That's really cool! When I originally made the mod, it was for immersion for me because in real life I tend to drink my soup rather than eating it, which is why I chose the soups that I did. But I am really glad that editing it can make it useful for other things!
Will this conflict with mods which change the price of food?
Interesting balance change, Pumpkin Soup + Spicy Eel will be so strong for mining, but Pumpkin Soup is much more costly to make compared to Coffee.
Another consequence is that Ginger Ale becomes kind of pointless, except in the dangerous mines. However, you can just eat plain Ginger for the debuff curing, and keep your Pumpkin Soup buff. That would probably be meta with this mod on.
I don't see price of food being changed in the ObjectInformation that I edited, so I'm not sure that they will conflict. If you give me an example of the mod you mean I can test it out!
11 comments
EDIT: Never mind! Just looked at the code. Vanilla game soups only!
Feel free to have a look
{
"Format": "2.3.0",
"Changes": [
{
"Action": "EditData",
"Target": "Data/Objects",
"Fields": {
"199": {
"IsDrink": true
},
"218": {
"IsDrink": true
},
"219": {
"IsDrink": true
},
"236": {
"IsDrink": true
},
"341": {
"IsDrink": true
},
"346": {
"IsDrink": true
},
"348": {
"IsDrink": true
},
"350": {
"IsDrink": true
},
"456": {
"IsDrink": true
},
"457": {
"IsDrink": true
},
"459": {
"IsDrink": true
},
"614": {
"IsDrink": true
},
"727": {
"IsDrink": true
},
"728": {
"IsDrink": true
},
"730": {
"IsDrink": true
},
"772": {
"IsDrink": true
},
"773": {
"IsDrink": true
},
"873": {
"IsDrink": true
},
}
}
]
}
Interesting balance change, Pumpkin Soup + Spicy Eel will be so strong for mining, but Pumpkin Soup is much more costly to make compared to Coffee.
Another consequence is that Ginger Ale becomes kind of pointless, except in the dangerous mines. However, you can just eat plain Ginger for the debuff curing, and keep your Pumpkin Soup buff. That would probably be meta with this mod on.