Hello, Nice mode. Is there a way i can get a little help on config? i feel like the spawn rate is too high going into cheaty instead of a nice addition. I modified every config where it state minimum and maximum spawn to 1-2 and i still find too many spawns for fruits, and too big change to get like diamonds on the quarry part. What do i need to change to maximum have lets say 3 Fruits spawned a day and a lower chance for getting high items like diamond ? im having a hard time with understanding the config. thanks a lot!
I managed to make the quarry spawns slightly more balanced by changing them to this (go to the mod folder, then the ftm folder, and open content.json with a text editor, I use Notepad++):
Do NOT replace the whole text inside the config with that, just replace the part that is almost identical to the one I wrote above. If I remember correctly, basically I only changed:
the amount of spawns per day (MinimumSpawnPerDay and MaximumSpawnPerDay): I reduced the amount of spawns to 2-7 per day (2 minimum, 7 maximum)
the lv10 spawn chance (LevelTenSpawnChance) because I was already level 10: I reduced the spawn chance of the rarer ones, and completely disabled the spawn of the radioactive ones (too endgame for my personal taste).
If anyone wants, you can apply similar rules to the StartingSpawnChance. Low number = it will appear less often. High number = it will appear more often. The MiningLevelRequired is exactly what it says: which mining level is required for that specific ore/mineral/etc. to start to appear.
I really like this cave mod however I am having an issue.
To explain it as best I can, I accidentally entered another cave mod thatt was on my game, which that cave mod is now removed. And now the fruit and the rocks wont spawn anymore. Is there anyway I can fix this??
I absolutely love this cave but I also like your three location farm cave so I tried to copy this tmx to farmcave2.tmx of that mod unfortunately I can't seem to get the spawn point set right but it would be amazing if I could have both.
Hi, I'd really like to experience this mod but I'm having problems with it! I don't have any other mods that should be interfering with the cave, but whenever I go into the cave it shows up as a regular cave, I'm using your Moon beach as well so I wonder if that has any problems with compatibility? Regardless, love your work!
I love this cave! Would you consider making a farm type be a cave like this? That would be so cool, especially for a dwarven expansion playthrough. No pressure though.
Hey there, I have a debug message from farm type manager for you. It doesn't seem to affect anything and has been ignored but letting you know, it's near the bottom of my log https://smapi.io/log/0860d146f34e4d4ab236251ae80b4d7e
14:32:10 DEBUG Farm Type Manager - Area: Lnh's Fantasy Farm Cave monster area 114:32:10 DEBUG Farm Type Manager - Content pack: Lnh's Fantasy Farm Cave Forage 14:32:10 DEBUG Farm Type Manager - This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles. 14:32:10 DEBUG Farm Type Manager - Area: Lnh's Fantasy Farm Cave monster area 214:32:10 DEBUG Farm Type Manager - Content pack: Lnh's Fantasy Farm Cave Forage 14:32:10 DEBUG Farm Type Manager - This setting in the Farm Types list could not be parsed: MeadowlandsFarm 14:32:10 DEBUG Farm Type Manager - The setting will be ignored. If it's intended to be a custom farm type, please use its ID number instead of its name.
105 comments
Is there a way i can get a little help on config?
i feel like the spawn rate is too high going into cheaty instead of a nice addition.
I modified every config where it state minimum and maximum spawn to 1-2 and i still find too many spawns for fruits, and too big change to get like diamonds on the quarry part.
What do i need to change to maximum have lets say 3 Fruits spawned a day and a lower chance for getting high items like diamond ? im having a hard time with understanding the config.
thanks a lot!
