HIGHLY RECOMMENDED. The new waterfalls don't match the base game water that well, this fixes it.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Do whatever you want with this mod, don't credit me.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0.6
• Increased priority from Late to Late+1
• Added option to disable mines or desert water
• Added option to disable my sprites for the Beach Farm's coast sand, may be useful if the underwater trees looks bad with another mod
• Added description and sections to some options
• Reorganized the files path and names
• Fixed underwater bridge sprites for translucent option
Version 1.0.5
• Added new transparency option: Translucent (It's not so good as I made it on a rush with a Photoshop tool, but I kinda like it)
• Option names for color and transparency now makes more sense
• Fixed water color option not working on island
• Fixed a shiny water line missing for the bridge on island's pirate cave
Version 1.0.4
New sprites for the tile-sheets 1.6 added
No longer uses "manifest.json"'s dependency to make my mod load after other recolor mods, I'm now using priority:late instead. Hopefully it works
Took me some hours to recolor the waterfalls for each color option of each season. I don't wanna do this again, please.
Version 1.0.3
Fixed invisible tiles of the mod Daisyniko's Tilesheets Slightly reduced brightness of winter season waters
Version 1.0.2
Recolored Ridgeside Village mod's waterfalls and fountain Added more white water lines to mines' water (optional) Added water sprites for dangerous mines floors
Version 1.0.1
Slightly reduced saturation of island's river Small tweak to town's bridge white water lines Added optional fish pond texture Now compatible with daisyniko's tilesheets