There is no need to update it cause it works totally fine. Only mods that are using .dll need to be updated. This mod is based on just writing some json files that are be made through txt programs. Such kind of mods will always work fine. So you can use it with every version of the game
Thanks for making this mod. Me and my girl are loving this and since I usually mine all the time it's great to help her out with not having to buy all the seeds all the time. Again thanks a bunch You're the best.!!!! keep up the great work and you could add a prismatic shard to the mix to give you a random sapling. I don't know if you could code but having the ores give you a priority of first-year seeds and then having the chance to get second-year and above so you don't get them super early and still feels impactful to the game even if you use this mod for your intended purpose of no store or different way of getting seeds.
There should be two folders: one preceded with JA and the other preceded with PFM. I'll take a look in the morning but if you could take a screenshot of what your unzipped folders look like that would be a huge help, thank you.
Thanks for your mod, it's awesome! :) But I can't insert a coal ; I don't have any error or else, just, I can't Nothing happens, not even if you put them in a chest with Automate (it works with diamonds) :/
You are correct. I'm trying to fix this right now. I'll let you know once I get it working. I also am going to increase the time it takes to process coal by a little more to prevent people from just being able to sit around all day trying to get Rare and Ancient seeds from feeding coal.
Alright, my friend, the mod has been updated! Turns out I misspelled "Rhubarb Seeds" as "Rhubard Seeds", so the conversion was failing. Both Coal and Iron Ore should be converting properly now.
And uh, don't hate me, but I increased the processing time for coal to 120 in-game minutes to prevent people from just buying tons of coal and sitting at the processor all day, haha.
Thanks for the support. Let me know if you find anything else and if you have any suggestions to make the mod better. Appreciate you giving me the heads up :-D
Thanks ! I finish my day and I test it right away :) I would have a suggestion, add an entry to classify seeds by season, so I can add mod seeds to the machine :)
Good idea. I'm using Producer Framework and JSON Assets, so not entirely sure how to add additional crops from other mods. Producer Framework doesn't allow you to set mod load conditions like Content Patcher does. The main problem is that all of these seed outputs are hard-coded/hand-crafted, so I don't think this would be possible unless I turn this into a custom mod requiring me to write my own C# code. I can definitely do it, it would be a lot of work programmatically figuring out what crops have been added and trying to balance things. I'm mostly trying to get my Dynamic Crops mod improved and working more reliably, but may take a stab at this if/when I get the time.
Thanks! The mod now works with coal, you're the best! :D
I made some mods with Json Asset too, and I understand ^^ Otherwise, another suggestion: Since you don't use Radioactive Ore, why not give them the same use as coals, but faster? :)
13 comments
This mod is based on just writing some json files that are be made through txt programs.
Such kind of mods will always work fine. So you can use it with every version of the game
But I can't insert a coal ; I don't have any error or else, just, I can't
Nothing happens, not even if you put them in a chest with Automate (it works with diamonds) :/
By the way, the same issue happen with the Silver Ore, so I guess it's the same with Copper, Golden and Iridium ^^
And uh, don't hate me, but I increased the processing time for coal to 120 in-game minutes to prevent people from just buying tons of coal and sitting at the processor all day, haha.
Thanks for the support. Let me know if you find anything else and if you have any suggestions to make the mod better. Appreciate you giving me the heads up :-D
I made some mods with Json Asset too, and I understand ^^
Otherwise, another suggestion: Since you don't use Radioactive Ore, why not give them the same use as coals, but faster? :)