Hi, is this compatible with multiplayer? The current cellar mod I've been using causes the second player to just warp to the main player's cellar so I wanted to be sure before downloading
Hi there, I absolutely love your mods - you create such beautiful maps, so thank you for sharing them with us.
Unfortunately, since the latest update, it seems to be causing issues with Farmhouse Fixes (a dependency for at least one of the other mods I use to function), and I'm getting a ton of errors about the cellar. As it was working fine before this, and since this only started after the latest update of your mod, it seems like something has perhaps changed with your mod that is causing this?
This has not impacted my ability to access the cellar, but it's really disconcerting to have so much red text flashing up in my log every time I enter/exit a loading area in the game.
The general error is: This mod failed in the Player.Warped event. Technical details: InvalidCastException: Can't convert location Cellar from 'StardewValley.GameLocation' to the required 'StardewValley.Locations.Cellar'. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11197 at FarmhouseFixes.ModEntry.OnWarped(Object sender, WarpedEventArgs e) in D:\StardewProjects\FarmhouseFixes1.6\ModEntry.cs:line 555 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
Sometimes "555" is "582", as you can see in the full log linked above.
Wow, that was fast! Just loaded into the game and can confirm there are no more errors or rows of red text in my SMAPI console related to the cellar. Thank you so much for fixing it so quickly.
Hello! I've been having a problem with this mod since I updated it. I can't put anything in the casks anymore, it says it only works on a cellar. I tried to delete the new update and use the old one again, but it also didn't work.
I love this cellar! In addition to removing the default furniture, would be there a way for me to get rid of the teddy bears on the windows, and possibly the decorating vines? They are really cute but I wanted to try and decorate the room in a style that wouldn't match.
I do really love the nature half of the cellar, but don't quite like the top part where it's the saloon essentially! Is there any way it could be configurable or some such? If not I understand!! The bottom half is just perfect and I was a little disappointed is all!
I love this mod. Your update today fixed the door issue, but if you try to plant seeds in the lower room it says it must be planted on the farm. I tried several spring crops. I could plant them if I put down a clay pot in that room, but could not use the soil.
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Unfortunately, since the latest update, it seems to be causing issues with Farmhouse Fixes (a dependency for at least one of the other mods I use to function), and I'm getting a ton of errors about the cellar. As it was working fine before this, and since this only started after the latest update of your mod, it seems like something has perhaps changed with your mod that is causing this?
Log here.
This has not impacted my ability to access the cellar, but it's really disconcerting to have so much red text flashing up in my log every time I enter/exit a loading area in the game.
The general error is:
This mod failed in the Player.Warped event. Technical details: InvalidCastException: Can't convert location Cellar from 'StardewValley.GameLocation' to the required 'StardewValley.Locations.Cellar'.
at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11197
at FarmhouseFixes.ModEntry.OnWarped(Object sender, WarpedEventArgs e) in D:\StardewProjects\FarmhouseFixes1.6\ModEntry.cs:line 555
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
Sometimes "555" is "582", as you can see in the full log linked above.
I've been having a problem with this mod since I updated it. I can't put anything in the casks anymore, it says it only works on a cellar.
I tried to delete the new update and use the old one again, but it also didn't work.
In addition to removing the default furniture, would be there a way for me to get rid of the teddy bears on the windows, and possibly the decorating vines? They are really cute but I wanted to try and decorate the room in a style that wouldn't match.
Thank you so much btw! Terrific job!
I tried several spring crops. I could plant them if I put down a clay pot in that room, but could not use the soil.