Huge thank you goes to itzyitzme for making the AT conversion!
The AT version is available again. I will be removing comments about the AT being 'not compatible' or 'not working'. The AT works without a problem for countless people using it. If you have problems, fix them. Look for help online, the SDV discord etc.
My mods are a product of my extremely limited free time, I make them with love and share for people to enjoy for free. I would love for everyone to enjoy them, but please watch a tutorial if you have problems, I am not an expert or a problem solver.
Concerning the CP version: Would you consider changing your Craftables Load action to EditImage and Replace the tilesheet? You're currently overwritten by everything else.
I really don't understand the comments saying "the AT version doesn't work", it's working perfectly fine since literal day one of 1.6?? Anyway, thank you so much for the update! Your mods are amazing and really enhance my gameplay, thanks for sharing with us <3
If it's not too much trouble, do you think you'd be able to label which of the decorative items are which on your final, comprehensive image? Some of these are amazing and I'd like to be sure which one's which when I'm setting up my mods. No problem if that's too much work, though!
hello there! first of all, big fan of your mods and i hope some of the others also get updated to 1.6 :]
second of all, ive been noticing that the CP version of the mod won't load the tilesheets/craftables because it's clashing with the portait accurate NPC sprites mod for the exclusive priority i dont know how this is happening as both mods change entirely different aspects of the game but maybe you could look into it?
I noticed the same and managed to fix it by removing this bit from the NCP sprites content.json file (i don't know what the npc mod would have changed in the craftables but at least they don't conflict anymore). Added instructions for those new to modding:
1. Go to folder > [CP] PortraitAccurateNPCSprites 2. Open file content.json on notepad or similar app 3. Scroll down and you will find this bit, delete it entirely (i don't know the correct term, sorry coders):
I LOVE everything about this. Just curious if there are plans to add the big/stone chests to this as well? I know you do other mods too, which I also LOVE! Everything looks amazing :)
71 comments
The AT version is available again. I will be removing comments about the AT being 'not compatible' or 'not working'. The AT works without a problem for countless people using it. If you have problems, fix them. Look for help online, the SDV discord etc.
My mods are a product of my extremely limited free time, I make them with love and share for people to enjoy for free. I would love for everyone to enjoy them, but please watch a tutorial if you have problems, I am not an expert or a problem solver.
Would you consider changing your Craftables Load action to EditImage and Replace the tilesheet? You're currently overwritten by everything else.
https://www.nexusmods.com/stardewvalley/mods/21720
Anyway, thank you so much for the update! Your mods are amazing and really enhance my gameplay, thanks for sharing with us <3
second of all, ive been noticing that the CP version of the mod won't load the tilesheets/craftables because it's clashing with the portait accurate NPC sprites mod for the exclusive priority
i dont know how this is happening as both mods change entirely different aspects of the game but maybe you could look into it?
1. Go to folder > [CP] PortraitAccurateNPCSprites
2. Open file content.json on notepad or similar app
3. Scroll down and you will find this bit, delete it entirely (i don't know the correct term, sorry coders):
{
"Action": "Load",
"Target": "TileSheets/Craftables",
"FromFile": "assets/Craftables.png"
},
4. Save file and there is no conflict anymore!