Hi! If you're looking for assistance with this mod, I need a smapi.io/log to help debug.
(also if you could run a harmony_summary in console before sending the log that'd be much appreciated! Just type those words into SMAPI's console and hit enter.)
yeah this either doesn't work since the latest stardew update. or like someone said last year, it doesn't work with content patcher. such a bummer that i'm stuck in my farmer clothes for my wedding to sophia :/
I got to wake up the day of my wedding and pick out my outfit and do a couple small tasks before doing the dang thang. Such a nice tweak to the event. Thanks!
Hi, a lot of mods are using the "Relationship: {NPCName}": "Engaged" ContentPatcher token to change strings during the marriage. WIth this mod installed this method doesn't seem to work anymore (looks like the relationship status gets updated to married in the morning), Is it possible to change this only after the wedding actually happened?
Hello the game got bugged when playing split screen co-op, the other player got stuck out of bonds and we couldn't finish the wedding becausw there was a player check.
It's supposed to stop the code that causes the wedding to trigger from firing until you either (a) walk into Town or (b) it's past the time given, but like a lot of my mods it's transpiler driven so I really do need the log + harmony_summary to see what's wrong.
It's supposed to stop the code that causes the wedding to trigger from firing until you either (a) walk into Town or (b) it's past the time given, but like a lot of my mods it's transpiler driven so I really do need the log + harmony_summary to see what's wrong.
Thanks I will try to do it again and get a log. For (b), how do you "give the mod a time" for the wedding to start? I feel like I'm missing something. The wedding happened at 6 AM. I don't see a config menu?
Agreed something must be wrong is it's not in my GMCM. I managed to get the log anyway: https://smapi.io/log/3d4f9242365c48a2bb2a0e2afd0837b4 For installation... I just put the folder in my Mods folder, no changes to it. I have 70 mods so I'm pretty good at that lol. Must be a conflict?
My actions for the session in this log were: Using cheats menu, warped to abigail. Gave her flowers, then mermaid pendant. Warped home. Slept 3 days. Had wedding. Slept in bed. Exited.
Edit: Bruh ignore me, I just read my own log. It says I need to update SMAPI!
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(also if you could run a harmony_summary in console before sending the log that'd be much appreciated! Just type those words into SMAPI's console and hit enter.)
Vortex semi-frequently mis-deploys mods!
a lot of mods are using the "Relationship: {NPCName}": "Engaged" ContentPatcher token to change strings during the marriage. WIth this mod installed this method doesn't seem to work anymore (looks like the relationship status gets updated to married in the morning), Is it possible to change this only after the wedding actually happened?
My suspicions are it only worked because CP implementation detail.
But there was no crashing nor error, we just couldn't proceed
I tried to get the smapi log but maybe because I had the text file open when I closed the game, it didn't update.
https://smapi.io/log/3d4f9242365c48a2bb2a0e2afd0837b4
For installation... I just put the folder in my Mods folder, no changes to it. I have 70 mods so I'm pretty good at that lol. Must be a conflict?
My actions for the session in this log were: Using cheats menu, warped to abigail. Gave her flowers, then mermaid pendant. Warped home. Slept 3 days. Had wedding. Slept in bed. Exited.
Edit: Bruh ignore me, I just read my own log. It says I need to update SMAPI!
(We did consider doing weird things, like, maybe the spouse gets real mad and divorces you if you miss the wedding)
As for "what happens if you set the time way out of bounds?" Hopefully it doesn't let you do that.
6 a.m. wedding has always been bizarre.