v1.5 Explanation of "Avoid certain bugs" in mod config
There was a bug up to v1.3 where warp totems would appear on the collectibles in front of the dusty chapel and would not disappear. If you have this condition, please turn on this item. A word of caution! If you turn this item ON, the cave will be created as a different MAP, although it looks the same. If you have placed valuable items in the cave, please remove them before changing the settings.
Please let me know if you have any opinions or glitches!
So with the latest versions of this mod, Hippo's Farm Cave Variety, and the hot spring cave mods installed at the same time the entrance to the additional cave doesn't exist and thus cannot be accessed. However, this might be an issue with the hot spring mod not having been updated in almost four years.
Yup. If I leave "MatchFarm" on with either your mod or FCV it doesn't show. If one, but not the other, is enabled then the new entrance doesn't exist. Turning it off on both gives me the error "[Content Patcher] Two content packs want to load the 'Maps/FarmCave' asset with the 'Exclusive' priority (Farm Cave Variety and Hot Spring Farmcave). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility." and the farm cave defaults to the default one but the addition is accessible.
I've tested... The two mods themselves seem to be incompatible now. I don't mean compatibility with this mod of mine, but the "Hippo's Farm Cave Variety" vs "hot spring cave" is no longer compatible. If these two mods are installed at the same time, no changes will be applied to either mod and no changes will be made to Farm Cave. As a result, the patch for my mod was not applied either.
To solve this problem, one of those two mods needs to change the way it is patched. However, it seems that neither mod has been updated for a long time, so it is currently impossible to use both mods at the same time.
I looked into it in detail and found a workaround for it on the POSTS page of "Hippo's Farm Cave Variety". We tested using this method and it worked correctly and the entrance was displayed.
Thank you so much for updating this to 1.6! I always love adding this to my farm caves on my modded files. It feels like a nice little bonus without being completely overpowered.
It seems to be a new bug after I download the 2.1 version. Here is the log: [SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - Additional Farm Cave\[MFM] Additional Farm Cave because parsing its manifest failed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\Program Files (x86)\STEAM\steamapps\common\Stardew Valley\Mods\Additional Farm Cave\[MFM] Additional Farm Cave\manifest.json. This doesn't seem to be valid JSON. Technical details: JsonToken EndObject is not valid for closing JsonType Array. Path 'Dependencies', line 16, position 1. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
---------------------------------------------------------- My SMAPI is installed on disk D, not E, what's the matter with it?
Hello, I wanted to let you know that I really enjoyed your mod. Hope you don’t mind that I took the liberty of adding the Chinese translations to your mod content.
I absolutely love this mod, I think the small cave is a very cute touch :) Just a question or a recommendation though - is there anyway you could add a progression aspect to the mod (i.e. the cave is blocked until a certain upgrade or friendship level is hit), similarly to the Flooded Cave mod? No worries if this isn't possible :)
72 comments
Explanation of "Avoid certain bugs" in mod config
There was a bug up to v1.3 where warp totems would appear on the collectibles in front of the dusty chapel and would not disappear.
If you have this condition, please turn on this item.
A word of caution!
If you turn this item ON, the cave will be created as a different MAP, although it looks the same.
If you have placed valuable items in the cave, please remove them before changing the settings.
The two mods themselves seem to be incompatible now.
I don't mean compatibility with this mod of mine, but the "Hippo's Farm Cave Variety" vs "hot spring cave" is no longer compatible.
If these two mods are installed at the same time, no changes will be applied to either mod and no changes will be made to Farm Cave.
As a result, the patch for my mod was not applied either.
To solve this problem, one of those two mods needs to change the way it is patched.
However, it seems that neither mod has been updated for a long time, so it is currently impossible to use both mods at the same time.
We tested using this method and it worked correctly and the entrance was displayed.
And the final setting will be this.
Don't forget to set up my mods the same way.
I can't verify this in Coop, so perhaps, but I'm guessing that Coop participants will not be able to see the Demetrius event in the cave addition.
If all the conditions are met but the lock is not unlocked, please unlock the lock from the "ModConfig" settings.
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - Additional Farm Cave\[MFM] Additional Farm Cave because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\Program Files (x86)\STEAM\steamapps\common\Stardew Valley\Mods\Additional Farm Cave\[MFM] Additional Farm Cave\manifest.json. This doesn't seem to be valid JSON.
Technical details: JsonToken EndObject is not valid for closing JsonType Array. Path 'Dependencies', line 16, position 1.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
----------------------------------------------------------
My SMAPI is installed on disk D, not E, what's the matter with it?
A corrected version has been uploaded!
Thanks for letting me know!
We are now adding a setting to open up at the friendship level!
I hope to be able to update this soon!