I'm not sure if anyone else is having this issue, but I'm not having bought recipes show up in my crafting menu. I tried to buy the groundwater drill recipe from Robin, but it's not showing up in my crafting menu to make it. Other recipes show up, like the rainwater collector, but purchased recipes do not. I also noticed that the space heater that comes with this mod doesn't change the temperature of the location it is placed. If anyone knows why these issues are coming up, or knows how to fix it I would be very appreciative. Thanks in advance!
I also got this issue when buying any recipes that created from this mod. And I tried to fix it by adjust the crafting recipe to its item name instead of id, except for rain collector due to multiple recipes to generate same item.
This is my solution to fix this temporarily. But I'm still testing it in my saves. Feel free if anyone want to try and test it. Btw sorry for my bad english
EDIT: I found the fix! Looking at the SMAPI logs, it said it could not load a file listed below....
The file located in the StardewSurvivalProject folder called "LocationEnvironmentData.json" needs to have a lower case L in the name, so it SHOULD be named: "locationEnvironmentData.json"
Once doing that, it all works fine.
I think the latest patch broke this mod partially. I have the exact opposite issue, crafting items show up fine for me, but the actual hunger/thirst mechanic is not showing up or working, no foods have hunger values either.
Was fine with 1.6 but after updating to 1.6.x stardew, it broke for me.
Wendy's fix seems to work still, but there's a typo. The bandage recipe should have 771 instead of 711 (It turns out 711 is an error item, I was very confused for a bit lol)
I love the whole concept, but it's also a little bit overwhelming for me. However, I love the idea of food not restoring health! Is it possible to disable all the other parts of the mood and keep just that mechanic? (Sorry if it's a bothersome question. :c)
I have the most up to date 1.6.1 version of SV, and just got the most recent versions of content patcher, mod menu and SMAPI and 4.0 alpha of this mod, however when loading up into the game with only this mod, the hunger/thirst/temp bars do not appear anywhere in the game. I tried changing the UI size and nothing.
Anyone else able to get the mod to work currently? I tried a new save game, and it wont show up. I have an old save with this mod enabled, and my old canteen shows up in my inventory and gets consumed when used, but still not temp/hunger/thirst bars in the upper left.
Hi, I was having a different problem (not able to level up skills), going back to the previous version of Content Patcher (2.5.0) fixed my problem, you could see if it fixes yours? Hope it works :)
Edit: Never-mind, I'm still having problems on some saves, but others are fine, not sure why.
I just found this mod and thank you very much for your work! I've been looking forever for 1.6-compatible alternative for Weather Illnesses and Simple Hunger System, and this mod solves both in one shot!
Good afternoon. Congratulations on the great mod.I have a problem where the empty canteen disappears when filling and the full canteen disappears when drinking, how can I fix it?
NOTE: Sorry for the bad English, I'm using the translator.
I love this mod, thank you so much. I have only 1 small thing need to ask: when I drink Ionized Full Canteen, the Canteen will disappear, it mean 2 copper bar is gone :(( But I can keep the empty Canteen after drink Full Canteen and Ice Water Canteen. So... how can I keep Canteen after drink Ionized Full Canteen?
I like the idea of the mod, really, but I think we should be able to customize more our experience within it. For example, we should be able to relocate the bars to another place on the screen if we wish to do so, i would like to be able to put them vertically on both down sides of the screen. I think the way the bars are right now is a bit overwhelming visually.
I also think we should be able to deactivate mod features to keep the ones we are really interested in. As an example, I don't really enjoy the temperature system; some other people might do but aren't abot the thirsty one. And others would like the experimental sanity to be activated. It would be more enjoyable like this, if the mod could be adapted to different playstyles!
IMHO this one of many greatest mod I've ever encountered. Alas, employing this mod with other mods seems very hard for my hardware. I'm in dilema whther should I play SDV without this mod or not. I just can't even imagine playing one without this mod. This is not the mod's fault, but I was wondering whether the mod can be more optimized?
