It is 1.6 compatible! The crash that @LtDarkstar is referring to is a result of Lnh's More Custom Farms mod, NOT BushBloomMod! The SMAPI error logs were a little misleading with this one x)
So I have a new problem that made it where I couldn't change days since the new game version came out, and I don't know if it's from this mod or SVE. I tried using the log parser on smapi.io and it crashes without parsing. Guess I have too many mods and ran the game for too many hours. This is the code that kept looping when trying to start the new day:
--- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [16:09:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.DayUpdate_PatchedBy<DLX.PIF__FlashShifter.SVECode__KCC.SnS__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__758_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
I'm not entirely sure what any of that means, tbh, so I hoped maybe superior minds could help me parse it out. I just see that it says there is some object reference not set to an instance of an object which is patched by FlashShifter.SVECode and/or NCarigon.BushBloomMod?
OP, did you ever end up finding a fix? I suddenly started getting it too and now I can't enter my greenhouse or save!
UPDATE: Fixed! It's actually an issue with Lnh's More Custom Farms, NOT BushBloomMod! If you used Lnh's More Custom Farms v1.0.6, 1.0.7, or 1.0.8, updating to 1.0.9 causes the greenhouse to break! So if you were using v1.0.6/1.0.7/1.0.8 and updated to v1.0.9 because you didn't read Lnh's post (like me), delete Lnh's v1.0.9. and redownload whatever version you were using!
191 comments
https://smapi.io/log/019940000a464aa0830d1e1f3e27ec83
Not sure what's going on but it appears there's syntax errors.
The crash that @LtDarkstar is referring to is a result of Lnh's More Custom Farms mod, NOT BushBloomMod!
The SMAPI error logs were a little misleading with this one x)
So I have a new problem that made it where I couldn't change days since the new game version came out, and I don't know if it's from this mod or SVE. I tried using the log parser on smapi.io and it crashes without parsing. Guess I have too many mods and ran the game for too many hours. This is the code that kept looping when trying to start the new day:
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[16:09:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day:
---------------
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.DayUpdate_PatchedBy<DLX.PIF__FlashShifter.SVECode__KCC.SnS__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__758_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
I'm not entirely sure what any of that means, tbh, so I hoped maybe superior minds could help me parse it out. I just see that it says there is some object reference not set to an instance of an object which is patched by FlashShifter.SVECode and/or NCarigon.BushBloomMod?
OP, did you ever end up finding a fix? I suddenly started getting it too and now I can't enter my greenhouse or save!
UPDATE: Fixed! It's actually an issue with Lnh's More Custom Farms, NOT BushBloomMod!If you used Lnh's More Custom Farms v1.0.6, 1.0.7, or 1.0.8, updating to 1.0.9 causes the greenhouse to break!
So if you were using v1.0.6/1.0.7/1.0.8 and updated to v1.0.9 because you didn't read Lnh's post (like me), delete Lnh's v1.0.9. and redownload whatever version you were using!
(Replying to my reply to update others experiencing the same error!)