0 of 0

File information

Last updated

Original upload

Created by

atravita

Uploaded by

atravita

Virus scan

Safe to use

Tags for this mod

37 comments

  1. atravita
    atravita
    • premium
    • 98 kudos
    Locked
    Sticky
    Hi! If you're looking for assistance with this mod, I need a smapi.io/log to help debug.

    (also if you could run a harmony_summary in console before sending the log that'd be much appreciated! Just type those words into SMAPI's console and hit enter.)
  2. WarStoke
    WarStoke
    • premium
    • 0 kudos
    Im sure you have heard it already but any word on an official 1.6 update?
    1. jjferrit
      jjferrit
      • member
      • 1 kudos
      since we're not hearing anything, i'm gonna be trying out this one instead https://www.nexusmods.com/stardewvalley/mods/22991 i hope it at least tides some people over!
  3. will0thewisp
    will0thewisp
    • member
    • 0 kudos
    have i lost it or is there a giant crop on ginger island?! i have been trying forever to get giant crops on ginger island but it never works. is this function part of this mod?
    1. jjferrit
      jjferrit
      • member
      • 1 kudos
      you can't get giant crops on ginger island in vanilla to my knowledge, so this must be the mod
  4. WDNDMY
    WDNDMY
    • member
    • 0 kudos
    Perhaps using PFM can solve the compatibility with auto.
    1. atravita
      atravita
      • premium
      • 98 kudos
      PFM doesn't support, basically, checking the surroundings of a machine to do things.

      (the actual reason why this mod still doesn't have automate support is because I can't be arsed to do it right before I have to re-do it for 1.6.)
  5. jayjaydub
    jayjaydub
    • member
    • 12 kudos
  6. SOSolacex
    SOSolacex
    • premium
    • 2 kudos
    Slapped a tapper on an ancient gem berry, a starfruit and some others, however it did not tap anything.
    It does however on a potato and some other lower quality fruits. How do I fix this?
    1. atravita
      atravita
      • premium
      • 98 kudos
      It's just looking for the first keg product. For the case of the sweet gem berry, for example, it can't usually be processed by the keg, hence no product.

      Anyways, I'll need a log with a harmony_summary (see pinned message) to debug.
    2. SOSolacex
      SOSolacex
      • premium
      • 2 kudos
      I see.
      Is there an example json of how to set up a different item/duration for the tapper?
    3. atravita
      atravita
      • premium
      • 98 kudos
      Not currently, and I think I might want to rework that feature.
  7. blackblooddoomwolf
    blackblooddoomwolf
    • premium
    • 0 kudos
    Hey I love the look of this mod but i have a question about production time because I like to maximize efficiency in my games.  I know you mentioned in another comment on someone's post that the profit per day is generally consistent  but I'm just curious what that consistency is referring too. Is it between other giant crops, as compared to kegs, as compared to the amount of produce the giant crop would yield if immediately placed in kegs, or something entirely different. I know you mentioned it's not meant to be a money maker which is fine but I'm curious if it would be better to tap a crop versus just harvest it and throw it all in a dozen kegs. Hopefully this question makes sense.
    1. atravita
      atravita
      • premium
      • 98 kudos
      Consistent no matter which crop you tap, it'll produce approximately 25g per day per square the giant crop takes up (so approximately 225g/day for a standard 3x3 giant crop) for the default tapper. It's not meant to be competitive with kegging (and is deliberately below, say, just filling the space with diamonds in crystallaria for 150g/square/day), just a little extra money. If you're going for maximum profit, you'll probably need to look elsewhere. On the other hand, if you want the amusing thing that is a giant cup of coffee producing more coffee...
  8. dakaretara
    dakaretara
    • member
    • 0 kudos
    hi!! i love this mod i use it with every playthrough i do because it's just genius, but i have a small (and probably a little silly) question. with my gameplay i usually pickle all my vegetables and put all my fruit in kegs..is there any way to change the output from the tapper based on the crop? like for giant cauliflower it could produce pickled cauliflower instead of cauliflower juice? i get that doesn't make much sense though but it was just a thought i had! no worries if it's complicated or just not doable :)
    1. atravita
      atravita
      • premium
      • 98 kudos
      It's perfectly possible; I have an override system that I never bothered to document. I'll get around to documenting it sometime but the tl;dr is that it's pretty easy to write a small content patcher mod to adjust what this mod produces!
    2. dakaretara
      dakaretara
      • member
      • 0 kudos
      oh awesome!! thank you for the quick reply :-)
  9. courtneyc
    courtneyc
    • member
    • 0 kudos
    i love this mod!! would it be possible to make it work with automate? 
    1. atravita
      atravita
      • premium
      • 98 kudos
      It's on my list to do!
  10. DocMadfox
    DocMadfox
    • member
    • 1 kudos
    You know when you see an idea you never thought of but go "That's actually genius"? Yeah this is one of those times.
    1. atravita
      atravita
      • premium
      • 98 kudos
      Thanks!
  11. HelenaRedgrave
    HelenaRedgrave
    • member
    • 0 kudos
    Can you make the sound that plays when placing the tapper on the crops the same as when it's placed on trees?
    1. atravita
      atravita
      • premium
      • 98 kudos
      ...I can try! (I actually wasn't aware it was different, I mostly play with the sound low/off)