This page was last updated on 11 June 2024, 10:05PM
Changelogs
Version 2.6.13
Fix animal contest event not playing out.
Version 2.6.12
Reading the Queen of Sauce Book will also teach you the meat Friday recipes.
Fix bug where liked treats were not loaded if you had meat disabled.
Changing the config in game now should work without reloading the game.
Fix game breaking bug when using the syringe on blue chickens.
Version 2.6.11
Updating to new api of Generic Mod Config Menu (again)
Fix recipe mails not being translated.
Two new properties to disable the Insemination Syringe and Feeding Basket Letters.
Fix null reference error when looking for treats and there is an object with null name loaded in the game.
Adding the "meat_item" context tag to all meat items.
Version 2.6.10
Possible fix to erros when using the Participant Ribbon on pets.
Fix shorn sheep not giving items when exchanged
Updating to new api of Generic Mod Config Menu
Version 2.6.9
Fixed barn animals leaving its products on the floor
Possible fix to logging error when creating a custom animal template (again)
Version 2.6.8
Fixed Animal Query Menu not showing new animal bonus
Fixed Farm Animals not accepting new bonus item after being pet.
Fixed Producer Bonus not being applied
Fixed Fertility bonus not working without Auto Grabber
Fixed Strength Game conflict bug.
Version 2.6.7
Fix issue where custom animals would cause error when generating a template.
Fix to custom tools not being added to inventory from the mail when using Mail Services Mod. (Need newest version of Mail Services Mod)
Possible fix to logging error when creating a custom animal template
Fix to cooking recipes not being loaded for some users.
Version 2.6.6
Fix issue where custom animals would cause error when generating a template.
Version 2.6.5
Multiple fixes to language not being loaded.
Fix to event not playing on languages other than default.
Fix to all recipes bean learned by default.
Version 2.6.4
New property to disable de meat button.
Fix version of Generic Mod Config Menu in the manifest.
Version 2.6.3
Update mod to be compatible with Stardew Valley 1.6
Custom Tools are now supported and should be visible to other mods. (Will appear in CJB Item Spawner)
Meat from custom animals are still supported but modders must update their animal's data to have a CustomField called "MeatIndex" since that property was removed from vanilla animal data.
Some fix and improvements to event acts dialog.
Fix bug where this mod custom tools would break search made by other mods
Version 2.6.2
Fix animal contest not working for linux players when bfav was also installed
Change some config properties implementation to properly work when changed without restart.
Added at the menu description when restart is need for some property to take effect.
Version 2.6.1
Fix to Ostrich giving the wrong meat.
Fix so custom animals configuration can't have the exact name of a vanilla animal.
Fix to Ostrich and Golden Chicken generating custom animals config.
Fix a freeze bug when trying to inseminate an Ostrich.
New trace log for animal contest event, to help debug event errors.
Version 2.6.0
Upgrade to Stardew Valley 1.5.5
Support to Generic Mod Config Menu
Fix disabling enchantments for the mod's tools.
New config property to disable TV Channels.
Custom animals configurations are now checked before vanilla animals. That means you can override vanilla animals as custom animals. Beware that animals like ducks, rabbits and sheep, will loose its ability to give extra items when turned into meat.
Mod's tools can now be removed by command even inside an auto grabber.
Version 2.5.0-beta5
Fix to the mod's TV channel not working if PyTK had added a custom channel.
Changes to attachment code to try to fix compatibility with MacOS.
Version 2.5.0-beta4
Remove dependency from PyTK.
Adding new meat for Ostrich.
New treat likes for Ostrich.
New Livin' with the animals episode to teach Ostrich treat. (16th summer year 2)
Fix contest winner name not being localized.
New console command to force pet to be visible on rare occasions it would not reaper after the animal contest.
Version 2.5.0-beta3
Farmhands can now feed and inseminate animals.
They should receive their own set of tools when conditions are met.
On birth, the owner of the animal(the one who bought it) will choose the name of the baby. If they are not only, the main player will choose the name.
Farmhands should also receive the participant ribbon, but only one animal in the farm can be chosen to participate.
Animal Contest is now a broadcasted event. The first player to get to town on the day and hour of the event will be the one attending the contest, and every player online can watch it.
Game time is stopped while the event happen. So even if you skip the event, you will have to wait for every player to finish it.
The custom buttons added by this mod for the Animal Query Menu now should work with a controller.
Possible fix to conflicts were interacting with the tools would crash the game.
Fix to Meat Cleaver/Wand not being able to be trashed.
Version 2.5.0-beta2
Fix to crash when sleeping with the tools.
Re-balancing duck meat price, amount and treats interval. (Need to delete meats.json, cooking.json and animals.json)
Fix to liked treats not working the first time the mod is loaded or then the data files are created.
Fix to Participant Ribbon not using the proper sprite if some other mod edits the tools spreadsheet.
Version 2.5.0-beta1
Rebuild with Stardew Valley 1.5 and the unofficial update for PyTK
Version 2.5.0
Support DGA items as treats. (but they won't appear on the animal eating animation, just like when the farmer eat them)
Update to harmony 2.0
Should top crash on Linux and Mac when hovering Insemination Syringe and Feeding Basket. That means this Tools won't show the items inside it on the hovering menu, but they will still work as expected.
