Update is on the way, it's coming whenever I have time/the mental energy for it! :)
In the meantime, this mod should still work fine. The only thing is obviously the new content added by the 1.6 game update that will still have the vanilla colours etc until I can get around to adding that in!
Thank you to everyone who has downloaded and supported this mod ♡ More is in the works ✧˖°.
Hi! It's been a while, so I added a 1.6 rework of this and I will credit you as well as walpi and BeneathThePlass. Please let me know if you would like for me to take it down, I will do so immediately. Thank you!
i like the way this mod looks especially on main menu because other than toolbar and backpack box the mod doesnt show up correctly anywhere else. my top right ui is still vanilla, and the health bar, and all the tabs for backpack, map, settings etc are vanilla. im not sure what to do but other than this its very cute.
hi :) sorry for the late response, I've been away from Nexus for a while. I can help if you post your SMAPI log, otherwise I have no idea what could be causing this issue. Everything works fine when I'm testing it so without the log, it's hard to say.
yep, the update will come shortly! :) until then, it should work fine. as you said, there is just the new vanilla content that won't be recoloured to match yet.
hi! I really appreciate your work for updating my favourite interface mod. but I’ve run into a problem that mod doesn’t work properly. it doesn't seem to be updating some files from LooseSprites folder and fonts as well. e.g. I have a new logo, new title buttons, pink cursor, but I don’t have an updated font (it’s just standard), some ui buttons (like settings and others), trash bin and some others. I had a problem with the older original mod version (invisible trash can and add to existing stacks button) so I re-install my game but sadly it didn’t help. Is there something wrong with my game files or mod's ones?
Hi! sorry for the late response, I've been taking a break from Nexus. I will have a look at the mod over the coming week and see if there are any issues with the mod itself that need to be sorted out :)
ive tried 7zip, winzip, and winrar. winrar is the only one that actually opened the file and unzipped but when i tried to boot it up in game smapi error coded the mod and it didnt work. i dont understand what is wrong.
hi, the mod works wonderfully on my end and looks beautiful but i've twice now gotten this error in smapi when i open letters and the first time my game froze & i had to force restart to prevent what i feared would become a crash. i can upload the entire smapi log but this is the error message:
[00:48:13 ERROR Content Patcher] Unhandled exception applying patch: (CP) Starry Sky Interface Reworked > EditImage LooseSprites/letterBG #4. System.ArgumentOutOfRangeException: The source area is outside the bounds of the source texture. (Parameter 'sourceArea') at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 151 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(IRawTextureData source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 36 at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 153 at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 548 [00:48:13 TRACE SMAPI] Content Patcher edited LooseSprites/letterBG (for the '(CP) Starry Sky Interface Reworked' content pack).
Yep, I'm aware of this and it will be fixed in the coming update :) It really should not cause any problems in game, it only affects the background image of one of the letters you can receive.
Hello! Sorry, I'm very new to modding so I don't know how most of this works but when I downloaded the mod it wasn't zipped (It downloaded as a 7z file). I put it in the mods folder nonetheless but it didn't appear in game. Is it meant to go in the mods folder? Or is my computer just being silly and not zipping the file for some reason?
7z is a compressed (zipped) file, you'll need a file extractor/compressor tool such as winzip (what i use) to unzip the files from the 7z directly into your mods folder. winzip has a free trial period you could take advantage of to download this one file but it and similar tools cost like $5-10 for a year subscription.
Hi, apologies for the late response! I answered this a bit further down, another person was wondering the same thing. It's a zipped file (like every mod you manually download from Nexus) so you need to unzip it before placing in Mods folder. I use 7zip, it's free. :)
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In the meantime, this mod should still work fine. The only thing is obviously the new content added by the 1.6 game update that will still have the vanilla colours etc until I can get around to adding that in!
Thank you to everyone who has downloaded and supported this mod ♡ More is in the works ✧˖°.
[Content Patcher] Unhandled exception applying patch: (CP) Starry Sky Interface Reworked > EditImage LooseSprites/letterBG #4.System.ArgumentOutOfRangeException: The source area is outside the bounds of the source texture. (Parameter 'sourceArea') at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 151
*Clicked the 'Tracking' button and began waiting patiently*
Am i doing something wrong? or is it the mod?
[00:48:13 ERROR Content Patcher] Unhandled exception applying patch: (CP) Starry Sky Interface Reworked > EditImage LooseSprites/letterBG #4.
System.ArgumentOutOfRangeException: The source area is outside the bounds of the source texture. (Parameter 'sourceArea')
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, Int32 startRow) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 151
at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(IRawTextureData source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 36
at ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 153
at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 548
[00:48:13 TRACE SMAPI] Content Patcher edited LooseSprites/letterBG (for the '(CP) Starry Sky Interface Reworked' content pack).