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ApocGaming1992

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ApocGaming1992

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9 comments

  1. komori1kitsu
    komori1kitsu
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    hello, does it work for SVD 1.6?
    1. egg666egg
      egg666egg
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      i would also like to know
  2. Kilyle
    Kilyle
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    Do I understand correctly that this has Clint sell every possible bar and gemstone/mineral at any time?  That definitely makes Clint more useful, and I can see how other players might enjoy the unfettered access to supplies, but for me it's a bit of an overload and reduces the challenge of mining.

    Would you consider making an option (or version) where there's a limited selection available, but it changes randomly as the weeks go by?  This is what your mod made me think of:

    A small amount of random:


    • Metal Bars
    • Gemstones (including occasional high-quality gemstones: diamond, sapphire, ruby, emerald, topaz)
    • Minerals that aren't gemstones
    • Geodes

    ...that refreshes every week with a new random selection.  E.g. This week I could buy 7 copper bars and 2 iron bars, a sapphire and 1-3 random lower gems in small amounts, half a dozen random minerals, 2 frost geodes and 1 magma geode.

    You'd have an Option for the quality cap: equal, one higher, or unlimited.  Unlimited would let him sell any level of bars/geodes/etc.  If you've sold him (or shipped) copper ore/bars (or upgraded to a copper tool), then Equal would mean he sells copper bars, and One Higher would mean he sells up to Iron Bars.  If you've sold him the basic geode, Equal would mean he sells basic geodes, and One Higher would mean he sells up to Frost Geodes.  Etc.

    Another Option could be whether the things you didn't buy build up over time -- like, if you ignore the Geodes for a month, can you then buy 15 geodes at one go?  If you ignore the gemstones for a year, can you then buy 12 rubies and 15 emeralds and 4 diamonds?  Or do they just disappear at the start of every week?  Etc.

    For the museum minerals, the Options could be whether those you haven't found are less common at Clint's, or more common, or completely random.  For me, I'd choose less common, so finding them in the wild would still be exciting, but I could stock up on those minerals I'd already sold Clint.  Some players might prefer more common, so they can typically find the things they're missing if they want to pay for it directly instead of hunt around.

    Things that make Clint's pocketbook go up, increasing the supply and/or reducing the cost of goods: Upgrading tools, selling him things, buying things, running his quests.

    That sort of thing.  Heck, maybe you could even place an order and he'd try to find certain materials for you at a reasonable cost ("I'd like to get 5 Rubies" "Give me a week, I'll see what I can do").
  3. aklab
    aklab
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    Finally a use for Clint :) Thanks
  4. lisandro16
    lisandro16
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    No me deja descargar el mod porque tengo el juego en la versión 1.5.6 y no en la 1.0.1
    1. lisandro16
      lisandro16
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      help 
    2. ApocGaming1992
      ApocGaming1992
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      eso es extraño. intente descargarlo manualmente y colóquelo en la carpeta mods
  5. relox109
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    How does this work whit the museum? Can you buy minerals that you have'nt donated yet?
    1. ApocGaming1992
      ApocGaming1992
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      I tried to include all minerals and I tested it out. It does include minerals that haven't been donated yet.