Wallpapers & Floorings do NOT change as intended when you 1) have multiple sheds AND 2) enable the cellar.
The easiest workaround right now is todisable the cellarat least until a working solution can be found. Sorry for the inconvenience!
[You can also ignore this if you aren't bothered too much by identical walls & floors across all sheds...]
Note: The optional "Unique Walls and Floors" file addresses this issue; however, it comes with its own limitation, namely the potential infinite loading screen when big shed is selected with cellar (the hatch) enabled.
Need Help.I changed the manifest.json and it works well but i cant go to cellar .The cellar entrance just there and i click it but nothing happen.And smapi dont show any error info. Is there someone same to me?
Here's a quick workaround/fix for those wanting to use this mod with 1.6.
Open the manifest.json file and remove the "Dependencies" section, like such:
{ "Name": "[CP] Zyr's Multipurpose Shed", "Author": "Zyrnathos", "Version": "1.6", "Description": "Redesigns the shed to be more useful and, hopefully, visually pleasing!", "UniqueID": "Zyrnathos.MultipurposeShed", "UpdateKeys": ["Nexus:14910"], "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher", },
// DELETE FROM HERE!!!!! "Dependencies": [ { "UniqueID": "aedenthorn.ExtraMapLayers", "IsRequired": true, }, ], // UNTIL HERE!!!!! }
I removed the "UpdateKeys": ["Nexus:14910"], line as well, just to be safe, but beware that removing this will mean that SMAPI will stop warning you if this mod gets another update in the future.
It's still requiring Extra Map Layers? I just got that error and said it wouldn't load because EML was not loaded but it's included in the game in 1.6 now so should it still be required?
It gets confusing when one program (SMAPI says Extra Map Layers) is not needed because it's now included in 1.6 and the mod says it's needed to run it???
Well my entire shed is only one room in all 3 that I have. One is a BIG shed but it only has one room now. No 2nd room or garden area and I did have a cellar but it's gone too now. Idk what happened but I'm including my SMAPI log for you to figure it out. I'm stuck decorating until you do :( and I was going to use them as my shops but now I can't put anything in them until it's fixed :(
OK got it back but had to install a older version to do it. IDK what I did but I upgraded to the 1.6.1 version because SMAPI kept saying I needed to. That did not work obviously. I cannot use the Market mod while using others I found out so that plan was a bust. :P
I LOVE LOVE LOVE THIS MOD! I don't mind the little bug lol but I do hope you update again soon! Thanks for doing this! :) I'm kind of scared to do the Immersive one though :(
Thanks for the warning and hope you will be able to update soon! Extra Map Layers is required and unfortunately, it's not the updated version it's requiring :( since it's included in the game now?
Hello! I've been using this mod, and if you just set the dependency for Extra Map Layers to false in the manifest, it loads and works perfectly fine. Extra Map Layers is redundant now that it is included in the base game.
Could someone explain the steps needed to make this mod work with Redesigned Shed Layout? I want this mod to be for the smaller sheds, while Redesigned Shed Layout is for the bigger sheds. However, I tried following the workaround of disabling the cellar and making sure it isn't set to big shed, but that doesn't do anything for me. I'm unsure of what to do.
129 comments
The easiest workaround right now is to disable the cellar
at least until a working solution can be found. Sorry for the inconvenience![You can also ignore this if you aren't bothered too much by identical walls & floors across all sheds...]
Note: The optional "Unique Walls and Floors" file addresses this issue; however, it comes with its own limitation, namely the potential infinite loading screen when big shed is selected with cellar (the hatch) enabled.
Open the manifest.json file and remove the "Dependencies" section, like such:
{
"Name": "[CP] Zyr's Multipurpose Shed",
"Author": "Zyrnathos",
"Version": "1.6",
"Description": "Redesigns the shed to be more useful and, hopefully, visually pleasing!",
"UniqueID": "Zyrnathos.MultipurposeShed",
"UpdateKeys": ["Nexus:14910"],
"ContentPackFor": {
"UniqueID": "Pathoschild.ContentPatcher",
},
// DELETE FROM HERE!!!!!
"Dependencies": [
{
"UniqueID": "aedenthorn.ExtraMapLayers",
"IsRequired": true,
},
],
// UNTIL HERE!!!!!
}
I removed the
"UpdateKeys": ["Nexus:14910"],
line as well, just to be safe, but beware that removing this will mean that SMAPI will stop warning you if this mod gets another update in the future.It gets confusing when one program (SMAPI says Extra Map Layers) is not needed because it's now included in 1.6 and the mod says it's needed to run it???
Well my entire shed is only one room in all 3 that I have. One is a BIG shed but it only has one room now. No 2nd room or garden area and I did have a cellar but it's gone too now. Idk what happened but I'm including my SMAPI log for you to figure it out. I'm stuck decorating until you do :( and I was going to use them as my shops but now I can't put anything in them until it's fixed :(
SMAPI log parser - SMAPI.io
OK got it back but had to install a older version to do it. IDK what I did but I upgraded to the 1.6.1 version because SMAPI kept saying I needed to. That did not work obviously. I cannot use the Market mod while using others I found out so that plan was a bust. :P