My work-around is no longer needed. Looks like CP and JA fixed the issue and now your recipes should be showing up if you change the names back to spaces instead of whatever you replaced it with.
Not sure if this has to do with the 1.6.0 update, but is anybody else having difficulty with this mod? The other Sprunyuns one works fine and shows up for me, but I don't see the salmonberry or blackberry recipes in my crafting menu at all. I'm not getting any errors thrown at me in SMAPI either
Sorry for not actually posting an answer to your actual question - Yes, I'm having the same issue. Content Patcher says it loaded but not recipes. Which sucks because I liked having new options. They were so good.
However, I've found Forage Fantasy (https://www.nexusmods.com/stardewvalley/mods/7554) to be very nice. It gives foragables, like Salmonberries, Blackberries, etc have qualities, like everything else, based on your foraging level. So that does alleviate some of the "this feels bad" moments for the mentioned berries.
Another nice thing about Forage Fantasy is that it actually makes the Survival Burger worthwhile to make (and possible to make) in any season based on foragables. It also makes Fiddlehead fern easier to obtain in larger quantities and be available during summer (which, for whatever reason, only has 3 foragables).
Got a workaround, but there are still some issues with the crafting UI (though I can confirm that it still works exactly as you expect).
Do the following for each object.json:
Go to Berry Snacks by Wickedy -> [JA] Berry Snacks -> Objects. Go into each folder (Salmonberry Fruit Leather, Salmonberry Bar, Blackberry Fruit Leather, Blackberry Bar) and open the object.json file. In that file, replace the spaces in the "Name" value with underscores ( _ ).
Here's an example of what Salmonberry Fruit Leather looks like (I've left a comment next to what I changed. Comments have start with two forward slashes (//)):
{ "Name": "Salmonberry_Fruit_Leather", //This used to be "Salmonberry Fruit Leather" "Price": 125, "Description": "Dried by the heat of solar essence, this fruit leather is bursting with flavor", "Category": "Crafting", "Edibility": 75, "EdibleIsDrink": false, "EdibleBuffs": null, "IsColored": false,
Note that I've also taken the liberty to remove the buffs so it doesn't overwrite other buffs, like coffee and so on. But you could also change the buffs anyway you want. Like, for example, if you want to have more speed when eating Blackberry Fruit Leather, then here it is:
{ "Name": "Blackberry_Fruit_Leather", "Price": 250, "Description": "Dried by the heat of solar essence, this fruit leather is bursting with flavor", "Category": "Crafting", "Edibility": 75, "EdibleIsDrink": false, "EdibleBuffs": { "Farming": 0, "Fishing": 0, "Mining": 0, "Luck": 0, "Foraging": 0, "MaxStamina": 0, "MagnetRadius": 0, "Speed": 2, // Changed this from 0 to 2 "Defense": 0, "Attack": 0, "Duration": 300 // This is based on (X minutes * 60) / 0.7 = Y, where X is the number of real-time minutes and Y is the value put here. In this case, 300 = 3.5 minutes because (300 * .7 / 60) = 3.5. }, "IsColored": false,
Agreed that it's strange. I reached out to JA in their posts, but I know that spacechase0 is busy getting spacecore updated as well, so it might be a few more days before we get a true fix for it.
I have a feeling, having perused their coded a bit for JA, that it has something to do with how JA creates a unique ID for the item.
Also, as mentioned, this will make it show up in the crafting menu, but the item in the menu will not show its buffs. When you craft it, the actual item will show its buffs and its buffs DO work. So don't think that it's just giving health an energy, it's just a UI bug, which, again, I think is JA's problem.
This mod also technically needs Content Patcher, but I don't think that's the problem, but it could be also. That mod is also still getting patches so we'll see.
I figured out a way to get the snacks to show back up in the crafting menu, but I'm waiting on a response from JSON Assets about why it's even a problem.
The problem - the space in the name is causing the snack to not show up. E.g. "Salmonberry Bar" doesn't work, but "SalmonberryBar" and "Salmonberry_Bar" work. I've looked at other mods and they don't seem to have this problem.
I'm not sure how hard it would be but is there any chance for an option in gmcm options to remove the buffs? I just don't like it ridding my other food buffs when I just want the health/energy, loving the mod though! :)
Assuming since the "Huckleberry Snacks - Raffadax Compatibility Version" got added it's ok to delete the "[JA] Huckleberry Snacks" sub folder from the "Berry Snacks Addons" folder?
I am obsessed with this mod, thank you Wickedy! Any chance of adding the berries from More Wild Berrries? I ask because my farmer has a ton of boysenberries lmao https://www.nexusmods.com/stardewvalley/mods/15963
An immersive way to pimp an early-game food and make the time foraging dozens of salmonberries and blackberries worthwhile ! Making the blackberry treat a liked gift for Abigail is a nice reference both to her favourite fruit and her thrist for adventure. Thank you for this mod !
the Huckleberry mod recently did a compatibility update so it caa be used with Raffadax, and it seems the Berry Snacks doesnt recognise the renamed Purple Huckleberry
you know how happy i am to see this? even early game, when I'm gold farming for one reason or another (or am just down there getting mushroom caves or infected ones) i get so many shadow and solar essence, with limited things to use them on. Late game is fine, needing them for hyper-grow, but it's also stupidly easy to get w/ the dessert cave. So having something else to use them on, and something quite helpful? thank you so much for the mod!!