176 comments
People who is still hesitate to update to 1.6 can still use version 0.3.5-hf2-alpha or version 0.3.2-alpha which is compatible with SDV 1.5.6
This is my solution to fix this temporarily. But I'm still testing it in my saves. Feel free if anyone want to try and test it. Btw sorry for my bad english
1. Update crafting.json to
```
{
"Changes": [
{
"Action": "EditData",
"Target": "Data/CraftingRecipes",
"Entries": {
"Canteen": "(O)334 3/Field/neroyuki.rlvalleycpitems_Canteen/false/default/",
"Bandage": "(O)766 2 (O)92 1 (O)711 1/Field/neroyuki.rlvalleycpitems_Bandage/false/null/",
"Ice Water Canteen": "neroyuki.rlvalleycpitems_Full_Canteen 1 neroyuki.rlvalleycpitems_Ice_Cube 1/Field/neroyuki.rlvalleycpitems_Ice_Water_Canteen/false/default/",
"Tubular Bandage": "(O)428 1 (O)766 2/Field/neroyuki.rlvalleycpitems_Tubular_Bandage/false/null/",
"Air Conditioner": "(O)335 20 (O)336 8 (O)428 10 (O)338 10/Field/neroyuki.rlvalleycpitems_Air_Conditioner/true/null/",
"Air Cooler": "(O)335 20 (O)336 10 (O)338 30/Field/neroyuki.rlvalleycpitems_Air_Cooler/true/null/",
"Fan": "(O)335 5 (O)334 10 (O)338 10/Field/neroyuki.rlvalleycpitems_Fan/true/null/",
"Groundwater Collector": "(O)335 10 (O)72 1 (O)787 2/Field/neroyuki.rlvalleycpitems_Groundwater_Collector/true/null/",
"Ice Machine": "(O)335 10 (O)334 10 (O)787 2/Field/neroyuki.rlvalleycpitems_Ice_Machine/true/null/",
"Magical Medicine_Stove": "(O)872 2 (O)330 50 (O)74 1 (O)114 2/Field/neroyuki.rlvalleycpitems_Magical_Medicine_Stove/true/Foraging 8/",
"Medicine Worktable": "(O)771 50 (O)388 50 (O)382 5/Field/neroyuki.rlvalleycpitems_Medicine_Worktable/true/Foraging 2/",
"Passive Cooler": "(O)771 20 (O)388 50/Field/neroyuki.rlvalleycpitems_Passive_Cooler/true/default/",
"Portable Heater": "(O)335 15 (O)336 5 (O)82 20/Field/neroyuki.rlvalleycpitems_Portable_Heater/true/null/",
"Primitive Water Filter": "(O)388 50 (O)169 2 (O)771 5 (O)382 5/Field/neroyuki.rlvalleycpitems_Primitive_Water_Filter/true/default/",
"neroyuki.rlvalleycpitems_Rain Collector": "(O)771 20 (O)388 30 (O)169 2/Field/neroyuki.rlvalleycpitems_Rain_Collector/true/default/",
"neroyuki.rlvalleycpitems_Rain_Collector_2": "(O)771 20 (O)388 30 (O)709 1/Field/neroyuki.rlvalleycpitems_Rain_Collector/true/default/",
"Tall Air Conditioner": "(O)336 15 (O)337 5 (O)338 30/Field/neroyuki.rlvalleycpitems_Tall_Air_Conditioner/true/null/",
"Ionizing Machine": "((O)335 10 (O)334 10 (O)787 2/Field/neroyuki.rlvalleycpitems_Ionizing_Machine/true/null/"
}
}
]
}
```
The file located in the StardewSurvivalProject folder called "LocationEnvironmentData.json" needs to have a lower case L in the name, so it SHOULD be named: "locationEnvironmentData.json"
Once doing that, it all works fine.
I think the latest patch broke this mod partially. I have the exact opposite issue, crafting items show up fine for me, but the actual hunger/thirst mechanic is not showing up or working, no foods have hunger values either.
Was fine with 1.6 but after updating to 1.6.x stardew, it broke for me.
Anyone else able to get the mod to work currently? I tried a new save game, and it wont show up. I have an old save with this mod enabled, and my old canteen shows up in my inventory and gets consumed when used, but still not temp/hunger/thirst bars in the upper left.
I was having a different problem (not able to level up skills), going back to the previous version of Content Patcher (2.5.0) fixed my problem, you could see if it fixes yours? Hope it works :)
Edit: Never-mind, I'm still having problems on some saves, but others are fine, not sure why.
NOTE: Sorry for the bad English, I'm using the translator.
I have only 1 small thing need to ask: when I drink Ionized Full Canteen, the Canteen will disappear, it mean 2 copper bar is gone :((
But I can keep the empty Canteen after drink Full Canteen and Ice Water Canteen.
So... how can I keep Canteen after drink Ionized Full Canteen?
Please help and sorry for my bad Eng.
I also think we should be able to deactivate mod features to keep the ones we are really interested in. As an example, I don't really enjoy the temperature system; some other people might do but aren't abot the thirsty one. And others would like the experimental sanity to be activated. It would be more enjoyable like this, if the mod could be adapted to different playstyles!