"Ore_Spawn_Settings": {
"Areas": [
{
"MiningLevelRequired": null,
"StartingSpawnChance": null,
"LevelTenSpawnChance": null,
"UniqueAreaID": "Lnh's Fantasy Farm Cave ore area 1",
"MapName": "FarmCave",
"MinimumSpawnsPerDay": 2,
"MaximumSpawnsPerDay": 7,
"IncludeTerrainTypes": [],
"ExcludeTerrainTypes": [
"Stone",
"Water"
],
"IncludeCoordinates": [
"15, 39/34, 47"
],
"ExcludeCoordinates": [],
"StrictTileChecking": "Maximum",
"SpawnTiming": {
"StartTime": 600,
"EndTime": 600,
"MinimumTimeBetweenSpawns": 10,
"MaximumSimultaneousSpawns": null,
"OnlySpawnIfAPlayerIsPresent": false,
"SpawnSound": ""
},
"ExtraConditions": {
"Years": [],
"Seasons": [],
"Days": [],
"WeatherYesterday": [],
"WeatherToday": [],
"WeatherTomorrow": [],
"GameStateQueries": [],
"CPConditions": {},
"EPUPreconditions": [],
"LimitedNumberOfSpawns": null
},
"DaysUntilSpawnsExpire": 2
}
],
"PercentExtraSpawnsPerMiningLevel": 0,
"MiningLevelRequired": {
"Stone": 0,
"Geode": 0,
"FrozenGeode": 5,
"MagmaGeode": 8,
"OmniGeode": 0,
"Gem": 6,
"Copper": 0,
"Iron": 4,
"Gold": 7,
"Iridium": 9,
"Mystic": 10,
"Radioactive": 0,
"Diamond": 6,
"Ruby": 6,
"Jade": 6,
"Amethyst": 6,
"Topaz": 6,
"Emerald": 6,
"Aquamarine": 6,
"Mussel": 0,
"Fossil": 0,
"CinderShard": 0
},
"StartingSpawnChance": {
"Stone": 66,
"Geode": 8,
"FrozenGeode": 4,
"MagmaGeode": 2,
"OmniGeode": 0,
"Gem": 5,
"Copper": 21,
"Iron": 15,
"Gold": 10,
"Iridium": 5,
"Mystic": 1,
"Radioactive": 0,
"Diamond": 0,
"Ruby": 0,
"Jade": 0,
"Amethyst": 0,
"Topaz": 0,
"Emerald": 0,
"Aquamarine": 0,
"Mussel": 0,
"Fossil": 0,
"CinderShard": 0
},
"LevelTenSpawnChance": {
"Stone": 30,
"Geode": 2,
"FrozenGeode": 2,
"MagmaGeode": 2,
"OmniGeode": 5,
"Gem": 5,
"Copper": 16,
"Iron": 13,
"Gold": 10,
"Iridium": 10,
"Mystic": 5,
"Radioactive": 0,
"Diamond": 1,
"Ruby": 5,
"Jade": 5,
"Amethyst": 5,
"Topaz": 5,
"Emerald": 5,
"Aquamarine": 5,
"Mussel": 2,
"Fossil": 2,
"CinderShard": 2
},
Do NOT replace the whole text inside the config with that, just replace the part that is almost identical to the one I wrote above.
If I remember correctly, basically I only changed:
- the amount of spawns per day (MinimumSpawnPerDay and MaximumSpawnPerDay): I reduced the amount of spawns to 2-7 per day (2 minimum, 7 maximum)
- the lv10 spawn chance (LevelTenSpawnChance) because I was already level 10: I reduced the spawn chance of the rarer ones, and completely disabled the spawn of the radioactive ones (too endgame for my personal taste).
If anyone wants, you can apply similar rules to the StartingSpawnChance. Low number = it will appear less often. High number = it will appear more often.The MiningLevelRequired is exactly what it says: which mining level is required for that specific ore/mineral/etc. to start to appear.
To explain it as best I can, I accidentally entered another cave mod thatt was on my game, which that cave mod is now removed. And now the fruit and the rocks wont spawn anymore. Is there anyway I can fix this??
14:32:10 DEBUG Farm Type Manager - Area: Lnh's Fantasy Farm Cave monster area
114:32:10 DEBUG Farm Type Manager - Content pack: Lnh's Fantasy Farm Cave Forage
14:32:10 DEBUG Farm Type Manager - This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles.
14:32:10 DEBUG Farm Type Manager - Area: Lnh's Fantasy Farm Cave monster area
214:32:10 DEBUG Farm Type Manager - Content pack: Lnh's Fantasy Farm Cave Forage
14:32:10 DEBUG Farm Type Manager - This setting in the Farm Types list could not be parsed: MeadowlandsFarm
14:32:10 DEBUG Farm Type Manager - The setting will be ignored. If it's intended to be a custom farm type, please use its ID number instead of its name.
"EnableTraceLogMessages": false,
In FTM's config but it still comes up with the debug messages"EnableEPUDebugMessages": false,