Stardew Valley

File information

Last updated

Original upload

Created by

violetlizabet

Uploaded by

violetlizabet

Virus scan

Safe to use

97 comments

  1. violetlizabet
    violetlizabet
    • premium
    • 31 kudos
    Locked
    Sticky
    If you're looking for assistance with this mod, please:

    • Load up your save
    • Type patch summary full into your SMAPI console
    • Hit return
    • Include a log link from smapi.io/log (see instructions on page) with your bug report. 

    This will help provide valuable information for diagnosing your issues!
  2. sodapotato
    sodapotato
    • supporter
    • 1 kudos
    Not working in multiplayer. I dont know if it has anything to do with my farmhand using a Mac but we didn't encounter this when she was using a PC. When my farmhand tried to join the game, my SMAPI console showed an warning stating that a player without the mod has joined the game, and it will most likely cause a problem.
    1. sodapotato
      sodapotato
      • supporter
      • 1 kudos
      Can confirm Mac does not work. My farmhand switched back to a PC and joined but the warning did not show.
    2. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      Could you post logs? I play on a Mac SP and don’t have this issue, but I haven’t checked in a while and it’s possible some of the 1.6 later fixes changed something. 
    3. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      This is likely an error in mod installation or some kind of mod conflict issue since I just loaded the game on MacOS in multiplayer with no issues. Please note that for MP issues I need a log from everyone, not just the host or the affected farmhand. 
  3. Piotrek890
    Piotrek890
    • member
    • 0 kudos
    Doesn't work in multiplayer for now. When we try to enter we get frozen in place and have to restart. We can for example throw a fishing rod but we can't move.
    1. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      Please post a log link from uploading your log to https://smapi.io/log
    2. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      This is almost certainly a mod conflict of some kind, since I just tested in multiplayer and this doesn't happen to me. Please note that for MP issues I need a log from everyone, not just the host.
  4. Norinia
    Norinia
    • member
    • 0 kudos
    Uh, I just found a bug. I got all set with my mod list and went to launch, then SMAPI said it had disabled the mod because 'it requires mods which aren't installed (violetlizabet.FireworksFe) 

    I don't know what would have done that, since like I mentioned below, the only thing I altered on the mod was changing each date from Summer 20 to Summer 15.

    Everything else in the SMAPI runtime looks alright. I don't know what to do about Firework Festival though.
    1. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      This is likely some kind of manifest corruption error, but I would need a full log to diagnose the issue. Go to https://smapi.io/log and follow the directions there. 
  5. burnningdevil21
    burnningdevil21
    • member
    • 0 kudos
    is it possible to move the event to like the 15th as it overlaps with one of the new  Trout Derby 
    1. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      It is a bit difficult to change the date for coordination reasons (other mods may have planned around this one). Since it is possible to do the Trout Derby all day, and then go to this festival in the late evening, and there's two days of Trout Derby, I don't want to change the date for the released version.

      However, it's possible to carefully do a personal edit for everything except the letter notice for the festival. You can open up content.json in the CP portion and everywhere it says Summer20 or summer20, change to be Summer15 or summer 15, and edit the one When condition to have 15 instead of 20. Please note that doing this in multiplayer settings is likely to cause problems, and if you do this incorrectly it could break the mod (if so, just re-download to fix). If you have issues doing this, please come to the Stardew Valley Discord to ask for more detailed help making personal edits. 
    2. burnningdevil21
      burnningdevil21
      • member
      • 0 kudos
      thank you, but i'm not knowledgeable enough to mess with your code. but at least i know that the overlap is not mutually exclusive. 
    3. Norinia
      Norinia
      • member
      • 0 kudos
      Editing code isn't too scary or complicated. The mod author has already done 99.9% of the work for you. All you have to do is use a program like Notepad to open it up for editing, then backspace the number "20" as you see it appear near "Summer" and then type "15" in it's place. Very simple.

