Great Mod, just one issue: when using the advance interaction menu, "talk" is non-functional. there is of course the work-around of using additional input for the advanced menu, but the "always on" feature is not usable in this state. I have a lot of mods installed, but nothing else should touch interactions.
[Advanced Social Interactions] This mod failed in the Input.ButtonPressed event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at SkillTraining.Mod.GetTrainingMap() in C:\Programming\StardewValley\ModSource\SkillTraining\Mod.cs:line 129 at SkillTraining.Mod.Asi_AdvancedInteractionStarted(Object sender, Action`2 e) in C:\Programming\StardewValley\ModSource\SkillTraining\Mod.cs:line 54 at AdvancedSocialInteractions.Api.Invoke(NPC npc, Action`2 addCallback) in C:\Programming\StardewValley\ModSource\AdvancedSocialMenu\Mod.cs:line 25 at AdvancedSocialInteractions.Mod.Input_ButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Programming\StardewValley\ModSource\AdvancedSocialMenu\Mod.cs:line 105 at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=3.18.4.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
I can't get this mod to work. I am playing with a controller and have it set to always open the menu, but it just immediately closes when trying to talk to villagers.
12 comments
when using the advance interaction menu, "talk" is non-functional.
there is of course the work-around of using additional input for the advanced menu, but the "always on" feature is not usable in this state.
I have a lot of mods installed, but nothing else should touch interactions.
NullReferenceException: Object reference not set to an instance of an object.
at SkillTraining.Mod.GetTrainingMap() in C:\Programming\StardewValley\ModSource\SkillTraining\Mod.cs:line 129
at SkillTraining.Mod.Asi_AdvancedInteractionStarted(Object sender, Action`2 e) in C:\Programming\StardewValley\ModSource\SkillTraining\Mod.cs:line 54
at AdvancedSocialInteractions.Api.Invoke(NPC npc, Action`2 addCallback) in C:\Programming\StardewValley\ModSource\AdvancedSocialMenu\Mod.cs:line 25
at AdvancedSocialInteractions.Mod.Input_ButtonPressed(Object sender, ButtonPressedEventArgs e) in C:\Programming\StardewValley\ModSource\AdvancedSocialMenu\Mod.cs:line 105
at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=3.18.4.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
???