Stardew Valley
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Mizzion

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Mizzion

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80 comments

  1. hentaialien
    hentaialien
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    You should add silly funny stocks that the player can invest in even if thats possible 
  2. ZiotecH
    ZiotecH
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    May I suggest changing the code regarding interest to use floating point instead of integers?
    May not be something most people are interested in, but I personally would like to have more granularity when configuring the mod.

    Obviously, when interest is added it still needs to be cast to an int, but the calculation could still be done with floats.
  3. B4CQN
    B4CQN
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    Hello - I just downloaded the mod. Does the bank only work if you go the community  route? if yes, does the center need to be finished in order to use the banking system?
    1. Mizzion
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      You can donit by either route. If you chose joja, then  you go to joja mart and click to the right of Morris. There is a setting in the configuration that will let you bypass building the vault.
    2. B4CQN
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      I apologize if this is a rookie question. I am still pretty new to all of this. I have the mod options open in game and I have the box selected for "click desk for bank" and it gives me the regular joja mart dialogs. I have clicked all over morris' office. Any idea what I am doing wrong? 
    3. Mizzion
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      If you edited the configuration file while the game was running, you'll need to reload by hitting f5, it might be easier to download the generic mod menu mod from this site.

      But once it's reloaded, you should be able to click anywhere to the right of Morris inside the mart.

       If that doesn't work, I can look when inget home, but I'm out if town for work right now.
    4. B4CQN
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      I have the gen mod menu and that's where I am trying to make the change. I am not sure what is going wrong. I have fully closed out of the game since f5 doesn't seem to have a reaction. I would realllyyyy appreciate you taking look later. Enjoy your time out of town :)
  4. chrisatola
    chrisatola
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    Hello,

    I'm not entirely sure whether I should ask you about this, or JoXW whose Mobile Phone Continued I'm using, but Bank of Ferngill doesn't seem to talk to Continued the way it did to Aedenthorn's original version. Mostly there's no banking app in the new version of the phone. Is this something you can fix with a quick tweak to the bank's code, or should I approach JoXW?

    Thanks in advance!
    1. Mizzion
      Mizzion
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      I can look into it for sure. I've added it to  my list of things to look into. Thanks for the message.
  5. TheSunnySide
    TheSunnySide
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    It says no translation: bank.getLoan.canGetThatMuch when I try to get 10,000 and I switched unlimited loans on and off multiple times thinking it was some limit
    1. TheSunnySide
      TheSunnySide
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      Nevermind, I just redownloaded the file and replaced it and it worked just fine
  6. goose273
    goose273
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    How does one withdrawal money they deposited?
    1. Mizzion
      Mizzion
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      That would depend. If you're just using the default settings, then you just:

      Default Use1. Have the Community Center Opened2. Have the Vault Room completed, and the bus route re-opened.3 Right Click anywhere on the vault to open the Bank Menu.

      If you've set the alternative way, you right click anywhere on the desk.
    2. goose273
      goose273
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      Awesome, downloaded the mod and see, that, thanks this mod is great! Thank you for your hard work :)
  7. beaves88
    beaves88
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    i started a new run yesterday with the new update of stardew valley and played a few ingame days. today i installed smapi 4.0.1 and bank of ferngill. in the config i set EnableVaultRoomDeskActivation to true. when i am at the vault the menu does not open with a right click, no matter where i click. the vault is not finished yet either.
    I started a very old savegame where the vault is finished and the bank works.
    Have I overlooked something or done something wrong?
    1. Mizzion
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      With that setting enabled, have you clicked where the broken desk is? That should be the location to click.
    2. beaves88
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      yes, but it didnt work.
    3. Mizzion
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      Ok let me load it up and re-check it. Thanks for the report.
    4. Mizzion
      Mizzion
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      I just checked it, and it seems to be working fine. Did you edit the config through the Generic Mod Config Menu or did you edit the config.json file?

      If you edited the json file, did you do it while they game was running? If you edited it while the game was running, you'll need to hit F5 to reload the config settings.

      If you edited it with GMCM, then it should update automatically.
    5. beaves88
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      it's my fault. i found the reason. i edited the file with visual studio code. when i closed it, it didn't ask if it should save. i thought it was saved. when i opened the file with microsoft editor, the value was set to false. i set the value to true, pressed F5 and it worked.
    6. Mizzion
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      That would explain it. Thanks for letting me know.
  8. ballien2
    ballien2
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    Is there anyway to add remappable key to trigger the menu? If you use a controller you cannot open the menu. But then you are still required to use a keyboard to type in how much money you want to deposit, which means it is not possible for a split screen player to open the menu or add money since as of now, both require a keyboard. (Assuming both players is using controllers)
    1. Mizzion
      Mizzion
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      With the current version, gamepads weren't included but I am currently updating this mod to work with the upcoming 1.6 patch, which should fix this issue. 
  9. GodHadis
    GodHadis
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    Hello, mod is great. May I ask what the code for translating options into Chinese is like? I would like to translate the options into Simplified Chinese as well.
    1. Mizzion
      Mizzion
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      With Stardew version 1.5, it isn't possible. But I am currently updating the mod to work with the 1.6 patch coming out. In this version you will be able to change the version by adding a custom file to the i18n folder. I will write up a tutorial when it releases.
  10. aoliveira77
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    Hi there,
    First off, I love your mod – it's a great addition! I was curious about the consequences for not being able to pay off a loan in a certain amount of time or not having enough money for the daily. Here are a few ideas that might add an interesting dynamic:

    • NPC Reactions: If a player misses loan payments, NPCs could have unique dialogues hinting that they're aware of the player's financial troubles. This could add a social dimension to the financial aspect of the game.

    • Loan Suspension Notices: Players could receive in-game letters notifying them of a temporary suspension from taking any new loans due to missed payments. This could encourage better financial planning.

    • Credit Score System: Implementing a 'Credit Score' that influences future loan terms based on the player's repayment history could add a layer of strategy. Consistent repayments improve the score, leading to better loan terms, while missed payments have the opposite effect.

    • Late Fees or Increased Interest: Introducing late fees or an increase in the interest rate for late payments could add a sense of urgency and consequence to loan management.

    • Asset Seizure (Optional): As a more drastic measure, failure to repay loans could result in temporary seizure of certain assets or farm produce, which could be an interesting, although challenging, gameplay mechanic.

    Thanks for your hard work!
    1. Mizzion
      Mizzion
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      Thanks for the suggestions. I really like most of them, I will add them to my notes and perhaps one day they will make it into the mod it self (With credit of course).