Stardew Valley
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Destroyer

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destroyer11687

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20 comments

  1. li1misschrissy
    li1misschrissy
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    hello, just wondering how you fix this? 

    [SMAPI]    Skipped mods
    [SMAPI]    --------------------------------------------------
    [SMAPI]       These mods could not be added to your game.
    [SMAPI]       - Trinkets To Treasures - Artifacts Quests 2.2.0 because it requires mods which aren't installed (PurrplingCat.QuestFramework).
    1. Bennoloth
      Bennoloth
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      You have to download Quest Framework
  2. Adxrsh
    Adxrsh
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    Hi! I really like the look of this mod (artifacts are an often neglected part of other balance mods) and was wondering if you'd still recommend Better Balance alongside this mod, without any additional configuration? I noticed it was mentioned in the content.json ^^
    1. destroyer11687
      destroyer11687
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      It’s been a while since I compared the 2 mods, but as far as I remember, most of the price adjustments that better balance makes is to crops and items that don’t involve my mod. So, to answer your question, yes, that mod should work fine. My mod, or that mod, may override prices differently, but it shouldn’t break your game at all if there are any conflicts.
  3. Soodoe
    Soodoe
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    How long does it take for the cutscene/letter from Robin for the hardwood and gold display after receiving the machine prior to the other? I've been sleeping over and over without getting the letter. 
    1. destroyer11687
      destroyer11687
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      If I understand your question correctly, you're asking how long it takes to receive the letter for the hardwood and gold display machines after receiving the letter for the first machine?

      That depends on if you have the easy version or the normal version. The normal version you will receive the letter for the hardwood after 200 of in-game days. The gold display letter you will receive after 280 days. You can tweak the hardwood in the events.json file, and the gold one in the quests.json file if you want.

      The easy version only has heart requirements, no time requirements.

      Let me know if you have any other questions.
    2. Soodoe
      Soodoe
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      Sorry, worded that a bit poorly, but that answers my question thank you. I'm trying to figure out how to edit the days in the events.json but can't find the 280 day requirement. New to editing json files, it's the one in [CP] correct?
    3. destroyer11687
      destroyer11687
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      The 280 day requirement is actually in the quests.json under the quest framework file. Sorry, the two work off each other. First there is the quest start day, then the letter you receive after you complete the quest, which is configurable in the events.json. 
  4. Surgiac
    Surgiac
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    I'm getting errors for this mod. Here's my SMAPI log.
    1. destroyer11687
      destroyer11687
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      Thanks for letting me know. 1.3.1 was suppose to fix that error but it uploaded an older version to the site for some reason. 1.3.2 is a fix for that error.
  5. StauX
    StauX
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    Hey! Looks like that the mod are not compatible with automate mod.. Thank you for the work!
    1. destroyer11687
      destroyer11687
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      Have you downloaded PFMAutomate? I don’t use automate on my games so I didn’t test it out, but all the machines were added using producer framework mod, so it should work if PFMAutomate is installed. Can you please let me know, as I’d like to make sure it’s working for those who want to use it.
  6. TheFrenchDodo
    TheFrenchDodo
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    Hey! This mod looks great. I'm not running SVE on my current save so this mod is perfect, but I'll be sure to add the other version on my next playthrough with SVE. Great job!
    1. destroyer11687
      destroyer11687
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      Thanks for your support, but I’m assuming you're speaking about my full version mod? This mod is just for the artifact part of that mod and it’s compatible on SVE and vanilla. No need for a separate download to play on SVE. 
    2. TheFrenchDodo
      TheFrenchDodo
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      Yep! I meant that when I start a playthrough with SVE, I'll use the full version mod.
    3. destroyer11687
      destroyer11687
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      Alright, just so you know, the full mod will now work for the vanilla game. I created new events that are compatible with the vanilla game so you can play on SVE or vanilla. Just make sure you download the right one. Enjoy :)
    4. TheFrenchDodo
      TheFrenchDodo
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      Oh great! Time to switch then. Thank you!
  7. Phytonite
    Phytonite
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    Hey me again! 
    Can this mod be used as an add-on to the other trinkets to treasures or is this already included in it?
    1. destroyer11687
      destroyer11687
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      Already included in it. This is purely available for those who don’t like or want to add the jewelry part of that mod to their game.
    2. Phytonite
      Phytonite
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      Ight