Yay you did it! The chairs and benches are a little buggy at the moment though. Things like the the arms and the backs render behind the player when sat on them in certain directions. This is what the front tilesheet is for, i can see your using it incorrectly currently XD
It's still not correct, with the way you have set this up you'll need to have a seperate front tilesheet for each chair/bench. It's used as an overlay, the current one is blank so it needs to have the chair/bench back for the up facing and then arm chairs needs the arm texture for the left/right direction. Here's an image to help explain, this is what the front tilesheet for FestiveChairHollyMid should look like:
https://imgur.com/j5UJgOZ
I hope you don't mind my constructive criticism, just trying to be helpful :)
It appears that Amu is using the same tilesheets for both the object itself and the front overlay, and simply specifying where on the sheet to grab the front overlay from in furniture.json. While you can have a separate sheet for the overlay, even the examples for DGA combine the purple armchair's sprites into a single sheet and simply define what can be found where via the json files.
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IEDIT: I see what happened and I've fixed it. I'll reupload the file with the fix.
https://imgur.com/j5UJgOZ
I hope you don't mind my constructive criticism, just trying to be helpful :)