New config property to force the hovering menu to show the Linux and Mac, for the Syringe and Basket. Use that if it was working for you before or if you want to try it anyway. Disable again if the game crashes.
Fix Animal Contest braking the game after year 100.
Fix a typo on Ostrich treat episode.
Version 2.4.2-beta6
Fix to Fertility Bonus crashing the game if an Auto-Grabber was in the same coop as the winner.
Version 2.4.2-beta5
Fix to Production Bonus crashing the game if an Auto-Grabber was in the same coop as the winner.
Compatibility fix for Android SMAPI
Version 2.4.2-beta4
Fix to new feature from 1.4 breaking because of cooking recipes.
Support to the new letters collection menu.
Version 2.4.2-beta2
Fix to not being able to pet the cat or the dog.
Fix to warning message about data/farmAnimal loop.
Version 2.4.2-beta
Add support to Stardew Valley 1.4
Version 2.4.2
Fix to not saving mod data when pregnancy is disabled.
Fix to always being eliminated from the contest when treats was disabled. You still have to change the minimal point to win.
Fix to rare breaking error when the animal that went to the contest was not removed from the farm.
Fix compatibility error with Fast Animations when feeding a treat to a farm animal.
New config option to remove the meats from the animal CC bundle.
Version 2.4.0
Configuration option for custom animals from other mods.
Dinosaurs now accept treats.
Lewis now acknowledge when you go to the contest with a dinosaurs for the fist time.
Content pack option to configure custom animals.
Treats likes can now be set by name, which means you can add json assets as treats.
Console commands to generate templates for custom animals, to reload content packs and to remove all of this mods tools from the world.
Fix to make contest compatible with Adopt 'n' Skin mod.
Version 2.3.1
Adds console commands to add any of the tools direct to the inventory
Adds config options to disable the bonus and to disable the meat tools letter. (So you can only use the meat button)
Minor bug and typo fixes.
Now gives the ribbon back when selling the animal too.
Adds re-runs of all contest episodes on TV.
Version 2.3.0
New Animal Contest Event.
Participant Ribbon to choose which animal go to the contest.
Fertility Bonus for animals that win the contest in spring.
Production Bonus for animals that win the contest in fall.
Friendship increase for animals that participate in the contest.
Dynamically generated, considering story progression and past events.
More than 35 different script variations that are combined to generate a unique experience every time.
Adds support to SMAPI 3
Version 2.2.2
Fix to work with the new Stardew Valley 1.3.33 version
Version 2.2.1
Adds support to Stardew Valley 1.3.32
Fix incomplete event showing up at some day of the year.
Version 2.2.0
Adds support to Stardew Valley 1.3 and multiplayer.
New entry in the cooking.json file to customize the meat recipes.
Meat now show in the shipping collection. (only count the amount shipped after this version, sorry.)
Dinosaurs now give a random type of meat. Same rules for the amount received apply.
New console command: player_addallmeatrecipes - add all meat recipes to the current player.
New letter design for the Meat Cleaver/Meat Wand and the Insemination Syringe.
Version 2.1.2
Fix to the game not saving properly sometimes.
Version 2.1.1
Fix to conflicts with mods that changed the npc tastes.
Fix to unnecessary error logs when interacting with the dinosaur and modded animals.
Version 2.1.0
Adds a Feeding Basket to give treats to your animals.
Adds a Meat Button on the animal query menu as an alternative to exchange your animals for meat.
Adds a new "Livini' With The Animals" channel, to give you tips about animals and this mod's functionalities.
New config options to disable and enable features.
Change dependency from CustomTV and CustomElementHandler to PyTK. Now the mod requires SMAPI 2.4.
Version 2.0.1
Possible fix to error items being delivered instead of meat.
Version 2.0.0
Mod rename to better suit its objectives.
Adds custom likes and dislikes to meat and meat dishes.
Change to condition to receive Glazed Ham recipe to avoid issues.
Possible fix to "Rancher Profession affecting meat prices not working on mac and linux."
Version 1.3.0
Adds an Insemination Syringe into the game. Pregnant animals will give birth in the morning when ready.
Make Rancher affect meat price.
Stamina usage of the Meat Cleaver/Wand and Insemination Syringe now scale with the farming skill.
Config options to disable some notifications related to birth.
Config options to disable Meat and Pregnancy.
Version 1.2.1
Fix to version name
Fix to Meat Cleaver spawn key name.
Version 1.2.0
Adds a Softmode replacing the Meat Cleaver for a Meat Wand. Some other changes to resemble magic.
Adds a config file to enable Softmode and a custom key to directly add the Meat Cleaver.
Adds data files to personalize prices, edibility, buffs and amount of meat received from animals.
Adds support to i18n files so all text can be translated.
Version 1.1.2
Fix to meat dishes not being recognized as cooking category.
Version 1.1.1
Minor correction from 1.1.0 (it was always teaching 3 recipes on load)
Version 1.1.0
Adds meat dishes to the game.
Adds meat recipes to the game
Adds new day to queen of sauce channel to teach meat recipes. (friday)
Adds new letters to be sent by the villagers with meat recipes.
Adds mutton to the animal bundle.
Version 1.0.1
Fix to reported incompatibility issues with other mods.