Crashed in 1.6.3 : [FastFishPond] Mod crashed when editing asset 'Data/FishPondData', which may cause errors in-game. Error details: Failed loading type 'StardewValley.GameData.FishPond.FishPondData': TypeLoadException: Could not load type 'StardewValley.GameData.FishPond.FishPondData' from assembly 'StardewValley.GameData, Version=1.6.3.24087, Culture=neutral, PublicKeyToken=null'. at FastFishPond.ModEntry.<OnAssetRequested>b__3_0(IAssetData asset) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
I always got this error when is game saving overnight. The first day i install the mod will be fine, but everytime going to sleep will cause this error
[FastFishPond] Mod crashed when editing asset 'Data/FishPondData', which may cause errors in-game. Error details: Failed loading type 'StardewValley.GameData.FishPond.FishPondData': TypeLoadException: Could not load type 'StardewValley.GameData.FishPond.FishPondData' from assembly 'StardewValley.GameData, Version=1.6.2.24081, Culture=neutral, PublicKeyToken=null'. at FastFishPond.ModEntry.<OnAssetRequested>b__3_0(IAssetData asset) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
[FastFishPond] Mod crashed when editing asset 'Data/FishPondData', which may cause errors in-game. Error details: Failed loading type 'StardewValley.GameData.FishPond.FishPondData': TypeLoadException: Could not load type 'StardewValley.GameData.FishPond.FishPondData' from assembly 'StardewValley.GameData, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'. at FastFishPond.ModEntry.<OnAssetRequested>b__3_0(IAssetData asset) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
I like this mod it does exactly what I was looking for, however, I have no idea what the rebalancing are and this mod does not affect modded fish like the SVE fish for example.
14 comments
[FastFishPond] Mod crashed when editing asset 'Data/FishPondData', which may cause errors in-game. Error details:
Failed loading type 'StardewValley.GameData.FishPond.FishPondData': TypeLoadException: Could not load type 'StardewValley.GameData.FishPond.FishPondData' from assembly 'StardewValley.GameData, Version=1.6.3.24087, Culture=neutral, PublicKeyToken=null'.
at FastFishPond.ModEntry.<OnAssetRequested>b__3_0(IAssetData asset)
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
[FastFishPond] Mod crashed when editing asset 'Data/FishPondData', which may cause errors in-game. Error details:
Failed loading type 'StardewValley.GameData.FishPond.FishPondData': TypeLoadException: Could not load type 'StardewValley.GameData.FishPond.FishPondData' from assembly 'StardewValley.GameData, Version=1.6.2.24081, Culture=neutral, PublicKeyToken=null'.
at FastFishPond.ModEntry.<OnAssetRequested>b__3_0(IAssetData asset)
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
[FastFishPond] Mod crashed when editing asset 'Data/FishPondData', which may cause errors in-game. Error details:
Failed loading type 'StardewValley.GameData.FishPond.FishPondData': TypeLoadException: Could not load type 'StardewValley.GameData.FishPond.FishPondData' from assembly 'StardewValley.GameData, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'.
at FastFishPond.ModEntry.<OnAssetRequested>b__3_0(IAssetData asset)
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)