ATTENTION: CURRENTLY, IF YOU DON'T HAVE ALL THE ADDITIONAL COMPATIBLE MODS INSTALLED THE MACHINE WON'T WORK, JUST REMOVE THE MISSING MODS FROM "[PFM] Seed Identifier/ProducerRules.json" AND IT WILL WORK PERFECT.
Notice: This mod is currently incompatible with the latest version of the game and lacks compatibility with several other mods. For a mod that offers similar functionality, please consider using the following alternative: this mod.
Hi there. So through some trial and error I found that it wouldn't work (like you said if you don't remove things you don't have) unless I took out Muzi's Flowers from the ProducerRules, even though I do have Muzi's Flowers installed. I've tried redownloading in case I messed something up, but it doesn't seem to be the case
This mod seems to be causing some sort of infinite mail glitch for me. I have the recipe, but when I open my mailbox it's just the same letter infinitely, never letting me read any of my other mail. I'm uninstalling it for now, but do you know what might fix this?
EDIT: Fixed it! Turns out the issue was FeTK, not this mod. Uninstalling it fixed the bug :]
awesome glad you were able to sort the problem out! may I ask what you're using Fetk for? if it's the tool service delivery, Mail Framework Mod with Mail Services Mod is the way to go!
Having an interesting glitch where the game is treating it like a forageable. I have a mod that autopicks up forageables near me, the game is giving me 7 foraging exp for your machine. The mod is Joys of Efficiency if you want to try replicating it. It's not a big deal, I've just moved the machine out of range.
doing a quick glance at the mod page, the mod is outdated (SDV 1.3.31), so i won't do bug testing for a mod that prolly won't work for much longer anyway sorry! ! and i also do not believe there's anything i could do to fix it anyway seeing as it's purely a Big Craftable in JA.
This is such a great mod idea! I would love it, if you could make separate machines for the separate mods, because I'm switching between save files that play either SVE or Ridgeside and East scarp, and having to take off or add the required crops from your mod everytime I switch save files is a bit tedious.
thank you!! since it's a single input, just "Mixed Seeds" on a single machine, I don't think i can fix the problem of having to remove uninstalled crops sadly. So making separate machines is the way i'm going to go! I'll begin working on them tonight so be expecting an update with them in a day or two! i'll leave a version that includes all for the people that would rather jus the one machine as well.
Currently re-working the sprite, and trying to determine how each separate machine should vary to be able to tell the difference. I will have an update as soon as i figure that part out.
Okay finally got it uploaded! Decided to leave this one up for the time being in case some prefer this version. here's the link to the separate project: Mixed Seed Mutators
really enjoying this mod so far! Will you be adding updates for other crop mods like the Raffadax series and Quaint Living? I end up with more mixed seeds than I know to do with. Maybe a config to limit the seed types to that specific season/year requirement?
i can't figure out a solution for PFM to ignore the outputs for mods that aren't installed, so I made another version where each mod has a different machine which is only enabled if that mod is installed. i can look into how to add a config file like that as well to the machines. just have to finish the sprites to differentiate the machines and it'll be uploaded.
Thank you for the PFM warning. I managed to get it to work after deleting any crop mods I lacked. Its a really good mod for its idea alone, and helps with obtaining seeds with unclear requirements but isnt gamebreaking. Keep up the good work!
It's a great idea for a mod, just.... I can't seem to get it to work? No smapi errors, nothing. I have mixed seeds in my hand and machine doesnt start.
Having similar issue. I recieve a mail item to craft the recipe, I craft it. And it simply doesnt seem to work. Looking up the machine itself in "Lookup Anything" shows no active processes
Hmm I can add the Mixed Seeds by hand and by putting them in a chest for Automate. I'm leaving for work now, once I get back I'll be able to check. Best I can say for now is if you're missing any of the compatible mods, delete their rules from the ProducerRules.json in the [PFM] Seed Identifier folder and see if it works? Just make sure the last rule doesn't have a " , " comma at the end of it i.e how fairy berry ends the rule list with no comma after the " } "
I did what you said - aka I deleted in the code every mod that I don't own, and I placed seed anylazer next to my chest with mixed seeds and it started right away (I have Automate instaled, soo I don't think you have to add anything else). It also work by hand now. So yeah, the issue is if you don't own every single plant addon you mentioned, the machine will not start.
Quick edit: I also noticed that your letter doesn't work as it should - if you use SeedAnalyzer.title it needs to be everywhere the same, not two diffrent things cause game will not recognize it.
Okay cool so I just have to figure out how to make PFM jus ignore the rules if the additional mods aren't installed, thank you! Glad i organized the list as cleanly as i did lol. I will take a look at the letter tonight after work as well and upload a fix!
23 comments
CURRENTLY, IF YOU DON'T HAVE ALL THE ADDITIONAL COMPATIBLE MODS INSTALLED THE MACHINE WON'T WORK, JUST REMOVE THE MISSING MODS FROM "[PFM] Seed Identifier/ProducerRules.json" AND IT WILL WORK PERFECT.
This mod is currently incompatible with the latest version of the game and lacks compatibility with several other mods. For a mod that offers similar functionality, please consider using the following alternative: this mod.
EDIT: Fixed it! Turns out the issue was FeTK, not this mod. Uninstalling it fixed the bug :]
here's the link to the separate project: Mixed Seed Mutators
Quick edit: I also noticed that your letter doesn't work as it should - if you use SeedAnalyzer.title it needs to be everywhere the same, not two diffrent things cause game will not recognize it.