      If it helps, I just tried that fix myself (Still downloading mods, been around 5 years since I've been on so I want to make sure I have the mods I want before I start playing :) so haven't tested yet) and it looked like there were only 10 entries you have to edit for that. Not so bad an edit imo.
  6. edison12300
    edison12300
    • member
    • 0 kudos
    Hi I asked for a shaved ice at the festival and the guy gave me this error item.
    https://imgur.com/4G2vZjY
    The item icon is just an error sign
    1. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      Please send a full log (go to smapi.io/log and follow the instructions, then send the link here). 
    2. edison12300
      edison12300
      • member
      • 0 kudos
      I've played for a bit after the event, hope that doesn't effect the log.
      https://smapi.io/log/4392d5abd9a14dbda10a2b88e59e1c79
    3. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      Thanks, I see the issue! I should be able to fix this quickly.
    4. edison12300
      edison12300
      • member
      • 0 kudos
      Thanks. I'm glad the log helps
  7. wrnmgb
    wrnmgb
    • supporter
    • 1 kudos
    [Fireworks] Exception encountered while patching: HarmonyLib.HarmonyException: Patching exception in method null
     ---> System.ArgumentException: Undefined target method for patch method static System.Boolean Fireworks.HarmonyPatches::command_cutscene_Prefix(StardewValley.Event __instance, System.String[] split)
       at HarmonyLib.PatchClassProcessor.PatchWithAttributes(MethodBase& lastOriginal)
       at HarmonyLib.PatchClassProcessor.Patch()
       --- End of inner exception stack trace ---
       at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
       at HarmonyLib.PatchClassProcessor.Patch()
       at HarmonyLib.Harmony.<PatchAll>b__10_0(Type type)
       at HarmonyLib.Harmony.PatchAll(Assembly assembly)
       at Fireworks.HarmonyPatcher.ApplyPatches() in C:\GitHub\SDVTestingGrounds\ModJam\HarmonyPatcher.cs:line 16
    Hello, I have an error after installing the new version, but this does not affect the normal use of this mod in the game
    1. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      I’m pretty sure this exception is from the other Fireworks mod—new year’s Eve fireworks. 
    2. wrnmgb
      wrnmgb
      • supporter
      • 1 kudos
      Thank you!
  8. RubyRedChaos
    RubyRedChaos
    • member
    • 2 kudos
    Nice this got updated for 1.6, so it gives a way to craft the now in game fireworks? If it is 100% go to go, it likely will drop into my game.
    1. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      It does not touch the new 1.6 fireworks at all right now, these fireworks predate the 1.6 update and work differently. The mod should work 100% fine though!
    2. RubyRedChaos
      RubyRedChaos
      • member
      • 2 kudos
      Just just looked them up, there named different, so ya different types, which is nice.
  9. Laptoprocker
    Laptoprocker
    • premium
    • 120 kudos
    Dynamic Game Assets is not updated for 1.6 therefore this mod isn't compatible with 1.6 either, the tag is misleading. Also DGA is retired, it won't get an update according to mod authors on discord.
    1. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      The 1.6 version does not require DGA anymore. It now only uses Content Patcher. I have not yet gone through all my mods to fully update dependencies, but I am aware of DGA being retired.
    2. Laptoprocker
      Laptoprocker
      • premium
      • 120 kudos
      SMAPI spits out these errors though with Content Patcher:

      [Content Patcher] Data patch "(CP) Fireworks Festival > Add fishing game location with fish" reported warnings when applying runtime migration 2.0.0. (For the mod author: see https://smapi.io/cp-migrate to avoid runtime migrations.)
      [Content Patcher] Can't apply data patch "(CP) Fireworks Festival > Add fishing game location with fish" to Data/Locations: the field 'fishingGame' has type 'System.String', which isn't recognized by Content Patcher
    3. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      Thanks! These should be fixed with the latest version.
  10. Craylicia
    Craylicia
    • member
    • 0 kudos
    Manifest Version is not updated as per SMAPI.

    Fireworks Festival 1.2.1 → 2.0.0
  11. skippitydodah
    skippitydodah
    • member
    • 0 kudos
    Hi. I cannot figure out how to get your mod to work. Any help is greatly appreciated. Here is my SMAPI log: https://smapi.io/log/e3212ada0ee34d19ab560e9faeadabee
    1. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      It looks like you're missing the DGA part of fireworks festival, which I suspect is making the C# part unhappy whenever it tries to look for the items added by the DGA content pack. Try re-downloading and re-installing Fireworks Festival? There should be 3 parts: the C# part, the CP part, and the DGA part. 
    2. skippitydodah
      skippitydodah
      • member
      • 0 kudos
      Hi. Thanks for the reply. I checked the folder I downloaded and indeed there are three parts. CP, DGA,  and a folder that says "Fireworks Festival." Do I just drop the whole folder in my mods folder or put the three folders in separately?
    3. violetlizabet
      violetlizabet
      • premium
      • 31 kudos
      You can put the whole folder into your mods folder.