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UncleArya

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UncleArya

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43 comments

  1. VarmintLP
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    Does this work with the "Boogies farm cave extension mod?
    https://www.nexusmods.com/stardewvalley/mods/7108

    And if not, would you add a compatibility for it? Would be cool ;)
  2. loopicutie
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    Hello sorry to bother but do you know if this would work with co-op? And do both people need to have the mod installed or just the main person? If only I (host) have this mod installed, will it break our game? Sorry for all of the questions lol thank you!
  3. Vercinger
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    Hey. I downloaded the 1.0.0 version for SDV 1.5.6, but on startup SMAPI disables it saying that it requires mods that arent installed:

    DaisyNiko.Tilesheets, mod.kitchen.minecartpatcher

    Were these required in earlier versions but later removed?
    1. Vercinger
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      Okay, nevermind, I looked through the file archive and found this in the patch notes for 1.1.0:

      "Updated for SDV 1.6, removed old dependencies no longer needed."

      So that answers my question. I was able to find the mentioned dependencies:

      DaisyNiko's Tilesheets
      MinecartPatcher
    2. Vercinger
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      Unfortunately however, MinecartPatcher doesnt work on Android:

      https://www.nexusmods.com/stardewvalley/mods/11424?tab=bugs

      I didnt notice this was mentioned in its description and ran into the same bug - the minecart interaction menu cant have any buttons pressed and it cant be closed, it locks the game and I have to force-shut it down.

      So since Android users are stuck on 1.5.6, and MinecartPatcher is needed for any minecart mods pre-1.6, it looks like it's impossible for Android users to install minecart mods for now. Hopefully someone will come along to fix the issue, the MinecartPatcher dev has said he'll gladly update the mod with the fix if anyone can do it.

      You should update the description for the 1.0.0 version download to include the old dependencies, and to clarify that as of the current date it only works for PC as the MinecartPatcher dependency is broken on mobile.
  4. carocart7
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    Hello! I'm playing with both SVE and ES, and I was wondering if it's possible to connect the Farm Cave to the East Scarp rail system? Theres an area called Scarp Crossing where the two minecarts are next to each other, but this area isn't accessible to me naturally due to the SVE adding the Shearwater Bridge. I can only access the Crossing by the ES minecarts, and would like to be able to get there using the minecart from my farm. Is there a way to add this spot? Or could you help me to code it in? 

    Thank you so much, and this is such a great and useful mod!!!
    1. UncleArya
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      Hey there. It sounds like the mod you are looking for is Integrated Minecarts. It connects the minecart system of basically every mod that adds minecarts, it is a must have mod :)
    2. carocart7
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      Oh that's definitely what I was looking for! Thank you so much!!
  5. xiecult
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    I haven't tested it yet since I'm doing a refresh for my whole mods folder but is this by any chance compatible with the Hidden Spring Farm Cave by neuralwiles ?
    1. UncleArya
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      Hello! Looking at that mod page it looks like this mod wouldn't be needed as that author seems to have added their own minecart to their cave.
  6. distractionary
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    Would it be possible to provide compatibility with Tikamin557's Additional Farm Cave? I tried to do it myself, profoundly not knowing what I was doing, and promptly broke your mod and had to come sheepishly re-download it.

    (I had figured that making the minecart show up in the back-room cave map, rather than the default cave map, would improve compatibility for your mod overall -- they've shoved a lot of compatibilities in already, for where to put the entrance -- without making you do quite as much work. XD)
    1. UncleArya
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      Hey there. Version 1.5.0 should add support for Additional Farm Cave. That mod has a very confusing patching method for someone who has never used that mod, and has a ton of options and dependencies so it may not be perfect but I hope it will work. Let me know.
    2. distractionary
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      I will be delighted to poke at it and let you know if it does, ASAP! thank you for the quick response. :)
    3. distractionary
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      Preliminary efforts say that it appears correctly in the back/additional cave, and can be used to leave that cave & go Wherever Else -- but as a destination, selecting it from a different minecart I mean, it's dropping at the default/original location, in the back of the main farm cave, not landing in the back of the Additional Cave's map.

      In other words, you land in the doorway instead.

      Functional enough, albeit imperfect; all you gotta do is turn around to be in the other room, and it's not a big map to get from there back to the cart -- so I guess it depends on whether you've got perfectionist tendencies or want to be happy that you made it through the confusing patching method as effectively as you have done, I guess, as to whether or not you want to keep poking at it!

      Thank you, again, either way!
    4. UncleArya
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      Awesome. Thank you very much for testing it. The warp back location is purposefully to that entrance cave area cause technically that is the "farm cave" map and the additional unlocked area of it is a custom map. The destination has to reference a warp location in the "farm cave" so because of how that mod author did it with separating their areas into separate map files, that was the best workaround I could come up with.
    5. UncleArya
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      I just pushed an update that changes the way the compat patch with Additional Farm Cave works and changes the design to add the cart in the initial cave entrance :)
    6. kijikun
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      Aw man I liked it being in the back cave, since I've got the more lively farm cave mod and the cart looks really weird there.
    7. UncleArya
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      Let me see if I can do another patch for that mod. You have the Additional Farm Cave and More Lovely Farm Cave mods installed? Any others? I didn't know people had multiple farm cave mods at the same time haha
    8. kijikun
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      Oh Thank you! I didn't expect you to do that. Yeah more lively changing the default cave while additional just adds a new one off of it with it being unlocked later in game play.
    9. UncleArya
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      Let me know if version 1.6.0 has any issues. I did some testing and it seemed fine on my end, but I have never used that mod so I didn't test too much.
  7. Aphrodito69
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    Can you make a version compatible with this mod? (https://blog.naver.com/delloti/221676417164)
  8. Levitatin
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    Hi, lovely mod do you think you can make it compatible with  https://www.nexusmods.com/stardewvalley/mods/5849 the minecart entrance is stuck at the top even with the compatibility config on >  https://prnt.sc/eZ5e3a6CBLBn
    1. UncleArya
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      Hey there. I can sure give it a look and see if I can add compatibility with that map.
    2. UncleArya
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      Hello. Version 1.4.0 adds compatibility with Hot Spring Farm Cave. The correct minecart patch should automatically apply. Please let me know if you encounter any issues.
  9. SirKirky
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    Is there a way to change what tile the trigger is and disable the mine cart being visible? I have a cave map mod that already has a mine cart in it as decoration and I want to make that mine cart be the trigger.
    1. UncleArya
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      Hey there. It sounds like you might need to reach out to the author of the Farm Cave map mod you are using and see if they would be interested in adding minecart functionality to their map. Thankfully in 1.6 Content Patcher has added support for custom minecarts so it is relatively easier to add custom minecarts to maps now.
  10. blouwho
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    Also getting the need to update SMAPI error despite having the most current version downloaded after 1.6 update. 
    1. UncleArya
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      I had forgotten to update the version in the manifest. I updated it and replaced the files in a version that should be uploaded shortly. Thanks!