Stardew Valley

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Acerbicon

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acerbicon

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  1. acerbicon
    acerbicon
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    ~/!\~ HOW TO REPORT BUGS ~/!\~

    Please be sure to leave any bug reports in the BUGS page in the bugs tab. If you see your bug reported already, add your bug information to that listing instead of making a new one. This makes it faster for me to respond and deal with bugs.

    Make sure you have the latest version of SMAPI, Content Patcher, and this mod before you report any problems.

    PLEASE INCLUDE THE FOLLOWING IN YOUR BUG REPORT:
    SMAPI error log, follow directions & upload here: https://log.smapi.io and give me your link
    Is this happening on a new save, old save, or both?
    Any other information, mods, or tools you use that you think will be pertinent.
  2. chaoscrow119
    chaoscrow119
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    i really love this mod i hope it gets an update
    1. marshmellowpup
      marshmellowpup
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      just loaded the mod in my 1.6 game and it seems to be working fine. content patcher auto migrates mods to work in 1.6

      edit: like icarus, i have flown too close to the sun with my hubris... the mod loads into the game fine but exiting the cellar you end up in the walls...
    2. 00dlanorknox00
      00dlanorknox00
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      You can still use this mod and just teleport out of the cellar instead of walking out (or teleport from the wall if you forget), but don't get the dining room upgrade. It crashes the game when you try to sleep for the night  (I think it has to do with the tilesheet mod, I think the 1.6 update clashes with the tilesheet code and just breaks the game but I could be wrong - it might be any of the new house room upgrades, I got them all in one go so not sure which actually did it)
    3. SketchyPlan
      SketchyPlan
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      The walls won't be your new home.  Even if you can't teleport, you can walk to the negative space side of your front door to leave the building.
  3. shayvidas2022
    shayvidas2022
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    1.6 update ? or this mod is history by now ?
  4. Doun22723
    Doun22723
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    Request an update
  5. VincyW123
    VincyW123
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    Request an update😭😭😭😭😭
  6. VincyW123
    VincyW123
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    Request an update😭😭😭😭😭
  7. nilriMFallout
    nilriMFallout
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    Love your mod! Would it be possible to make these work together? what would I need to do?Asters Beam and Kitchen mod
  8. GoblinKnightLeo
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    Okay, maybe I'm stupid but I don't quite understand the installation instructions. If I add the zip file to Nexus Mod Manager, or just the CP folder to my Mods folder, it still has all of the different tilesets, but if I remove the ones I don't want it won't load the mod. What am I missing?
    1. acerbicon
      acerbicon
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      Put the CP folder into your mods folder, or install with NMM. Run the game once and it will generate a "config" file, inside the config change the setting to whichever cellar you want to use.
    2. GoblinKnightLeo
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      Yes, thanks, I had literally just decided to check the Bug Reports and found someone else asking how to do this there. Thanks so much for the quick reply anyhow.
    3. Vanspoor
      Vanspoor
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      Do you keep the brackets?
  9. Dukemom2
    Dukemom2
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    I hate to show my ignorance, but I desperately need help!  I attempted to place 3 end tables in the upper right room of the "Eemie" Extended Cellar.  One wound up on top of another one, and now I can't remove any of them.  I have hit them with every weapon and I have tried clicking and dragging them into inventory.  (I was mad enough to toss a few bombs at them too.  Nothing.)
    Any and all ideas on how to get rid of them will be greatly appreciated!!

    EDIT:  I had to delete this app as it did not allow placement of any furniture.  I have downloaded another mod that does allow it.
  10. Gracelenrose
    Gracelenrose
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    Hi...love the expanded cellar..thank you so much.. i was wondering is there to put refrigerators down there as well? thank you so much for your hard work...really, really great mod :D
    Grace 
  11. Yubelchen
    Yubelchen
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    Heya, i love the different settings you got with the map layout & decor/wall/floor choices! Amazing work!

    If you still take requests & ar still working on this mod, i would love a version of LeAlmightyPanda's and the extension of Niccolopogi's idea, with the forge south, the run down cellar on top and an also rundown looking attachment to the right. (so its in an L shape)