Migrating from the old PyTK version? If you were previously using the PyTK version of Fishing Trawler, you will need to delete the old installation before installing this mod. Will I lose anything from migrating to this version? If you were previously using the PyTK version of Fishing Trawler, all your ancient flags and trip counts will be preserved. The Angler Ring is the only reward that will be lost by moving to the non-PyTK version. Want to use the old trawler sprite? Simply enable the "Use Old Trawler Sprite" config option.
hey there ! thanks for all ur amazing mods, the stardew modding community would not be the same without you appreciate all your time and effort
i have a small issue, i also use lnh‘s ginger island overhaul (https://www.nexusmods.com/stardewvalley/mods/15939?tab=posts) and when using both mods together, the added dock for the trawler in the ginger island tide pool area clips heavily into the added terrain from the island overhaul
i would absolutely love some kind of compatibility patch between the two mods, and have also reported it in the posts of the other mod i love both mods and can not choose which one to use
maybe it would be possible to have an alternative version where the position is changed, or maybe just a config option to just not have access to the boat on ginger island at all?
[Fishing Trawler - New Horizons] This mod failed in the GameLoop.UpdateTicking event. Technical details:FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at System.Convert.ToInt32(String value) at FishingTrawler.Objects.TrawlerRewards.CalculateAndPopulateReward(Int32 amountOfFish, Int32 baseXpReduction, Boolean forceWordlyFlag) in C:\Users\Floogen\Documents\GitHub Repos\FishingTrawler\FishingTrawler\Framework\Objects\TrawlerRewards.cs:line 526 at FishingTrawler.FishingTrawler.EndTrip() in C:\Users\Floogen\Documents\GitHub Repos\FishingTrawler\FishingTrawler\Framework\FishingTrawler.cs:line 879 at FishingTrawler.FishingTrawler.OnUpdateTicking(Object sender, UpdateTickingEventArgs e) in C:\Users\Floogen\Documents\GitHub Repos\FishingTrawler\FishingTrawler\Framework\FishingTrawler.cs:line 447 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
Does this work with SVE / Grampleton Fields specifically? The "fast travel" boat is located in the same place. Will update myself if I get far enough to test personally.
Encounter a strange conflict, while using this mod attempting to use the save anywhere mod results in a soft game crash, would love to hear any possible advice on how to fix this issue, though getting rid of save anywhere isn't an option because I don't get to play for long periods at a time very often will leave log in comment below
is there a way to add flags into the game without getting them through the mini game? I have about 7 crab pot flags and 3 slime flags but not the ones i would like to use
Hi! I really enjoy this mod, but my game keeps crashing when I'm at the beach with it installed. The latest crash happened during a cutscene at the beach, (the one with Willy thanking player for the bug meat). I don't know if it's the cutscenes causing the crashes or if it's some conflict with other mods that I have (like SVE, DaisyNiko's Earthy Recolor, Supply Crates on Beach).
166 comments
Got any feedback or suggestions for new features? Let me know below!
Have a problem?
Please upload the log file to https://smapi.io/log before submitting an issue.
If you are reporting an issue and don't have a log file, your post may be ignored or have a delayed response.
I can't help without a log file!
If you were previously using the PyTK version of Fishing Trawler, you will need to delete the old installation before installing this mod.
Will I lose anything from migrating to this version?
If you were previously using the PyTK version of Fishing Trawler, all your ancient flags and trip counts will be preserved. The Angler Ring is the only reward that will be lost by moving to the non-PyTK version.
Want to use the old trawler sprite?
Simply enable the "Use Old Trawler Sprite" config option.
thanks for all ur amazing mods, the stardew modding community would not be the same without you
appreciate all your time and effort
i have a small issue,
i also use lnh‘s ginger island overhaul (https://www.nexusmods.com/stardewvalley/mods/15939?tab=posts) and when using both mods together, the added dock for the trawler in the ginger island tide pool area clips heavily into the added terrain from the island overhaul
i would absolutely love some kind of compatibility patch between the two mods, and have also reported it in the posts of the other mod
i love both mods and can not choose which one to use
maybe it would be possible to have an alternative version where the position is changed, or maybe just a config option to just not have access to the boat on ginger island at all?
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Convert.ToInt32(String value)
at FishingTrawler.Objects.TrawlerRewards.CalculateAndPopulateReward(Int32 amountOfFish, Int32 baseXpReduction, Boolean forceWordlyFlag) in C:\Users\Floogen\Documents\GitHub Repos\FishingTrawler\FishingTrawler\Framework\Objects\TrawlerRewards.cs:line 526
at FishingTrawler.FishingTrawler.EndTrip() in C:\Users\Floogen\Documents\GitHub Repos\FishingTrawler\FishingTrawler\Framework\FishingTrawler.cs:line 879
at FishingTrawler.FishingTrawler.OnUpdateTicking(Object sender, UpdateTickingEventArgs e) in C:\Users\Floogen\Documents\GitHub Repos\FishingTrawler\FishingTrawler\Framework\FishingTrawler.cs:line 447
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
Game becomes MASSIVELY laggy when this error happens and I've heard it can cause crashing as well.
From the error it seems related to the rewards earned.
https://smapi.io/json/i18n/d9160ca2bbc34b09806b78976d0134c5
Thanks for your mod, have a good day !
Anyway, here is the log