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LiuNianHui

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liunianhui

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105 comments

  1. Patrunjica
    Patrunjica
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    Hello, Nice mode.
    Is there a way i can get a little help on config?
    i feel like the spawn rate is too high going into cheaty instead of a nice addition.
    I modified every config where it state minimum and maximum spawn to 1-2 and i still find too many spawns for fruits, and too big change to get like diamonds on the quarry part.
    What do i need to change to maximum have lets say 3 Fruits spawned a day and a lower chance for getting high items like diamond  ? im having a hard time with understanding the config.
    thanks a lot!
    1. kiravir
      kiravir
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      • 5 kudos
      Did you manage to figure it out?
    2. Heyani
      Heyani
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      Asking as well because I love this mod but the quarry spawns really bug me (got radioactive ore spawning in spring of year 1)
    3. kiravir
      kiravir
      • member
      • 5 kudos
      I managed to make the quarry spawns slightly more balanced by changing them to this (go to the mod folder, then the ftm folder, and open content.json with a text editor, I use Notepad++):

        "Ore_Spawn_Settings": {
          "Areas": [
            {
              "MiningLevelRequired": null,
              "StartingSpawnChance": null,
              "LevelTenSpawnChance": null,
              "UniqueAreaID": "Lnh's Fantasy Farm Cave ore area 1",
              "MapName": "FarmCave",
              "MinimumSpawnsPerDay": 2,
              "MaximumSpawnsPerDay": 7,
              "IncludeTerrainTypes": [],
              "ExcludeTerrainTypes": [
                "Stone",
                "Water"
              ],
              "IncludeCoordinates": [
                "15, 39/34, 47"
              ],
              "ExcludeCoordinates": [],
              "StrictTileChecking": "Maximum",
              "SpawnTiming": {
                "StartTime": 600,
                "EndTime": 600,
                "MinimumTimeBetweenSpawns": 10,
                "MaximumSimultaneousSpawns": null,
                "OnlySpawnIfAPlayerIsPresent": false,
                "SpawnSound": ""
              },
              "ExtraConditions": {
                "Years": [],
                "Seasons": [],
                "Days": [],
                "WeatherYesterday": [],
                "WeatherToday": [],
                "WeatherTomorrow": [],
                "GameStateQueries": [],
                "CPConditions": {},
                "EPUPreconditions": [],
                "LimitedNumberOfSpawns": null
              },
              "DaysUntilSpawnsExpire": 2
            }
          ],
          "PercentExtraSpawnsPerMiningLevel": 0,
          "MiningLevelRequired": {
            "Stone": 0,
            "Geode": 0,
            "FrozenGeode": 5,
            "MagmaGeode": 8,
            "OmniGeode": 0,
            "Gem": 6,
            "Copper": 0,
            "Iron": 4,
            "Gold": 7,
            "Iridium": 9,
            "Mystic": 10,
            "Radioactive": 0,
            "Diamond": 6,
            "Ruby": 6,
            "Jade": 6,
            "Amethyst": 6,
            "Topaz": 6,
            "Emerald": 6,
            "Aquamarine": 6,
            "Mussel": 0,
            "Fossil": 0,
            "CinderShard": 0
          },
          "StartingSpawnChance": {
            "Stone": 66,
            "Geode": 8,
            "FrozenGeode": 4,
            "MagmaGeode": 2,
            "OmniGeode": 0,
            "Gem": 5,
            "Copper": 21,
            "Iron": 15,
            "Gold": 10,
            "Iridium": 5,
            "Mystic": 1,
            "Radioactive": 0,
            "Diamond": 0,
            "Ruby": 0,
            "Jade": 0,
            "Amethyst": 0,
            "Topaz": 0,
            "Emerald": 0,
            "Aquamarine": 0,
            "Mussel": 0,
            "Fossil": 0,
            "CinderShard": 0
          },
          "LevelTenSpawnChance": {
            "Stone": 30,
            "Geode": 2,
            "FrozenGeode": 2,
            "MagmaGeode": 2,
            "OmniGeode": 5,
            "Gem": 5,
            "Copper": 16,
            "Iron": 13,
            "Gold": 10,
            "Iridium": 10,
            "Mystic": 5,
            "Radioactive": 0,
            "Diamond": 1,
            "Ruby": 5,
            "Jade": 5,
            "Amethyst": 5,
            "Topaz": 5,
            "Emerald": 5,
            "Aquamarine": 5,
            "Mussel": 2,
            "Fossil": 2,
            "CinderShard": 2
          },


