Stardew Valley

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  1. Jamesofmelion
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    F.A.Q.
    Q: Can you remove the messages/stop the screen from fading to black/merge all the messages into one/etc.

    Short Answer: You can turn messages off with the config, which will leave just a fade-to-black (for each message), and the optimization config option will merge some of the messages together. Optimization will be expanded over time. Other than that, no.

    Long Answer: The way the mod functions is that every time you reach a threshold, the mod plays an event, which adds the bonus friendship points. This is a very tedious and ineffective way to make this system work, but it is the method that aligns with my level of knowledge. Doing it a different way would mean redoing the mod from the ground up, which I would actually be willing to do. The problem is that I just still don't know how. I've looked into it, I've tried to come up with other solutions, I know other solutions are out there, I just don't know how. I know this isn't a particularly satisfying answer, for myself included. Trust me, no one wants to get rid of those fade-to-blacks as much as me.

    Q: Can you add X npc/add compatibility with X mod?

    A: Check the list below. If you don't see the mod there, read the post for best practices when making requests. Your request is MUCH more likely to be fulfilled if you do.

    Q: Is this compatible with 1.6?
    A: As far as I can tell from testing, yes, but I haven't played through 1.6 myself yet. If you have any issues, please let me know and preferably include a log.
  2. Jamesofmelion
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    So, for those who have modded NPC suggestions, I'm going to sticky this post and keep it updated with planned additions.
    If you'd like to request support for a particular NPC, first ensure they are not on this list. If they are on this list, and you want to help, please send me a list of that NPCs friends and family, and how you know who their friends and family are, either in a comment or a private message. You don't have to do this to request support, but it greatly increases the chances of it happening

    High Priority - Anything that becomes high priority is something I'm likely working on right now, will be out in a day or two, and I might as well just finish and get it out instead of adding it to this list.

    Regular Priority
    (I plan to add these in the somewhat near future, though I don't necessarily know their friends and family, so timeline will vary)
    Spoiler:  
    Show
    Raphtalia
    Isla
    Witch
    Alecto
    Chelsea


    Low Priority (I intend to support these eventually, but have no immediate plans)
    Spoiler:  
    Show
    Riley
    Minu
    Sorren
    Jorts and Jean
    Raffadax
    Wellwick
    Beatrice
    Mona
    Mike
    Paul
    Eugene
    Hiroshi
    Ancient History
    Make Marlon Real
    Make Gunther Real
    Make Gil Real
    Mermaid Island


    Support Not Necessary (As far as I'm aware, these NPCs do not have friends or family (feels bad man), at least not friendable ones, so there's no support necessary. If you think I'm incorrect, please let me know, but keep in mind, I only account for obvious connections. Connections which are simply likely or could be inferred are ignored)
    Spoiler:  
    Show
    Ayeisha
    Delores
    Abandoned Bride
    Woman in a Painting


    No Support Planned (I am aware of these NPCs but have no plans to implement them. Reasons for this will vary. Please keep in mind, a lack of support simply means they will not receive or award friendship bonuses, and can still be used alongside my mod freely)
    Spoiler:  
    Show
    Stoffton (Subject to change)
    Seven Deadly Sins
    Blanche
    Zoro
    Any mods without an English version. Sorry, that's just all I know right now.


    In addition, mods which are currently not officially released are of questionable priority. It's not that I don't want to add them, in fact I have added support for a few already, I'm just wary of doing so.
  3. Kitanochii
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    Hi!

    I found an issue while using Friend of a Friend. I checked by enabling and disabling mods in Stardrop to make sure. Here is the log https://smapi.io/log/8e5ed90ffe3d43bd8be97fd676b39e79I had the same issue with Experimental Friend of a Friend- same errors, but as I understand they are about modded NPC's I don't play with, so also below is described what I see:

    (red errors appear in the morning then I go to buy meself a pail for milking)
    I enter Marnie's, triggernig Shane's 7 heart event part 1, then automatically it triggers 8 heart event, after which my farmer is invisible and camera is moved above entrance so I see rest of the house but the entrance. Zooming out does not help. I can interact with inventory, thus warping myself out and the game reasumes as usual.

    I wonder if it is just freak bug specific to me...I had been looking at SDV discord and found the warping solution but it was for different mods, mostly few years back.

    If it's impossible to replicate/find the root of the issue, I can still warp myself out, so there is a workaround at least
    1. Jamesofmelion
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      Yes, the errors are a new thing with 1.6, but aside from cluttering your log, they don't seem to be an issue. Bonuses are still awarded as normal.

