I managed to write a bit of code to automatically migrate my old v2.x.x mayo collection to v3.x.x.
A bit of warning. My chest acted a bit funky afterwards (nothing game breaking). It's likely because I use Save Anywhere and multitude of chest mods. Next load fixed the issue.
The following code must be added to the mod's content.json file between lines 553 and 554 (before the last closing square bracket) , { "Action": "EditData", "Target": "Data/TriggerActions", "Entries": { "Arrbyte.Lovebirds_MigrateMayo": { "Id": "Arrbyte.Lovebirds_MigrateMayo", "Trigger": "DayStarted", "Actions": [ "Pathoschild.ContentPatcher_MigrateIds Items (O)Arrbyte.Lovebird_BlackAndWhiteMayo (O)Arrbyte.Lovebird_VoidMayonnaise (O)Arrbyte.Lovebird_FruityMayo (O)Arrbyte.Lovebird_Mayonnaise" ], "HostOnly": true } } }
Migration triggers at the start of the day. It transforms Fruity Mayonnaise to Lovebird Mayonnaise and Black and White Mayonnaise to Void Lovebird Mayonnaise (I had to choose one).
Hey there, loving this mod especially the sound :3 I had a hard time choosing between this one and vyranity's lovebirds ^^"
Problem is, your lovebirds are too lovely for me not to ask... Would you consider making them compatible with AHM ? I know how this sounds but in my defense there are actual recipes xD
I'll definitely look it up ! I'm tying to avoid duplicates as I build my mod list though, it's close to 300 now and there are still some more I'll add when they get updated :P
I'd love a separate aviary building for all your lovely birds. Kinda like how the Dwarven Expansion mod adds a custom cave for some of its animals that don't make a lot of sense to keep in a barn/coop.
I put this into the designated mod folder and it didn't work after I booted up the game a few times. I then tried to put it into the folder with the normal animals and it also didn't work. Is it not working because I'm using it on a pre-existing save or something else? Please get back to me soon :)
14 comments
A bit of warning. My chest acted a bit funky afterwards (nothing game breaking). It's likely because I use Save Anywhere and multitude of chest mods. Next load fixed the issue.
The following code must be added to the mod's content.json file between lines 553 and 554 (before the last closing square bracket)
, {
"Action": "EditData",
"Target": "Data/TriggerActions",
"Entries": {
"Arrbyte.Lovebirds_MigrateMayo": {
"Id": "Arrbyte.Lovebirds_MigrateMayo",
"Trigger": "DayStarted",
"Actions": [
"Pathoschild.ContentPatcher_MigrateIds Items (O)Arrbyte.Lovebird_BlackAndWhiteMayo (O)Arrbyte.Lovebird_VoidMayonnaise (O)Arrbyte.Lovebird_FruityMayo (O)Arrbyte.Lovebird_Mayonnaise"
],
"HostOnly": true
}
}
}
Migration triggers at the start of the day.
It transforms Fruity Mayonnaise to Lovebird Mayonnaise and Black and White Mayonnaise to Void Lovebird Mayonnaise (I had to choose one).
Problem is, your lovebirds are too lovely for me not to ask... Would you consider making them compatible with AHM ? I know how this sounds but in my defense there are actual recipes xD
I also know of a 3rd lovebird mod soon releasing, why dont you just install all of them? :D
I'll definitely look it up ! I'm tying to avoid duplicates as I build my mod list though, it's close to 300 now and there are still some more I'll add when they get updated :P