50 comments
She seems to be coming back fairly soon according to her instagram.
However, I've found Forage Fantasy (https://www.nexusmods.com/stardewvalley/mods/7554) to be very nice. It gives foragables, like Salmonberries, Blackberries, etc have qualities, like everything else, based on your foraging level. So that does alleviate some of the "this feels bad" moments for the mentioned berries.
Another nice thing about Forage Fantasy is that it actually makes the Survival Burger worthwhile to make (and possible to make) in any season based on foragables. It also makes Fiddlehead fern easier to obtain in larger quantities and be available during summer (which, for whatever reason, only has 3 foragables).
Do the following for each object.json:
Go to Berry Snacks by Wickedy -> [JA] Berry Snacks -> Objects.
Go into each folder (Salmonberry Fruit Leather, Salmonberry Bar, Blackberry Fruit Leather, Blackberry Bar) and open the object.json file.
In that file, replace the spaces in the "Name" value with underscores ( _ ).
Here's an example of what Salmonberry Fruit Leather looks like (I've left a comment next to what I changed. Comments have start with two forward slashes (//)):
{
"Name": "Salmonberry_Fruit_Leather", //This used to be "Salmonberry Fruit Leather"
"Price": 125,
"Description": "Dried by the heat of solar essence, this fruit leather is bursting with flavor",
"Category": "Crafting",
"Edibility": 75,
"EdibleIsDrink": false,
"EdibleBuffs": null,
"IsColored": false,
"Recipe":
{
"ResultCount": 1,
"Ingredients": [
{
"Object": 296,
"Count": 5
},
{
"Object": 768,
"Count": 1
}
],
"IsDefault": true
},
"GiftTastes":
{
"Like": ["Linus", "Leo"],
"Dislike": ["Abigail", "Alex", "Caroline", "Clint", "Demetrius", "Dwarf", "Elliott", "Emily", "Evelyn", "George", "Gus", "Haley", "Harvey", "Jas", "Jodi", "Kent", "Leah", "Lewis", "Marnie", "Maru", "Pam", "Penny", "Pierre", "Robin", "Sam", "Sandy", "Sebastian", "Shane", "Vincent", "Willy", "Wizard", "Krobus"]
}
}
Note that I've also taken the liberty to remove the buffs so it doesn't overwrite other buffs, like coffee and so on. But you could also change the buffs anyway you want. Like, for example, if you want to have more speed when eating Blackberry Fruit Leather, then here it is:
{
"Name": "Blackberry_Fruit_Leather",
"Price": 250,
"Description": "Dried by the heat of solar essence, this fruit leather is bursting with flavor",
"Category": "Crafting",
"Edibility": 75,
"EdibleIsDrink": false,
"EdibleBuffs": {
"Farming": 0,
"Fishing": 0,
"Mining": 0,
"Luck": 0,
"Foraging": 0,
"MaxStamina": 0,
"MagnetRadius": 0,
"Speed": 2, // Changed this from 0 to 2
"Defense": 0,
"Attack": 0,
"Duration": 300 // This is based on (X minutes * 60) / 0.7 = Y, where X is the number of real-time minutes and Y is the value put here. In this case, 300 = 3.5 minutes because (300 * .7 / 60) = 3.5.
},
"IsColored": false,
"Recipe":
{
"ResultCount": 1,
"Ingredients": [
{
"Object": 410,
"Count": 5
},
{
"Object": 768,
"Count": 1
}
],
"IsDefault": true
},
"GiftTastes":
{
"Like": ["Abigail", "Linus", "Leo"],
"Dislike": ["Alex", "Caroline", "Clint", "Demetrius", "Dwarf", "Elliott", "Emily", "Evelyn", "George", "Gus", "Haley", "Harvey", "Jas", "Jodi", "Kent", "Leah", "Lewis", "Marnie", "Maru", "Pam", "Penny", "Pierre", "Robin", "Sam", "Sandy", "Sebastian", "Shane", "Vincent", "Willy", "Wizard", "Krobus"]
}
}
I have a feeling, having perused their coded a bit for JA, that it has something to do with how JA creates a unique ID for the item.
Also, as mentioned, this will make it show up in the crafting menu, but the item in the menu will not show its buffs. When you craft it, the actual item will show its buffs and its buffs DO work. So don't think that it's just giving health an energy, it's just a UI bug, which, again, I think is JA's problem.
This mod also technically needs Content Patcher, but I don't think that's the problem, but it could be also. That mod is also still getting patches so we'll see.
The problem - the space in the name is causing the snack to not show up. E.g. "Salmonberry Bar" doesn't work, but "SalmonberryBar" and "Salmonberry_Bar" work. I've looked at other mods and they don't seem to have this problem.
The solution - TBD.
even early game, when I'm gold farming for one reason or another (or am just down there getting mushroom caves or infected ones) i get so many shadow and solar essence, with limited things to use them on. Late game is fine, needing them for hyper-grow, but it's also stupidly easy to get w/ the dessert cave. So having something else to use them on, and something quite helpful?
thank you so much for the mod!!