Stardew Valley
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zeldela

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zeldela

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14 comments

  1. Biglittlewhite
    Biglittlewhite
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    Crashed in 1.6.3 :
    [FastFishPond] Mod crashed when editing asset 'Data/FishPondData', which may cause errors in-game. Error details:
    Failed loading type 'StardewValley.GameData.FishPond.FishPondData': TypeLoadException: Could not load type 'StardewValley.GameData.FishPond.FishPondData' from assembly 'StardewValley.GameData, Version=1.6.3.24087, Culture=neutral, PublicKeyToken=null'.
       at FastFishPond.ModEntry.<OnAssetRequested>b__3_0(IAssetData asset)
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
    1. Biglittlewhite
      Biglittlewhite
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      • 0 kudos
      Crash occured upon sleeping
    2. zeldela
      zeldela
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      • 3 kudos
      do you have the smapi report by chance? and how long were you playing the game?
    3. Biglittlewhite
      Biglittlewhite
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      • 0 kudos
      I always got this error when is game saving overnight. The first day i install the mod will be fine, but everytime going to sleep will cause this error 
    4. zeldela
      zeldela
      • supporter
      • 3 kudos
      i can't recreate this error so having the SMAPI crash log will be very helpful!
    5. Biglittlewhite
      Biglittlewhite
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      Seems like problem appear when there are existing fish pond
  2. ksr112233
    ksr112233
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    • 0 kudos
    Crashed in 1.6.2:

    [FastFishPond] Mod crashed when editing asset 'Data/FishPondData', which may cause errors in-game. Error details:
    Failed loading type 'StardewValley.GameData.FishPond.FishPondData': TypeLoadException: Could not load type 'StardewValley.GameData.FishPond.FishPondData' from assembly 'StardewValley.GameData, Version=1.6.2.24081, Culture=neutral, PublicKeyToken=null'.
       at FastFishPond.ModEntry.<OnAssetRequested>b__3_0(IAssetData asset)
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
    1. zeldela
      zeldela
      • supporter
      • 3 kudos
      Thank you so much!! I will work on a fix this weekend. 
    2. zeldela
      zeldela
      • supporter
      • 3 kudos
      so i'm having trouble recreating this error in 1.6.3. can you try it again and see if it works?
  3. Alkarnor
    Alkarnor
    • member
    • 0 kudos
    is this normal?

    [FastFishPond] Mod crashed when editing asset 'Data/FishPondData', which may cause errors in-game. Error details:
    Failed loading type 'StardewValley.GameData.FishPond.FishPondData': TypeLoadException: Could not load type 'StardewValley.GameData.FishPond.FishPondData' from assembly 'StardewValley.GameData, Version=1.6.1.24080, Culture=neutral, PublicKeyToken=null'.
    at FastFishPond.ModEntry.<OnAssetRequested>b__3_0(IAssetData asset)
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
    1. zeldela
      zeldela
      • supporter
      • 3 kudos
      Considering I haven’t updated this mod for 1.6 yet, I’m not sure. Best to offload the mod until I can see what’s happening with 1.6 this weekend.
  4. Emmasduckling
    Emmasduckling
    • member
    • 1 kudos
    I like this mod it does exactly what I was looking for, however, I have no idea what the rebalancing are and this mod does not affect modded fish like the SVE fish for example. 
  5. Bennoloth
    Bennoloth
    • member
    • 12 kudos
    Please state somewhere what your rebalancing changes are?
  6. benmazalan92
    benmazalan92
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    • 0 kudos
    Will this works with SVE, Ridgeside, East Carp fish?