      Do NOT replace the whole text inside the config with that, just replace the part that is almost identical to the one I wrote above.
      If I remember correctly, basically I only changed:

      • the amount of spawns per day (MinimumSpawnPerDay and MaximumSpawnPerDay): I reduced the amount of spawns to 2-7 per day (2 minimum, 7 maximum)
      • the lv10 spawn chance (LevelTenSpawnChance) because I was already level 10: I reduced the spawn chance of the rarer ones, and completely disabled the spawn of the radioactive ones (too endgame for my personal taste).
      If anyone wants, you can apply similar rules to the StartingSpawnChance. Low number = it will appear less often. High number = it will appear more often.
      The MiningLevelRequired is exactly what it says: which mining level is required for that specific ore/mineral/etc. to start to appear.
    4. LegendClappitao
      LegendClappitao
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      Ores dont spawn in mine at all. Is it because I dont have the vanilla quarry yet?
  2. mollypandass
    mollypandass
    • member
    • 0 kudos
    I really like this cave mod however I am having an issue. 

    To explain it as best I can, I accidentally entered another cave mod thatt was on my game, which that cave mod is now removed. And now the fruit and the rocks wont spawn anymore. Is there anyway I can fix this??
  3. CrypticHaze
    CrypticHaze
    • member
    • 8 kudos
    I absolutely love this cave but I also like your three location farm cave so I tried to copy this tmx to farmcave2.tmx of that mod unfortunately I can't seem to get the spawn point set right but it would be amazing if I could have both.
  4. PIPI030
    PIPI030
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    • 0 kudos
    模组太赞赞赞了!!!用起来超好的!
  5. PepperSpiceRack
    PepperSpiceRack
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    Hi, I'd really like to experience this mod but I'm having problems with it! I don't have any other mods that should be interfering with the cave, but whenever I go into the cave it shows up as a regular cave, I'm using your Moon beach as well so I wonder if that has any problems with compatibility? Regardless, love your work!
    1. varispatial
      varispatial
      • member
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      it worked for me after disabling Medieval DNT and reinstalling DaisyNiko's Tilesheets.
    2. PepperSpiceRack
      PepperSpiceRack
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      Ohhh thank you! This is really useful for anyone having similar problems.
  6. LittleLinguist
    LittleLinguist
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    I love this cave! Would you consider making a farm type be a cave like this? That would be so cool, especially for a dwarven expansion playthrough. No pressure though.
  7. 2470928704
    2470928704
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    请问种植区是跟温室一样的吗?
    1. liunianhui
      liunianhui
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      是的,一样
  8. jackpeace
    jackpeace
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    佬,我想这个模组跟资本主义农场模组同时使用应该怎么做?关闭资本主义农场的洞穴启用选项,cp还是报红让删掉一个,删掉content里的洞穴加载代码农场就不生效
    1. liunianhui
      liunianhui
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      smapi不会错的,所以你还是有2个洞穴,仔细检查一下吧
  9. RainChicken
    RainChicken
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    Hey there, I have a debug message from farm type manager for you. It doesn't seem to affect anything and has been ignored but letting you know, it's near the bottom of my log https://smapi.io/log/0860d146f34e4d4ab236251ae80b4d7e 

    14:32:10 DEBUG Farm Type Manager - Area: Lnh's Fantasy Farm Cave monster area
    114:32:10 DEBUG Farm Type Manager - Content pack: Lnh's Fantasy Farm Cave Forage
    14:32:10 DEBUG Farm Type Manager - This spawn area's IncludeCoordinates and IncludeTerrainTypes are both empty, which means it has no valid spawn tiles.
    14:32:10 DEBUG Farm Type Manager - Area: Lnh's Fantasy Farm Cave monster area
    214:32:10 DEBUG Farm Type Manager - Content pack: Lnh's Fantasy Farm Cave Forage
    14:32:10 DEBUG Farm Type Manager - This setting in the Farm Types list could not be parsed: MeadowlandsFarm
    14:32:10 DEBUG Farm Type Manager - The setting will be ignored. If it's intended to be a custom farm type, please use its ID number instead of its name.
    1. liunianhui
      liunianhui
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      This is not normal, not a bug. You can disable the SMAPI display in the FTM's config configuration
    2. RainChicken
      RainChicken
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      I'll do that thank you
    3. RainChicken
      RainChicken
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      I've set:
      "EnableTraceLogMessages": false,
      "EnableEPUDebugMessages": false,
      In FTM's config but it still comes up with the debug messages
  10. Rinshanpai
    Rinshanpai
    • member
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    Beautiful cave, i wish this would be the new farm type