspect it's either going to be a time-locked piece of mail or a cutscene I haven't triggered yet... Anyway, trash bear is asking for one, so help would be appreciated.
And hey, thanks for the cool mod! Loooove how integrated into the community (read: other modded NPCs) they are. I never want to play without these guys again, they're so sweet.
Hi there! I might have misunderstood your previous message, as I noticed there haven't been any updates from your end. Could you please let me know which mod is causing this error? Has it been fixed yet? After my last comment, I took a break from Stardew Valley and have recently come back to continue playing. I just wanted to check if the issue has been resolved?
There seems to be no update for awhile. It apparently is most likely conflicting with another mod as not everyone is having this same issue, but I am not sure. Unfortunately I had to remove this mod as it literally crashed my game every single time since I uploaded it.
You misunderstand, I'm not the creator of this mod. I don't know WHEN the next update will be released, just that the bug will be fixed in that version. The bug is caused by a last minute change to the location name of the area added by Metalcore Goes Cottagecore, so Sig is trying to go to an old version that doesn't exist.
If you feel up to it, it's a pretty easy manual fix! Open up the BearFam content.json and change all 14 instances of LemurSqueaks.CastlePoint.CP_LoresCove (Ctrl + F will help you here) to EastScarp_LoresCove and then save it.
296 comments
I hear and see all the concerns about the romance not functioning cleanly and I will be fixing that in a larger, more encompassing update! I thank you all for your patience and hope to see you soon.
For those of you who have said such kind things in the course of playing, I appreciate you!!! Thank you for giving this lil mod a try!
An events guide will be coming soon!
I wanted to ask how do you get the 4.5♡ heart event of Gunnar and 5♡ heart of Sig, in the Mines and Saloon at fridays it reads on the files, but its not triggering; and if you'll do the event guide in a readme text like others this month? (melting and exploding by trying to read the events data)
Aside as a suggestion, if you'd add more romantic or spouse dialogues next update would be appreciated fr (because Stardew characters get down boring repeating like parrots the same idk 20 lines). Thanks in advance if you read this!
but one day, I finally just decided to say screw it and I downloaded it anyways, and listen…
I am SO mad I put off downloading it for so long because I love these characters so, so much. They’re just so wonderful and warm and have so much depth, and I am so incredibly grateful to you that you decided to share them with us.
I’ve never had to work so hard for a romance, but Sig makes it worth it 🤣💖
that said, thank you again for such wonderful little pixel people and I desperately hope to see more adventures with the Bear fam as their story continues. 💖
In the upcoming update I actually intend to make the romance route a little less convoluted to hopefully make it easy while still be worthwhile, but I can't say enough how much I appreciate you sticking it out for Sig despite the struggle!
Here is my SMAPI Log:
https://smapi.io/log/5273f9f5cb1d44cdbc2bf21558898ad4
amazing mod!
just had two questions?
1. when updating is it safe to reuse the old config??
2. how do i manually add compat for a ui not there? i have lowkey spring ui for spring and i can recolor it but i wanna have it show up correctly
2. I actually have lowkey spring in the pipeline for a future update, assets made and all.
thank u!
https://smapi.io/log/f8d949a41cf346789f16af270e1749c3
And hey, thanks for the cool mod! Loooove how integrated into the community (read: other modded NPCs) they are. I never want to play without these guys again, they're so sweet.
It is sold in Teren's shop.
NPC 'MadDog.HashtagBearFam.Sigurd' failed to parse master schedule 'Sat' with raw data '0 MadDog.BearFam.Custom_BearLodge 22 7 2/600 MadDog.BearFam.Custom_BearLodge 22 7 2/610 MadDog.BearFam.Custom_BearLodge 26 8 1/620 MadDog.BearFam.Custom_BearLodge 26 8 1 Sig_poetry/700 MadDog.BearFam.Custom_BearLodge 20 28 0/800 MadDog.BearFam.Custom_BearLodge 30 25 0 Sig_dishes/900 LemurSqueaks.CastlePoint.CP_LoresCove 41 24 0/1300 LemurSqueaks.CastlePoint.CP_LoresCove 39 28 0/1310 LemurSqueaks.CastlePoint.CP_LoresCove 39 28 0 "Strings\schedules\MadDog.HashtagBearFam.Sigurd:SigurdCambriaHivesA.000"/1400 LemurSqueaks.CastlePoint.CP_LoresCove 39 28 0/1430 LemurSqueaks.CastlePoint.CP_LoresCove 42 26 0/1440 LemurSqueaks.CastlePoint.CP_LoresCove 42 26 0 "Strings\schedules\MadDog.HashtagBearFam.Sigurd:SigurdCambriaHivesB.000"/1530 LemurSqueaks.CastlePoint.CP_LoresCove 42 26 0/1800 EastScarp_Village 39 105 2/1810 EastScarp_Village 39 104 2 Sig_staring/2410 EastScarp_Village 88 76 3/100 MadDog.BearFam.Custom_BearLodge 20 7 2 maddog.hasht;agbearfam.sigurd_sleep'.System.Collections.Generic.KeyNotFoundException: Required location 'LemurSqueaks.CastlePoint.CP_LoresCove' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11552
at StardewValley.NPC.pathfindToNextScheduleLocation_PatchedBy<spacechase0.SpaceCore>(NPC this, String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage)
at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited)
Here is my log: https://smapi.io/log/a8ff2efe2a4b43a5ad1f489bfbd17b99
System.Collections.Generic.KeyNotFoundException: Required location 'LemurSqueaks.CastlePoint.CP_LoresCove' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11552
at StardewValley.NPC.pathfindToNextScheduleLocation_PatchedBy<spacechase0.SpaceCore>(NPC this, String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage)
at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited)
If you feel up to it, it's a pretty easy manual fix! Open up the BearFam content.json and change all 14 instances of LemurSqueaks.CastlePoint.CP_LoresCove (Ctrl + F will help you here) to EastScarp_LoresCove and then save it.