Stardew Valley
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Created by

SimpleColor

Uploaded by

Ancimen

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5 comments

  1. Khyraen
    Khyraen
    • member
    • 3 kudos
    Gonna give this a go. Sad that it seems you aren't going to add the npc. 

    EDIT: Trying to figure out how to enter the secret area...can't seem to figure it out.
    1. Ancimen
      Ancimen
      • member
      • 1 kudos
      Due to some problems in my study.I 'll finish this mod after my graduation.Sorry :D
    2. ColonelMas
      ColonelMas
      • member
      • 1 kudos
      Sounds great, keep us updated! Good luck with your study and congratulations on being so close to your graduation! :) 
  2. LiLaTLuv
    LiLaTLuv
    • supporter
    • 7 kudos
    Hey! 

    I know you're being mysterious somewhat on purpose, but is there any way you could add what the plants are and do in a spoiler tag or something? It would make it feel a little more informative and help me decide if I want to add this mod to my game!

    Thank you for all your work regardless!
  3. NiteOwle
    NiteOwle
    • member
    • 1 kudos
    Hi, really excited to try this, but I'm getting this red text/error message from smapi:

    [Json Assets] Exception loading content pack: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[JA] Magical Seed\Crops\Prismatic Root\crop.json. This doesn't seem to be valid JSON.
    Technical details: Unterminated string. Expected delimiter: ". Path 'SeedDescriptionLocalization.zh', line 57, position 0.
       at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
       at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
       at JsonAssets.Mod.LoadData(IContentPack contentPack, ITranslationHelper translations) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 1086
       at JsonAssets.Mod.OnTick(Object sender, UpdateTickedEventArgs e) in C:\Programming\StardewValley\ModSource\JsonAssets\Mod.cs:line 240