Please be sure to leave any bug reports in the BUGS page in the bugs tab. If you see your bug reported already, add your bug information to that listing instead of making a new one. This makes it faster for me to respond and deal with bugs.
Make sure you have the latest version of SMAPI, Content Patcher, and this mod before you report any problems.
PLEASE INCLUDE THE FOLLOWING IN YOUR BUG REPORT: •SMAPI error log, follow directions & upload here:https://log.smapi.io and give me your link •Is this happening on a new save, old save, or both? •Any other information, mods, or tools you use that you think will be pertinent.
Nevermind - broke the game after 2 IRL days when doing the solution below. I figured out how to fix the exit from the cellar, so you don't end up outside the farmhouse map. I found the location of the spawn from the latest official cellar map, and applied those coordinates to the map files in this mod.
I'm not a modder, do this at your own peril, etc. But! Here's a quick how-to:
1. Go to Mods\[CP] Ace's Expanded Cellars\assets in your Stardew Valley-folder
2. Locate the .tbin file with the cellar of your choosing. I use the acerbicon layout, so for me it's Cellar_acerbicon.tbin. Remember to back it up before editing it!
3. Open the file in Notepad (or similar text editor of your choice).
4. Locate the text string saying: 100 100 45 Warp% 3 1 FarmHouse 4 24 4 1 FarmHouse 5 24 paths paths untitled tile sheet (it's the third line for me)
5. Change it to the following: 100 100 45 Warp% 3 1 FarmHouse 19 34 4 1 FarmHouse 20 34 paths paths untitled tile sheet
6. Save the file.
What you've done is just changing the location in the farmhouse, where the map wants to spawn your character when exiting.
At least, this seemed to work for me. Have only tested it for a few ingame days
just loaded the mod in my 1.6 game and it seems to be working fine. content patcher auto migrates mods to work in 1.6
edit: like icarus, i have flown too close to the sun with my hubris... the mod loads into the game fine but exiting the cellar you end up in the walls...
You can still use this mod and just teleport out of the cellar instead of walking out (or teleport from the wall if you forget), but don't get the dining room upgrade. It crashes the game when you try to sleep for the night (I think it has to do with the tilesheet mod, I think the 1.6 update clashes with the tilesheet code and just breaks the game but I could be wrong - it might be any of the new house room upgrades, I got them all in one go so not sure which actually did it)
Okay, maybe I'm stupid but I don't quite understand the installation instructions. If I add the zip file to Nexus Mod Manager, or just the CP folder to my Mods folder, it still has all of the different tilesets, but if I remove the ones I don't want it won't load the mod. What am I missing?
Put the CP folder into your mods folder, or install with NMM. Run the game once and it will generate a "config" file, inside the config change the setting to whichever cellar you want to use.
Yes, thanks, I had literally just decided to check the Bug Reports and found someone else asking how to do this there. Thanks so much for the quick reply anyhow.
I hate to show my ignorance, but I desperately need help! I attempted to place 3 end tables in the upper right room of the "Eemie" Extended Cellar. One wound up on top of another one, and now I can't remove any of them. I have hit them with every weapon and I have tried clicking and dragging them into inventory. (I was mad enough to toss a few bombs at them too. Nothing.) Any and all ideas on how to get rid of them will be greatly appreciated!!
EDIT: I had to delete this app as it did not allow placement of any furniture. I have downloaded another mod that does allow it.
Hi...love the expanded cellar..thank you so much.. i was wondering is there to put refrigerators down there as well? thank you so much for your hard work...really, really great mod :D Grace
177 comments
Please be sure to leave any bug reports in the BUGS page in the bugs tab. If you see your bug reported already, add your bug information to that listing instead of making a new one. This makes it faster for me to respond and deal with bugs.
Make sure you have the latest version of SMAPI, Content Patcher, and this mod before you report any problems.
PLEASE INCLUDE THE FOLLOWING IN YOUR BUG REPORT:
•SMAPI error log, follow directions & upload here: https://log.smapi.io and give me your link
•Is this happening on a new save, old save, or both?
•Any other information, mods, or tools you use that you think will be pertinent.
I figured out how to fix the exit from the cellar, so you don't end up outside the farmhouse map. I found the location of the spawn from the latest official cellar map, and applied those coordinates to the map files in this mod.
I'm not a modder, do this at your own peril, etc. But! Here's a quick how-to:
1. Go to Mods\[CP] Ace's Expanded Cellars\assets in your Stardew Valley-folder
2. Locate the .tbin file with the cellar of your choosing. I use the acerbicon layout, so for me it's Cellar_acerbicon.tbin. Remember to back it up before editing it!
3. Open the file in Notepad (or similar text editor of your choice).
4. Locate the text string saying:
100 100 45 Warp% 3 1 FarmHouse 4 24 4 1 FarmHouse 5 24 paths paths untitled tile sheet
(it's the third line for me)
5. Change it to the following:
100 100 45 Warp% 3 1 FarmHouse 19 34 4 1 FarmHouse 20 34 paths paths untitled tile sheet
6. Save the file.
What you've done is just changing the location in the farmhouse, where the map wants to spawn your character when exiting.
At least, this seemed to work for me. Have only tested it for a few ingame days
edit: like icarus, i have flown too close to the sun with my hubris... the mod loads into the game fine but exiting the cellar you end up in the walls...
Any and all ideas on how to get rid of them will be greatly appreciated!!
EDIT: I had to delete this app as it did not allow placement of any furniture. I have downloaded another mod that does allow it.
Grace