i am unable to see any of the cutscenes, whenever i enter the cabin for the first time i get a message from abigail saying i tried to look in the xnb files. this happened even with a fresh install of the mod with no config changes
hello, i love the look of this map and the idea of expanding your farm as you play but i have a suggestion that i hope you won't take the wrong way,
i feel like the prices for those expansions are a bit ridiculous, especially at the start. this is mostly because compared to having all this land available from the get-go like it usually is, to upgrade it even once you have to use up all the money that's available to you early in the game instead of using it to progress. obviously, if that's the kind of challenge you're looking for then this mod is wonderful but i believe that lowering at least the first few upgrades (which I think are the most important) would help a lot :) i myself went into the game files and struggled to try to figure out how to do it as someone who has never programmed in my life haha
while i was changing this, i also took a look at the dialogues and reworded some sentences to make what you were getting across sound more natural. if you want to i could send you what i wrote, since you mentioned that you don't mind people re-translating it :)
hi, sorry for the late reply. i'm not a coder so i'm not sure how to best explain it as it was a lot of trial and error on my part to change the stuff i wanted. to change the amount of money each upgrade costs you have to edit the "content" file in the "lnh's expandable farm" mod folder. you have to look at each cutscene and change the amount of money you need for the cutscenes to appear (will be written as for example M 50000) and then change how much money it takes from your total (will be written as for example money -50000). you just have to change the numbers to your desired amount, but make sure that for one cutscene both numbers match up. then, to make the dialogue match the new money required, you have to edit the "default" file in the "i18n" folder inside the mod folder and make what robin says be the same as what the new amounts you chose are. i hope this helps a bit :)
I think that if you force to be just one spot more, for just one cabin, and you determine were this cabin goes, it must be OK. It's clear that this farm is no for a lot of players, but for a Coop, I think it's duable, maybe it works.
This is by far my favourite map to play Stardew! It adds a really nice challenge to the game with some nice rewards. But there's a 1 thing that i would consider a little too overpowered.
* The cart next to house that takes you a few feet from the mine is a bit too over powered in my opinion. Maybe add the minecart after the first upgrade is purchased from robin?
I can re-translate the English for you if you want me to? It only needs a slight cleaning up.
Edit: I looked at the content file in that folder and it says: "OreSpawnEnabled": false, "MonsterSpawnEnabled": false
No monsters are spawning on the farm, so no ore should be spawning too, right? I'm just confused why ores are spawning, when that is already disabled in the content file.
Edit: I deleted the folder, just like you said, but the ore still spawns on my farm. ;_;
Hello, I was wondering why is it not possible to change the default farm replacement to the Four Corners map? I really like the interior of the farmhouse for that map so I wanted to use it with this mod.
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i am unable to see any of the cutscenes, whenever i enter the cabin for the first time i get a message from abigail saying i tried to look in the xnb files. this happened even with a fresh install of the mod with no config changes
never mind i think i fixed iti feel like the prices for those expansions are a bit ridiculous, especially at the start. this is mostly because compared to having all this land available from the get-go like it usually is, to upgrade it even once you have to use up all the money that's available to you early in the game instead of using it to progress. obviously, if that's the kind of challenge you're looking for then this mod is wonderful but i believe that lowering at least the first few upgrades (which I think are the most important) would help a lot :) i myself went into the game files and struggled to try to figure out how to do it as someone who has never programmed in my life haha
while i was changing this, i also took a look at the dialogues and reworded some sentences to make what you were getting across sound more natural. if you want to i could send you what i wrote, since you mentioned that you don't mind people re-translating it :)
Made an spanish transation to add in if you want: https://we.tl/t-XXkdQ39mS5
I dunno if we transfer it's a good place to send you a file, but hope it does the job!
I have uploaded a new version
About the adding a multiplayer possibility, you think it's possible? Maybe just for coop, like 1 spot (+host player).
Thanks again :)
But there's a 1 thing that i would consider a little too overpowered.
* The cart next to house that takes you a few feet from the mine is a bit too over powered in my opinion. Maybe add the minecart after the first upgrade is purchased from robin?
I can re-translate the English for you if you want me to? It only needs a slight cleaning up.
Wood logs are also spawning every day with the ores, that's really bothering me. Please, is there a way to disable that?
Edit: I looked at the content file in that folder and it says:
"OreSpawnEnabled": false,
"MonsterSpawnEnabled": false
No monsters are spawning on the farm, so no ore should be spawning too, right? I'm just confused why ores are spawning, when that is already disabled in the content file.
Edit: I deleted the folder, just like you said, but the ore still spawns on my farm. ;_;