      As for you getting locked after Shane's 8 heart event, FoaF isn't doing anything at the time that happens, and shouldn't have any effect. If you're only having this issue with FoaF installed, then that is very bizarre. I would suggest you try disabling everything except for CP and FoaF. If it's still happening, send another log and I'll take a look.
    2. Kitanochii
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      UPDATE:
      As for my original problem, it seems to be connected not only with elusive incompatibility, but also with two events playing in a row. One event with a full modlist is fine. Two events with just FoaF are fine. Still looking into which mod/s doesn't want to play nice...
      ___________________
      Thank you for your fast reply!
      I played a few more days with the whole mod list and had similar issue after anonther event at the Community map.

      And then I dug out the backup save file and did as you suggested. It worked fine!

      So... it is probably a mod incompatibility somewhere. When I did my disabling experiment earlier I just disabled the mods that I thought might influence the issue. So by just disabling FoaF I got rid of incompatbility somewhere.

      If you are interested I can keep you posted if I find that incompatibility, but it might take some time...

      Well, thank you once again, and also thank you for the mod! I really appriciate all the work you put into this!
  4. WhoKnowsReally
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    Just want to give some love to the creator - I see you are struggling with how to make the mod more efficient/player-friendly without fade-outs. I hope you figure it out! So far I am using it without complaints, it makes my experience a lot more enjoyable! Thanks for making this :D I can't imagine my game without it anymore :P
    Happy modding!
    1. Jamesofmelion
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      Aww, thank you for the kind words. :)
  5. DummyAccount03
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    I have been stuck receiving spams of "some villagers have noticed your friendship with (name of villager) and I've been stuck in this loop for 30 minutes browsing each villagers (Kent, Abigail, Sam etc.... is it possible to shorten some of these notifications?

    Maybe instead of saying each level of friendship (close bond, budding friendship, growing friendship, blossoming friendship, blooming friendship, just say the last one you reached instead
    1. Jamesofmelion
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      Turning on optimizations and turning off messages in the config should help. 30 minutes seems awfully long though. Do you have a large number of modded npcs installed? And with regard to your suggestion, the optimizations feature does something similar, where it skips the first three stages if you have the fourth (though only for certain npcs). In theory, I might be able to improve it thanks to some recent developments, but it'll take time and I'm taking a bit of a break at the moment.
    2. Vuexal
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      I second this. Hard to play atm when having a lot of npcs installed. If possible, removing the morning prompt would help.
    3. DummyAccount03
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      Hope you enjoyed your break :)
      I installed your mod again (along with many expansion mod like rsv, es, sve) and had a temporary solution to restrict to 4 event per day per location (so I would at most get 4 even about friendship level information once I leave the farm)

      But today i forgot to enable that mod and was stuck with a lot of events about friendship levels.

      I think optimization setting to true wouldn't help since i reached above 4 heart with characters from rsv, sve and es. I wanted to share some solution to prevent this situation from occuring again if you were up to the task.

      Removing the morning prompt, as commented before.
      Compile the message into one. for example "some villagers have noticed your friendship with Flor, Yri, Gus etc..
      Compile the message into levels: for example "some villagers have noticed your blooming friendship with Flor, Yri, Gus etc.." and the next window is
      "some villagers have noticed your blossoming friendship with Flor, Yri, Gus etc.."

      Side feature request: add information on what resentment is on the config menu, like some sort of window appearing when I hover.

      P.S. i was about to make a bug report about the Spam of event about the change in friendship but accidentally left the page and came back with the text erased
    4. Jamesofmelion
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      Unfortunately, while I would love to compile the messages, the reason I haven't done so is a technical one. Unless something has changed with 1.6 (which it might have, I haven't dug into it yet), I would need to rebuild the mod from scratch to make this happen. I have made a few attempts at this over the last year or so, but I don't have the requisite knowledge to pull it off right now.

      As for your side feature request, I... honestly thought it already did that. I'll take a look at it later.
    5. DummyAccount03
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      I'm so sorry for putting additional work on you.  I wouldn't have done his had I noticed the date of your last update.

      I just randomly continued my old save with all my mods and was surprised at the messages. I was too focused on finding the target of the issue and overlooked the mod last update 
    6. Jamesofmelion
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      Oh, that's no problem. I don't mind making the occasional update. As I said, resolving the messages would be difficult, but I went ahead and released a new version with better config descriptions. Thanks for pointing that out. :)
    7. komradefox
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      hi, great job on the mod. I am wondering if the fading screen effect can be disabled when the messages are disabled so my screen doesn't flash multiple times. I appreciate that the messages now longer show up so it speeds things up but the screen still does the fade to black multiple times before I can start my day. I apologize for asking for more work to be done, I appreciate the work you  have done so far!
    8. Jamesofmelion
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      This comes up a lot, so I have added an FAQ, with the answer to your question.
  6. wattpadgurl
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    hi, will this be updated to 1.6?
    1. Jamesofmelion
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      As far as I've been able to tell, it is working in 1.6. No update needed. If you have any issues, please let me know.
    2. wattpadgurl
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      thank you so much !
    3. DummyAccount03
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      Thanks for the question and to the author for answering what many were wondering.
      I suggested adding the tag "compatible with 1.6" to the mod in case others were wondering
    4. Jamesofmelion
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      The tag has been added. Thanks for the suggestion!
  7. 8prometheus8
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    I'd really love to see some compatibility for Toshinori Yagi in the future- his story connects to a lot of the vanilla NPCs, so it feels like something this mod would really go well with.
  8. DummyAccount03
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    I'm sorta perplexed all the npc in your pinned post are still a To-Be-Added project but it took one comment to boost its position up to an alpha version after a day for this character only (I know it's a test for 1.6)

