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Queina

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Queina1

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13 comments

  1. 502366255
    502366255
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    Thanks to the author and Adradis. I rewrote the script and ran it successfully. I only kept the textures I wanted. You can copy the text below in your content.json file ^ ^

    {
      "Format": "1.13.0",
      "ConfigSchema": {
        "Crib": {
            "AllowValues": " birch,, pink",
            "Default": "birch"
        }
      },
      "Changes": [
        
           {
              "Action": "EditImage",
              "Target": "Maps/farmhouse_tiles",
              "FromFile": "assets/birch.png",
              "ToArea": { "X": 80, "Y": 240, "Width": 96, "Height": 80 },
            "PatchMode": "Overlay",
            "When": { "crib": "birch" }
           },
           {
              "Action": "EditImage",
              "Target": "Maps/farmhouse_tiles",
              "FromFile": "assets/pink.png",
              "ToArea": { "X": 80, "Y": 240, "Width": 96, "Height": 80 },
            "PatchMode": "Overlay",
            "When": { "crib": "pink" }
           },
       ]
    }
  2. Adradis
    Adradis
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    As a heads up - When you update it for 1.6, there's a couple of changes for the content.json file - As it is now, it accidentally clips 6
    pixels down because your source image includes the empty space at the start of the upper left tile, but you begin placing it at the actual corner of the crib (6 pixels down), which causes it to clip into the next tile.

    Second - Because your patch area includes the double bed, you'll want to change it to Overlay instead of the default Replace, otherwise all of the tiles for the foot of the double bed will be deleted when the mod is loaded.

    Below is an example block of how it should be. (246 to 240, and adding the Patchmode)

    {
    "Action": "EditImage",
    "Target": "Maps/farmhouse_tiles",
    "FromFile": "assets/walnut.png",
    "ToArea": {
      "X": 80,
      "Y": 240,
      "Width": 96,
      "Height": 80
    },
    "PatchMode": "Overlay",
    "When": { "crib": "walnut" }
    },
  3. saraisdiary
    saraisdiary
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    Hi hi! Is this mod compatible with 1.6?
    1. Queina1
      Queina1
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      • 27 kudos
      I will be updating all of my mods to work with 1.6, just haven't had the time yet. They'll be be posted as new mods, so just keep an eye out on the main mod page. 
    2. saraisdiary
      saraisdiary
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      Thank you so much for the update, I'll definitely keep an eye out :)
    3. KaseyLP
      KaseyLP
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      Ooo, really looking forward to using this one once it's updated! I absolutely love this idea and it looks beautiful done from those photos! 
      **Edit: Nm, it worked! So happy, it looks perfect. Thank you so much :) :)
  4. ReatryxReal
    ReatryxReal
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    Does this work with GMCM, or do I need to edit the config.json to change the crib?
  5. PoisonbitingF
    PoisonbitingF
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    This mod is excellent! Is there any chance you could also change the child's bed so it matches whatever theme the crib has, if it's not too much to ask? (e.g. modern-style crib and child's bed)
  6. Kiszesz
    Kiszesz
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    Will it work with stardew 1.4? Cuz i dont get it to work im just using mobile
    1. Queina1
      Queina1
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      • 27 kudos
      No sorry, it only works with 1.5.
    2. Kiszesz
      Kiszesz
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      Ok thanks
  7. Asterisk555
    Asterisk555
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    • 302 kudos
    this is a really cool idea! Matching kitchens next?
    1. Queina1
      Queina1
      • supporter
      • 27 kudos
      Thanks and oh that might be more of a project than I want to take on. lol