1.6 is here (or almost depending on when you read this)
I will be locking comments on all mods until i have pushed out their respective updates. If you had an old comment on here that is gone, it's most likely been hidden as things are being cleaned up on all mods pages. Old 1.5.6 versions of mods will remain available under the "Extra Files" section, but 1.6 versions of mods will require new saves.
I appreciate everyone's patience and support as always <3 <3
hi there! this mod is literally so beautiful and i love all of your mods, i use lots of them, which is why i was excited to see this mod! I do have a question though, which spaces are supposed to be for what? the long areas seem to be fore trellises, but which spots are for flowers, or fruit trees? it seems you had a specific role for each little area and I'm curious to know :) thank you!
Hey! Posting here in case someone else has had this issue: with the new update and updated layout, I can't actually till any squares on the 5x5 squares in the left wing. Haven't found a workaround yet but I'll keep trying.
ETA: I just thought of something. Is there a difference somehow between the coding of the greenhouse map per season? I just realized that I planted Ancient Flowers (from Ancient Crops) in one of those plots in a previous season but I can no longer till there now.
I wonder if only certain seasons are glitched.
ETA2:
So I checked and I know I successfully planted the ancient crops in Spring. I'm at Summer 12 and now the spots are unavailable.
The Ancient Flowers take 8 days to grow but this was not my first harvest in those spots, so they were already tilled. However, the Ancient Tubers take 28 days to grow and I had been saving these spots specifically for these crops, so this is their first harvest.
Both crops are up within 5 days, so once I can harvest them, I'll try to replant. If that works, it would explain why the Ancient Flowers were able to be planted while the tiles were glitched. If not, then... I guess back to the drawing board. :(
that makes sense, it's currently summer in my game so i can see that for sure. haven't been playing recently due to other games so i hadn't had a chance to test it. thanks for the reply!
I literally gasped when I walked into my greenhouse. A gardener's dream! Now I don't have to be picky about what I plant! Thank you so much for creating and sharing this. I use pretty much all your mods :) You are making Stardew a more magical place, which is what it very much needed. I would love to see options for a basement (for your poisonous plants? Maybe a place to set up your alchemy lab? Herb storage/drying/curing? Perfumery?), and also an option to change the dirt color. It's a little thing, but I like when my dirt looks like plain ol' dirt. Thanks for your work!
Wow, I love this! I tried to use it in my current save (I'm playing with one of the SVE specific farms (IFR2) so the greenhouse is different from the vanilla greenhouse, but I haven't modded the greenhouse otherwise), but I get my same old greenhouse with part of the base game greenhouse up and to the left (like my greenhouse is overlapping it), and I don't see your mod at all. Is there still a way to use this mod, or am I just out of luck?
iirc there is something you need to hit in SVEs config in order to not use its greenhouse if you want to use a different modded greenhouse - which could be causing the issue
Ack, I completely forgot there was an option in the IF2R mod to turn off the bigger greenhouse. *facepalm* Sorry to bother you with that! This mod is working just fine for me now, and I love having all the options there are available :) :)
If anyone else comes here with the same brain blank I did, you can turn off the default IF2R greenhouse and go back to the vanilla greenhouse by going into the IF2R mod folder, go into the CP subfolder, and edit the config file; or if you have GMCM you can go into IF2R that way to turn it off.
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Comments locked
The author has locked this comment topic for the time being1.6 is here (or almost depending on when you read this)
I will be locking comments on all mods until i have pushed out their respective updates. If you had an old comment on here that is gone, it's most likely been hidden as things are being cleaned up on all mods pages. Old 1.5.6 versions of mods will remain available under the "Extra Files" section, but 1.6 versions of mods will require new saves.
I appreciate everyone's patience and support as always <3 <3
-Wildflour
ETA: I just thought of something. Is there a difference somehow between the coding of the greenhouse map per season? I just realized that I planted Ancient Flowers (from Ancient Crops) in one of those plots in a previous season but I can no longer till there now.
I wonder if only certain seasons are glitched.
ETA2:
So I checked and I know I successfully planted the ancient crops in Spring. I'm at Summer 12 and now the spots are unavailable.
Pictures
The Ancient Flowers take 8 days to grow but this was not my first harvest in those spots, so they were already tilled. However, the Ancient Tubers take 28 days to grow and I had been saving these spots specifically for these crops, so this is their first harvest.
Both crops are up within 5 days, so once I can harvest them, I'll try to replant. If that works, it would explain why the Ancient Flowers were able to be planted while the tiles were glitched. If not, then... I guess back to the drawing board. :(
So far, I've tested Spring, Summer, and Fall. Summer is the only one blocked.
Once the tiles are tilled, you can plant on them indefinitely, so plan ahead until the map is fixed.
I think it would be really perfect if I even had a basement!!Do you have any plans to update later??
I didnt even think to add a basement but I will certainly give it some thought <3 Thank you for the suggestion!
If anyone else comes here with the same brain blank I did, you can turn off the default IF2R greenhouse and go back to the vanilla greenhouse by going into the IF2R mod folder, go into the CP subfolder, and edit the config file; or if you have GMCM you can go into IF2R that way to turn it off.
I wonder it is possible to add an option to choose one of the three rooms only, as 3 rooms could be too big for my lazy farmer TT