Stardew Valley

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Richarizard

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Richarizard

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44 comments

  1. Novosad
    Novosad
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    Ребятам очень нужна ваша винодельческая модель, только сделайте оборудование в большем помещении.
  2. laurgfx
    laurgfx
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    will this be getting a 1.6 update?:)
    1. Sataksu
      Sataksu
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      I second this. It'd be nice to still have a winery building in 1.6. (:
    2. Vechio
      Vechio
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    3. Vechio
      Vechio
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      I third this. It's a nice touch to the farm. 
    4. chizcake
      chizcake
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      I 4x this. Would love to have this building
    5. Azuris7100
      Azuris7100
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      5x<3
  3. Th3Tob1
    Th3Tob1
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    Will this be updated for 1.6?
  4. dyanosis
    dyanosis
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    My only problem with this mod, and I'm not sure if this is the fault of Solid Foundations or Winery - In multiplayer, a farmhand who tries to build this building just has the building magically disappear when it's supposed to be built. The materials are taken, money spent and then.... no building. However, if the host builds it, all good.

    Note - I haven't tried since Solid Foundations updated for 1.6. I'll update this comment if anything in this comment changed since then.
  5. DoverianDragoon
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    First off:  Absolutely loving my winery.  Excellent work.  10/10.  Endorsed without hesitation.  But one, single note, as a heads-up to anyone else:

    If you change your standard-sized winery's wall tiles from paneled to stone (via the GMCM) mid-save, any furniture in your winery will shift down one square; if you had anything up against the back wall, there's now a space behind it; if you had anything up against the front wall, it's now in the front wall.

    This didn't cause any significant issues for me or my save.  It's simple enough to move things around, after all, and I could even pick up the stuff I had against the front wall.  But I wanted to let any others know about it just in case.  Maybe it would be worse in reverse, for example.
  6. raecrowned
    raecrowned
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    For those who want to use Gweniaczek's Slime Hutch Winery sprite, here is a bit long but working solution I found:

    First, Go to Gweniaczek's "[CP] Medieval Buildings by Gweniaczek/assets" folder, and pick the recolour folder you want to use(pick Vanilla when in doubt). Copy & paste that folder into "[CP] New Building - Winery/Assets". Afterwards, open "[CP] New Building - Winery/content.json".

    There are a few things that need to be done:

    1. Inside the "ConfigSchema" bracket, append the following :
            "wineryoption": { "AllowValues": "1, 2, 3, 4", "Default": "2", "Description": "2 and 3 are winery options", },
            "wineryfoliage": { "AllowValues": "less, more", "Default": "more" },

    Afterwards, the text should look like this:
    "ConfigSchema": { ... "wineryoption": {...}, "wineryfoliage": {...},},

    2. You will find a "Skins": [ ... ] part within a large bracket when you scroll down; comment or erase the Skins part out. Leave the rest of the bracket's content as is!

    3. Scroll down just a bit more, and there will be a bracket whose contents start with "Action": "EditImage". Comment/erase that bracket and replace it with this:
            {
                "Action": "EditImage",
                "Target": "{{PeacefulEnd.SolidFoundations/BuildingTexture:rzd.NewBuildings.Winery}}",
                "FromFile": "assets/Vanilla/{{season}}_{{wineryoption}}_{{wineryfoliage}}.png",
                "FromArea": {
                    "X": 224,
                    "Y": 432,
                    "Width": 176,
                    "Height": 144
                },
                "PatchMode": "Replace",
            },

    (Here I chose Vanilla; If you copied a different recolour folder to Assets, use that folder name instead of Vanilla here.)

    Basically, it implements the the Slime Hutch replacement part from Gweniaczek's mod into the Winery mod, while disabling the skins functionality.

    Be careful of making syntax errors, such as Inserting Brackets in the Wrong Place, Forgetting to Close a Bracket, Forgetting a Comma at the End of a Bracket, etc. A good text editor should tell you if you made any glaring syntax errors... Or you can be dumb like me and just scroll through the SMAPI red text to find out the exact line where the errors occured.

    Good luck!
    1. Shyziie
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      Thank you so much! This worked for me. I was confused for a bit but managed to eventually follow your instructions properly. For anyone confused about updating the Content.json, here's a link to mine that works: Content.json
      I used the vanilla folder as well (From [CP] Medieval Buildings by Gweniaczek/assets)
      *edit* This whole time I had the wrong file uploaded. To whoever has tried to use my content.json before, it should work now. Sorry!
    2. Richarizard
      Richarizard
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      Thanks for sharing - I was hesitant to include options for assets I didn't create, so I think this manual solution is the best for people who want to use the great sprite from Gweniaczek's mod.

      Thanks :)
    3. swiftplume
      swiftplume
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      Thanks!
  7. Phytonite
    Phytonite
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    Hello! I really love this mod, we finally have a winery which is up to date with SDV and functions like one too, nevertheless looks like one! 
    Because of that, I would like to also have a creamery building in the same style where cheese and butter can be made. Would it be possible for you to create a new mod like that?
    1. Richarizard
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      Yeah, i like this idea. If I can find time, I'll make a creamery asset and make a new mod :)
    2. ninapadla
      ninapadla
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      hi. the problem is in the winery as in fashion. .the json file weighs almost a gigabyte, the winery is alone and is completely filled with
      barrels of beer. the game loaded for half a minute at first, and now it
      just doesn't want to and freezes. the notebook barely opened and there
      are 25 million lines.
      The problem is that I forced him, I take it? or, in principle, that the mod should work as it should, but it doesn't
      work and you can't put barrels with something in the winery?
  8. ninapadla
    ninapadla
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    hi. the problem is in the winery as in fashion. .the json file weighs almost a gigabyte, the winery is alone and is completely filled with barrels of beer. the game loaded for half a minute at first, and now it just doesn't want to and freezes. the notebook barely opened and there are 25 million lines.
    The problem is that I forced him, I take it? or, in principle, that the mod should work as it should, but it doesn't work and you can't put barrels with something in the winery?
  9. valentine023
    valentine023
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    nice mod
  10. Phytonite
    Phytonite
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    I would like it to be seasonal, could you perhaps look into that?
    1. Richarizard
      Richarizard
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      Yes, I will look into making it seasonal :)