There will not be a 1.6 update as of now. I am busy irl and have to redo a lot of the mod. When I get the chance is when I'll update the mod. I do not give anyone permission to update the mod and post it. If you wish to do it for personal use only, go ahead.
EDIT: Turns out i had to use a different app to extract the files, so nevermind, i can actually play it now! :D
Hey, so the preview shows the folder, but when i download the mod, it only shows as a single document, ultimately not having the mod show up in game, despite Smapi loading it in. I don't know what is wrong, and this mod seems fun to try out, is there a solution to this?
The shopkeeper is in the area between the farm and the mountains (above the farm). There is a sewer entrance, and the shop is where the red eyes are on the wall opening. The shop is only open at night.
Only things left honestly are "Maybe" a few new custom crops/trees, furniture (only in 1.6), updating things in 1.6 to not use JA and other mods if possible, and the actual NPC part.
I did balance the mod out more, you can find the ore now from Skull Caverns floor 11 and up, so hopefully that fixes your concerns.
Added two new weapons; The Crimsonite Mace and the kind of overpowered Death's Gaze.
Changed sprites for the Ore Node, Ore and Bar of Crimsonite.
Added Fruit Trees and Saplings to the mod.
There currently won't be any updates till Stardew Valley 1.6. When that happens, the mod will be getting an overhaul to use CP for everything, to make it use less frameworks and need less requirements.
A lot of the vanilla crops I did were just drawn by me in Aseprite and I felt like just recoloring the vanilla sprites instead, since I am terrible at pixel art.
Some crops have been removed till I redo them, so if you're updating the mod, please sell all of the crops this mod had before, and then you can update.
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The author has locked this comment topic for the time beingFor now, it's going to stay as a 1.5 mod.
Hey, so the preview shows the folder, but when i download the mod, it only shows as a single document, ultimately not having the mod show up in game, despite Smapi loading it in. I don't know what is wrong, and this mod seems fun to try out, is there a solution to this?
I did balance the mod out more, you can find the ore now from Skull Caverns floor 11 and up, so hopefully that fixes your concerns.
There currently won't be any updates till Stardew Valley 1.6. When that happens, the mod will be getting an overhaul to use CP for everything, to make it use less frameworks and need less requirements.
Last update for the week or so (Though it could be in a few days).
The next thing I'm going to work on is the trees from vanilla.
New Crops Added - Void Artichoke, Void Bok Choy, Void Cactus Fruit, Void Cranberries, Void Grape, Void Pineapple, Void Strawberry, Void Taro Root, Void Blueberry, Void Corn, Void Green Bean, Void Kale, Void Melon and Void Red Cabbage.
Crops will not grow outside anymore, the sun is their enemy.
Some crops have been removed till I redo them, so if you're updating the mod, please sell all of the crops this mod had before, and then you can update.
More updates to come in May.