    But I didn't comment here to file a complaint, There's this google spreadsheet that contains a bunch of NPC sorted by their hair color. It doesn't really help with sorting the relationship but figured if you wanted more npc or a group of them (and with some luck, their relationship network is included) this could be useful
    1. Jamesofmelion
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      I mean, it was one character, with one acquaintance, and they told me all the info I needed. I think editing the mod page took me longer than actually updating the mod.
    2. redundantghost
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      Buddy they don't owe you anything.
    3. DummyAccount03
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      was that how i sounded?
      i meant to say that it took so little time between the request and the release of the updated version.

      the backlog and comments asking for npc isn't my concern
  9. DummyAccount03
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    Not sure how it's caused but I'm getting this error on startup
    [Content Patcher] Error loading patch 'Friend of a Friend > NormalMode': an error occurred.
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/NormalMode.json' from SMAPI\jc.foaf: an unexpected error occurred.
     ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Users\Client\AppData\Roaming\Stardrop\Data\Selected Mods\Friend of a Friend\assets\NormalMode.json. This doesn't seem to be valid JSON.
    Technical details: After parsing a value an unexpected character was encountered: {. Path 'Changes[415]', line 5049, position 1.
       at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadDataFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 189
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 129
       --- End of inner exception stack trace ---
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 360
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 141
       at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
       at ContentPatcher.Framework.Patches.IncludePatch.UpdateContext(IContext context) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\IncludePatch.cs:line 104.


    I've set the mod to various difficulty and resentment, message still occurs

    full log: https://smapi.io/log/e62ea1b9ea8646d0bee6689f02f55929
    1. Jamesofmelion
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      Whoops, my bad! New version is up with the fix.
  10. LohengrinVonKoepenick
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    Will you add support for SeanieDews Chrissy? Pretty please. She literally only has one acquaintance in Lewis.
    1. Jamesofmelion
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      Yeah, I can do that. How close would you say she is to Lewis? I haven't tried the mod myself.
    2. LohengrinVonKoepenick
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      Lewis is her uncle, he lets her stay at his place, there is some tax related conflict between the two, so from what I understand he is willing to help her out and tolerates her antics, but they aren`t particularly close. So a small friendship boost would suffice.
    3. Jamesofmelion
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      Alright, new version is up. This is also doubling as an experiment though, to make sure there are no issues for how 1.6 will work. Let me know if you have any issues.
  11. Killthy
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    Hello, I would like to see if anyone can help me with a problem I'm having. I have some mods that use Space Core, but for some reason there comes a day within the game where "a scene" of three dots happens on the screen but it doesn't end, then I'm stuck without being able to move and on the black screen of Smapi appears:

    spacecore] error: invalid command: seu)

    At first I didn't know which mod was causing this, so I took one by one and tested it, then when I removed "Friend of a Friend" it worked normally, so I would like to know if there's a way to fix it or something. Another thing I think I should mention is that I'm Brazilian and I use the mod's translation to pt-br, I don't know if that influences anything but I decided to let you know. Thank you very much in advance. And I'm sorry for possible writing errors, I'm using Google Translate.
    1. Jamesofmelion
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      When does the scene happen? Is it when you leave the farmhouse?

      Could you test it without the pt-br version installed and let me know if you still have an issue?
    2. Killthy
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      Well, I tested it without the translation and it worked normally. But I couldn't get the translation to work, but that I'll try to discuss with the person who did the translation. Thank you for your help and attention.
    3. UMGAMERNADAPROMOBILE
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      Ela ocorre quando você passa um dia após colocar o mod creio que a tradução também é sai da casa aí acontece essa cena
  12. DimonGachi
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    Hello, I would like to translate the mod into the language of my country and would like your permission to do so.
    1. Jamesofmelion
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      Which language?
    2. DimonGachi
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      Russia
    3. Jamesofmelion
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      Yep, fine by me. Just wanted to make sure it hadn't been done already.
    4. DimonGachi
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      Thanks