Such a great idea! Thank you so much for the config options btw, I think I'd only like to have the harder seed maker recipe. I don't like my farming to be too easy for longevity purposes.
I actually have some extra work I need to do, possibly needing to go the custom route to fix a large issue with my mod (by inflating the seed prices, that also means if the player gets their own seeds and sells/ships them, they will make absurd amounts of money, which I obviously don't want).
Not sure why it's not creating the config file for you, though. It's working (creating the file) for me, currently.
If you really just want the seed maker to be harder (without the seed price changes), you can just overwrite the `content.json` file for my mod with the following json and that should do it. { "Format": "1.28.0", "ConfigSchema": { "Harder Seed Maker": { "AllowValues": "true, false", "Default": "true", "Section": "Seed Maker Will Require Rarer Ingredients To Craft" } }, "Changes": [ { "Action": "EditData", "Target": "Data/CraftingRecipes", "Fields": { "Seed Maker": { "0": "74 1 337 5 72 3" } }, "When": { "Harder Seed Maker": "true" } } ] }
If you just want the harder seed maker that's globally active at all times, then copy and paste this instead: { "Format": "1.28.0", "Changes": [ { "Action": "EditData", "Target": "Data/CraftingRecipes", "Fields": { "Seed Maker": { "0": "74 1 337 5 72 3" } }, } ] }
I might just make a separate mod that makes a harder seed maker it's own thing separate from this mod.
So I had to basically rewrite my mod as a custom C# script in order to fix the seed sell price issue. The config menu and everything should be more solid now (not implementing it from Content Patcher anymore). Just giving you a heads up.
Ah, thank you so much for informing me. I fixed it and updated mod file is available for download (still new to Stardew modding so slowly figuring it all out, heh).
12 comments
Not sure why it's not creating the config file for you, though. It's working (creating the file) for me, currently.
If you really just want the seed maker to be harder (without the seed price changes), you can just overwrite the `content.json` file for my mod with the following json and that should do it.
{
"Format": "1.28.0",
"ConfigSchema": {
"Harder Seed Maker": {
"AllowValues": "true, false",
"Default": "true",
"Section": "Seed Maker Will Require Rarer Ingredients To Craft"
}
},
"Changes": [
{
"Action": "EditData",
"Target": "Data/CraftingRecipes",
"Fields": {
"Seed Maker": {
"0": "74 1 337 5 72 3"
}
},
"When": {
"Harder Seed Maker": "true"
}
}
]
}
If you just want the harder seed maker that's globally active at all times, then copy and paste this instead:
{
"Format": "1.28.0",
"Changes": [
{
"Action": "EditData",
"Target": "Data/CraftingRecipes",
"Fields": {
"Seed Maker": {
"0": "74 1 337 5 72 3"
}
},
}
]
}
I might just make a separate mod that makes a harder seed maker it's own thing separate from this mod.