Stardew Valley
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AmuTsukiyomi

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AmuTsukiyomi

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6 comments

  1. CyanFire
    CyanFire
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    Yay you did it! The chairs and benches are a little buggy at the moment though. Things like the the arms and the backs render behind the player when sat on them in certain directions. This is what the front tilesheet is for, i can see your using it incorrectly currently XD
    1. AmuTsukiyomi
      AmuTsukiyomi
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      I went though and worked on those though......that's odd.... I can check on them later after I'm done with DnD.


      IEDIT: I see what happened and I've fixed it. I'll reupload the file with the fix.
    2. CyanFire
      CyanFire
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      It's still not correct, with the way you have set this up you'll need to have a seperate front tilesheet for each chair/bench. It's used as an overlay, the current one is blank so it needs to have the chair/bench back for the up facing and then arm chairs needs the arm texture for the left/right direction. Here's an image to help explain, this is what the front tilesheet for FestiveChairHollyMid should look like:

      https://imgur.com/j5UJgOZ

      I hope you don't mind my constructive criticism, just trying to be helpful :)
    3. Glitchfinder
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      It appears that Amu is using the same tilesheets for both the object itself and the front overlay, and simply specifying where on the sheet to grab the front overlay from in furniture.json. While you can have a separate sheet for the overlay, even the examples for DGA combine the purple armchair's sprites into a single sheet and simply define what can be found where via the json files.
    4. CyanFire
      CyanFire
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      oh..OH! i'm an idiot, i can see that now. Excellent work Amu, my apologies
    5. AmuTsukiyomi
      AmuTsukiyomi
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      No worries. I was pretty confused for a bit there, but everything is cleared up now so yay!